Here’s an early look at the Gladiator Ascendancy in Path of Exile: Legion!

if you guys have run out of ideas, please leave it as it is

sorry, i truly want to think in a good way, but cant find a reason

just tired of waiting and guessing, even a bit of information per day torment everyone

such thing like gladiator ascendancy in poe, one or two small changes make no difference, it concerns about more than balance, so it needs a major rework all-around

please, never balance something for the sake of balance, stop adding new stuff for the sake of new stuff

more and more useless stuff are destroying poe and you keep going, i worry about future of the game
Only thing good in this is the overall block chance not getting nerfed (like the attack speed on the small nodes).
All the rest was and still is crap.

So...
- Gladiators now get less attack speed.
- Still only get Charges while killing trash mobs.
- Bleed benefits from big hits, like from two handed weapons (yes, Gladiators used all kinds of weapons). Now try to pick the 8 best Gladiator nodes to use a 2H weapon and read them carefully. Don't see any problems?
- The "Arena Challenger" should be the same but without mentioning any stances. No one will care about those stupid gimmicky blood/sand stances.

Oh and...
- Gladiators were the supreme, toughest fighters, but not according to GGG:
Flimsy Occultist: "Cannot Be Stunned while you have Energy Shield" which means all the time
Gladiator: "Cannot be Stunned by Hits you Block" ???!
How about "Cannot Be Stunned" or at least "Cannot Be Stunned while you have Life"
What do you mean that the league is not rewarding or fun? You put in 5 useless items in the device and you get 1 useless item... Oh wait!
/Talisman League(2015/2016)


Oh look, Synthesis League(2019) = Talisman League all over again.
"
x_KOR_x wrote:

- Gladiators were the supreme, toughest fighters, but not according to GGG:
Flimsy Occultist: "Cannot Be Stunned while you have Energy Shield" which means all the time
Gladiator: "Cannot be Stunned by Hits you Block" ???!
How about "Cannot Be Stunned" or at least "Cannot Be Stunned while you have Life"


I was really hoping for buffs to the gladiator that also got bigger when you have bleeding enemies around you.

Like some kind of increased defense or damage or something while X number of enemies around you are bleeding.

They missed the mark on Glad imo.

But maybe they actually are making bleed better so who knows..
Can we just standardize all on-kill effects in game to have a % chance to proc on hit vs rare/uniques? I mean.... who really needs help with trash clear power, we need the power vs bosses, when these abilities suddenly turn completely off most of the time. So many ascendancies and passives and interesting items rendered neigh useless because they don't do anything in situations that matter.
Last edited by GoldDragon32#7655 on May 31, 2019, 8:20:02 PM
"
Prizy wrote:
"
x_KOR_x wrote:

- Gladiators were the supreme, toughest fighters, but not according to GGG:
Flimsy Occultist: "Cannot Be Stunned while you have Energy Shield" which means all the time
Gladiator: "Cannot be Stunned by Hits you Block" ???!
How about "Cannot Be Stunned" or at least "Cannot Be Stunned while you have Life"


I was really hoping for buffs to the gladiator that also got bigger when you have bleeding enemies around you.

Like some kind of increased defense or damage or something while X number of enemies around you are bleeding.

They missed the mark on Glad imo.

But maybe they actually are making bleed better so who knows..


Johnathan said on Baeclast #40 that both Bleed and Poison are receving some fairly heavy buffs this patch (though he conveniently forgot WHAT those changes would be).
Couple of points that spring immediately to mind:

1. The attack speed on minor nodes now functions with two-handed weapons, so that's nice. But the block portion still excludes staves, which is disappointing for the three of us who ever played a staff gladiator (which is pretty amusing with Duskdawn and Violent Retaliation, but I digress).

2. Arena Challenger is a welcome addition. 20% more attack and movement speed is nothing to sneeze at, and it slots in nicely on just about any build. No complaints here.

3. Nothing else changed. For a class that's been getting less than 2% (typically somewhere below Chieftain and above Slayer) usage lately, I was hoping for a more robust rework. Painforged and Blood in the Eyes are still largely just taxes on the way to other nodes. And unless there's another secret mechanics rework that hasn't been announced yet, bleed is totally non-functional as a DPS mechanic and serves only as a vehicle for triggering explosions. And as other people have previously mentioned, frenzy/endurance charge generation on kill without also providing generation on hit with rare/unique enemies is about 2 years out of date now.

4. We're still waiting for some kind of recovery-on-block node, in the vein of the "of Repairing" line of shield suffixes and the percentage-based Shaper equivalent. Something to that effect would certainly be nice considering the passive recovery options available to Trickster, Occultist (pending their biggest node being put on the regular tree), and Juggernaut.
We'll see how the new "stances" are...

Peace,

-Boem-
Wonder if the Glad can outmatch and outlast legion.

Peace,

-Boem-
Mark_GGG 2012
If you put on your full plate mail, and I throw hundreds of toothpicks at you, you'll basically not feel it.

If someone catapults a whole tree at you, don't expect the Armour to prevent as much of the damage.
"
GoldDragon32 wrote:
Can we just standardize all on-kill effects in game to have a % chance to proc on hit vs rare/uniques? I mean.... who really needs help with trash clear power, we need the power vs bosses, when these abilities suddenly turn completely off most of the time. So many ascendancies and passives and interesting items rendered neigh useless because they don't do anything in situations that matter.

I agree.

Even if there is strong thing, people don't use it as long as it is just on-kill effect that useless against a boss monster. Or fighting a boss monster which GGG wants players to challenge more will be continued to avoid.
"
I_NO wrote:
I honestly have no clue if that's good or bad.


Stance is what I need to understand better before looking at this.
~ Adapt, Improvise and Overcome

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