Steelskin and the Guard Skills

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mic01851165 wrote:
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GhettoJesus wrote:
People act like IC won't get boosted by any unique/keystone/ascendancy/lab enchant or quality(1 could dream, it's probably 10-20% inc duration or less cd).

I'd really like to see an enchant that gives greater cap to the phys reduction with the offset of lower elemental and visa versa. 95% phys/64% ele at the end would seem reasonable.

The guys that seem to think it's reasonable to be totally immune to chaos and phys and almost everything else seem to have high expectations of longevity. Survival should be difficult. Giant cannibal gods and dangerous twisted horrors of the maps or whatever Zana calls them. If you see a wave of death spike from lmp ridiculous mob, or porcupines. The new dodge cancel isn't enough you've got IC for some builds and MS for actually making armour viable.... but is it really that hard to tactically not leeroy jenkins right into them.

Steelskin just depends on the numbers really. Seems like a weaker MS for ES & ES/ER/Dodge builds. Would need to be good with nice quality bonuses & lvl attributes.


"Survival should be difficult"

Checked the account, never have a character that goes beyond lv90..
(Hint, takes 2~3 days to do so, and at most a week from people who has busy schedule and can only play POE a few hours everyday)

Ok this is why POE forum and reddit can't be taken seriously.
Their vision of balance is balanced around the easiest content, and skills need to be nerfed down to make the easiest content harder.
Also death penalty is a joke before lv93+. You can get 10%+ xp per map easily at lv85 , so you literally don't have to care about dying alot.


so, players up to lvl 90 not playing game and dont have any right in this game? Is there any statistic how many players actually care about deep endgame balance?
CWDT + IC combo is finally getting nerfed nice:)
All automatic things should be nerfed but active playstyle should be rewarded.
Good start I guess:)

We need to wait for exact numbers but Molten Shell has nice potential for armor based builds.
Brass Dome builds incoming?

The only problem is that game is balanced around killing as fast as possible.
Last edited by Rakiii#5559 on May 29, 2019, 8:41:28 AM
"
mic01851165 wrote:
"
GhettoJesus wrote:
People act like IC won't get boosted by any unique/keystone/ascendancy/lab enchant or quality(1 could dream, it's probably 10-20% inc duration or less cd).

I'd really like to see an enchant that gives greater cap to the phys reduction with the offset of lower elemental and visa versa. 95% phys/64% ele at the end would seem reasonable.

The guys that seem to think it's reasonable to be totally immune to chaos and phys and almost everything else seem to have high expectations of longevity. Survival should be difficult. Giant cannibal gods and dangerous twisted horrors of the maps or whatever Zana calls them. If you see a wave of death spike from lmp ridiculous mob, or porcupines. The new dodge cancel isn't enough you've got IC for some builds and MS for actually making armour viable.... but is it really that hard to tactically not leeroy jenkins right into them.

Steelskin just depends on the numbers really. Seems like a weaker MS for ES & ES/ER/Dodge builds. Would need to be good with nice quality bonuses & lvl attributes.


"Survival should be difficult"

Checked the account, never have a character that goes beyond lv90..
(Hint, takes 2~3 days to do so, and at most a week from people who has busy schedule and can only play POE a few hours everyday)

Ok this is why POE forum and reddit can't be taken seriously.
Their vision of balance is balanced around the easiest content, and skills need to be nerfed down to make the easiest content harder.
Also death penalty is a joke before lv93+. You can get 10%+ xp per map easily at lv85 , so you literally don't have to care about dying alot.


Wow stalker much, check my character slot size and account age ? oh u didn't. I've deleted old league characters 93-96. I admit I've not achieved the great standards you somehow expect. But to go tell me to play some real content pfft what an egotist.

edit checked the account age. I'm few months early as a closed tester...

You've barely done any more achievements than me as well. So again congrats.
Last edited by GhettoJesus#0213 on May 29, 2019, 8:43:49 AM
Lol IC nerf and people going "OH they can finally change the crazy damage monsters put out" Why would they? You really think they'd retune that? They're just gonna leave shit as it is and I can watch the forums fill with people getting mad they got oneshot by shit they couldn't see.

Also, how many gem slots do they think we fucking have? Where am I supposed to put half this shit?

Was gonna make a melee char this league but not anymore rofl. Not when I gotta install a fucking third arm to play "skillfully" and "responsively" on an always online game with lag issues. Guess I'll just roll some broken ass occultist build again.
Last edited by Necrotekk#4404 on May 29, 2019, 9:16:37 AM
With further lean to active usage of skills, we really need more hotbars to be actually to use these skills, otherwise we will be forced to play mindless skills that has damage and movement inside one ability.
Spoiler
(hello Flicker, cyclone)
Overall I really like these changes, but there is one thing you NEED to change if you are going to go through with the immortal call 'nerf'.

Porcupines.

A large swath of builds can only survive porcupines by using CWDT+IC. Please, please do something about porcupines before this patch goes live.
By the amount of information that is available to us at the moment I could say that the change to IC seems like a overall nerf. It seems to be choking the scope of build diversity further, but I guess it has been this way since the dawn. I understand that some people don't favoure automation and that is fair enough, but if you examine the whole game's mob pool you will realise that IC has been taken in to consideration while making the content. Anyhow I have learned not to expect much from the hype behind each league and flow with the boat, sometimes lucky sometimes not.

Edit: It wouldn't be bad to add an additional slot or 2 to our Action Bar due to inclusion of all the new defensive abilities. Also wtb more fingers ! :p
Don't try to hold it, flow with it.
Last edited by Silovoid#7149 on May 29, 2019, 9:26:12 AM
Trying to make melee more viable and at the same time nerf an important defence layer of melee, i like the humour of GGG ;-)
https://www.twitch.tv/der_rasierer
"We don't like you using flask macros"
"We're gonna keep adding new active skills to replace previously automated skills to make you more active"

Pick one, I don't got enough slots and fingers
Good. Hopefully this will give more of a chance to avoid some of those 1-shot kills.

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