Here’s an early look at the Gladiator Ascendancy in Path of Exile: Legion!

The change with challenger charge is lazy and uninspired... Ill pass gladiator next league then.
Trading still sucks
Ok, we got it, thanks.

This league will be full of melee nerfs.
Like it were desperately needed lol
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Kiss_Me_Quick wrote:
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zzang wrote:
Still frenzy and endurance charges ON Kill? Thats so patch 2.0....



You care for the increases only, you get charges from everywhere nowadays with the the triple quadruple implicit + enchantment power crepes.

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xMustard wrote:
what is the challenger charge cap at default?

10 more suggests something like 20-25, maybe? so lets say 30. thats 60% more attack speed and movement speed

more attack speed is pretty huge. just solidifies how useless raider is (supposedly a high attack speed ascendancy)


Even 10 is too much to be honest. Think about it, a Frenzy charge is 4% - now imagine if a single node gave you 5 frenzy charges on rare or unique hit.


I think you need to go back and play the game because amount of wrong informations you spew everywhere is just insane.
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CaptainWARLORD wrote:
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Snorkle_uk wrote:
Its 20% more attack speed, thats gonna = 20% more dps right? Its 4am so someone correct my brain if im not with it but I think thats 20% more dps.


Let's do some math, shall we?

We are gonna use Lvl 20 Multistrike and Lvl 20 Ancestral Protector.

Multistrike gives 94% more melee attack speed. Ancestral Protector gives 20% more attack speed.

We invested a decent amount into attack speed while dual wielding Foils with T1 attack speed, so our base APS before multipliers is 8 attacks per second. Okay?

8 * 1.94 * 1.2 = 18.62 APS (rounded)

Now, let's add this multiplier:

8 * 1.94 * 1.2 * 1.2 = 22.35 APS (rounded)

Total net gain: 20.032% more DPS

It basically is 20% more DPS, but it's arguably better than 20% more damage, not only for QoL, but because a lot of the skills scale best with attack speed, especially when paired with Life on Hit. Molten Strike Glad comes to mind.


Nice. Gotta add that melee gems are gonna get flat damage additions, making attack speed even more valuable.

With the frenzy + unique charges combined, Glad may have the best clear speed amongst all melee classes. And probably constant 50% damage reduction with the new block to dr passive.
85+ witch BitchWithStaff
80+ Shadow
75+ Marauder
Last edited by Samanie#0813 on Jun 1, 2019, 2:37:50 AM
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CaptainWARLORD wrote:
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Samanie wrote:
And probably constant 50% damage reduction with the new block to dr passive.


You would not ever, ever take that jewel on a Glad. Unless for some specific meme reasons.

The whole point of Block is to take as little average damage as possible. As a Glad you have no problems capping Block for both attacks and spells, thus taking that jewel would instantly undermine the entire Ascendancy. Blocked hits deal no damage, but with that jewel you always take half the damage anyway.


You are wrong. In PoE the only thing that can kill you are oneshots. What is the only thing that can save you from oneshots? Damage reductions, NOT BLOCK. If the new block node ignore block cap and lets you have damage reduction for 100% of the time its literally the best node that there is for Gladiator.
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Aynix wrote:
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CaptainWARLORD wrote:
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Samanie wrote:
And probably constant 50% damage reduction with the new block to dr passive.


You would not ever, ever take that jewel on a Glad. Unless for some specific meme reasons.

The whole point of Block is to take as little average damage as possible. As a Glad you have no problems capping Block for both attacks and spells, thus taking that jewel would instantly undermine the entire Ascendancy. Blocked hits deal no damage, but with that jewel you always take half the damage anyway.


You are wrong. In PoE the only thing that can kill you are oneshots. What is the only thing that can save you from oneshots? Damage reductions, NOT BLOCK. If the new block node ignore block cap and lets you have damage reduction for 100% of the time its literally the best node that there is for Gladiator.


If it ignores block cap, it would have to explicitly say so. Therefore, it's better to assume it does not.
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Aynix wrote:
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CaptainWARLORD wrote:
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Samanie wrote:
And probably constant 50% damage reduction with the new block to dr passive.


You would not ever, ever take that jewel on a Glad. Unless for some specific meme reasons.

The whole point of Block is to take as little average damage as possible. As a Glad you have no problems capping Block for both attacks and spells, thus taking that jewel would instantly undermine the entire Ascendancy. Blocked hits deal no damage, but with that jewel you always take half the damage anyway.


You are wrong. In PoE the only thing that can kill you are oneshots. What is the only thing that can save you from oneshots? Damage reductions, NOT BLOCK. If the new block node ignore block cap and lets you have damage reduction for 100% of the time its literally the best node that there is for Gladiator.

this jewel not give to you block cap double. its give to you block chance and spell block chance doubled.
absolutely bad choise for gladiator
and yes definitely disappointment new gladiator revamp.
especially outmach and outlast. need gain charges chance on hit instead on kill
Last edited by federal11#4242 on Jun 1, 2019, 3:14:31 AM
God forbid we get Spell Block, bleed explosions and the new node at the same time, cause that would be completely overpowered, right? Please stop it with the node taxes, especially on borderline unplayable classes.

Don't hype the upcoming changes, if you're gonna half-ass them, please. Melee will most likely be just slighty better and people who enter the league with high expectations will be probably disappointed.
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Aynix wrote:
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CaptainWARLORD wrote:
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Samanie wrote:
And probably constant 50% damage reduction with the new block to dr passive.


You would not ever, ever take that jewel on a Glad. Unless for some specific meme reasons.

The whole point of Block is to take as little average damage as possible. As a Glad you have no problems capping Block for both attacks and spells, thus taking that jewel would instantly undermine the entire Ascendancy. Blocked hits deal no damage, but with that jewel you always take half the damage anyway.


You are wrong. In PoE the only thing that can kill you are oneshots. What is the only thing that can save you from oneshots? Damage reductions, NOT BLOCK. If the new block node ignore block cap and lets you have damage reduction for 100% of the time its literally the best node that there is for Gladiator.


This isn't complicated, 85% chance to block 100% of the damage, or you take the keystone and 85% chance to block 50% of the damage. Which is better?

Keystone is for people with no block investment, not for people with easy cap
Challenger Charges would have been cool if they werent tied to blood stance that is a 25% reservation aura. I havent seen the aura yet but it better be damn good to lose out on a damage aura. And hopefully its attack damage based.

Still Outmatch and Outlast ON Kill.. I have slept a night over it and had to read it again i still cant believe its not on hit/block.

My disappointment with Gladiator being a focused ascendancy rework with a marketed melee patch is pretty big.
Last edited by zzang#1847 on Jun 1, 2019, 4:12:55 AM

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