Steelskin and the Guard Skills

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kestalkayden wrote:
I wonder how this will affect all the builds that use Immortal Call + Molten Shell in a CWDT setup (my builds included). O_o



well this setup is dead, they share cd so it doesn't woek anymore, but they are stronger (except for the very few chars that was actually highlyinvesting in ic and bacame invisible to phys dmg and for recharge occultists)

this is more about picking the one that suits your char the most, armor> molten shell end charges> immortal call or steelskin rather than putting everything in a cwdt setup
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DAKKONx wrote:
"Molten Shell now grants armour while active and a damage barrier that absorbs 75% of damage taken. The maximum damage that it can absorb is based on 20% of your total armour, making it a powerful choice for high Armour characters."

Would this be before or after mitigation? Seems very good if its after mitigation.


it's way better if this is before mitigation as armor reduces a bigger percentage of small hits than big hits, making armor useless against bosses unless you have a ton of it so reducing after and your armor is useless you take 25% of the dmg or you reduce before and you take 25% of the dmg that will more likely to be reduced by armor. for elemental dmg the order doesn't matter.
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FramFramson wrote:
Okay so they've just destroyed what's probably the most frequently used CWDT setup in the game (CWDT + Immortal Call) and everyone's like "oh cool" or "neat!"

I'm not sure if people have quite realized what this means for squishy characters who really lean on that CWDT.

Also, I don't primarily play melee, but so far I'm seeing only nerfs to melee defences? No changes to armour, all meaningful defensive measures can now only be manually cast.

Not sure this big melee "rework" is going to work out the way people want it to.


this is a buff to tanky chars, a nerf to every glasscanons that relied on ic cwdt setup to survive. personally i love this change. also reliable way to reduce 75% of dmg is a big buff to armor as armor is way more effective against small hits and you can mitigate high amount of dmg with molten shell. i'm prettty sure that armor stacking jugg or guardians will be a thing
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xweezyfbaby3x wrote:
LOL did you really just Nerf melee again? I thought this upcoming patch was aimed to make melee life easier. That IC change just destroyed the ability to delve any deeper than like 700 for most players. How is this a buff?? You also indirectly destroyed the whole point of using blood rage with the recovery pantheon... WOW! GJ!

I just wish I can see things from your perspective. I'm having so much trouble with that.


the recovery pantheon needed to be nerfed anyways, evceryone uses ic so anyone could have double regen everytime, makes no sence these have to be chosen depending on what your facing or what is dagerous to you not randomly doubling your regen
GGG is not balancing the game around hardcore, but even in SC dying at 98 or 99 suxx a lot.
I hope there is at least some testing involved in that IC nerf and not just because it's been in meta for too long.
As cool as this is, I still see it being so sub-par compared to energy shield. ES is a permanent EHP pool that allows you to tank bigger hits all the time, no skills or cooldown necessary. Armour will still feel like it essentially does nothing to mitigate anything when those skills are not in use, so I'm still concerned with the meta.

I guess it keeps it on par with Evasion finally. ¯\_(ツ)_/¯
finally some fucking delicious food
what poe players forgot about arpg, to be enjoyable an arpg have to feel like it's rewarding your gameplay. this game turned into this crazy always go faster thing that made these passiv defence layers the only viable choice. but let's be real there are porcupines, you play smart and you don't kill them all at once omfg. all these poeple being peaced of by actual diversity and gameplay improve makes me crazy. also poeple says that melee can't delve 700 anymore, well if you concider that you reduce 75% of dmg BEFORE mitigation it could make armor good enough delve deep aswell, of course only a few specific builds can go that far and that's meant to be like this so stop crying about being oneshot if your char isn't made to deal with that. when a spell is a must have for anyone it's a bad game design as you don't choose to use it but you have to place it somewhere, not enjoyable at all. anyways ggg don't listen to them, and make poe a arpg back instead of the farming simulator it became, you're doing a great job
Hey guys, if MS deals reflected damage based on the damage absorbed which can be as much as 20% of your armor, can you deal like... 18k BASE damage if you have 90k armor?? In that case it would be awesome! You just deal 24k damage to yourself or facetank your foe and due to the 75% damage mitigation you "only" take 6k damage which you can further mitigate with some other ways.

Is old Vaal Righteous Fire back??
also nerf to ic is actually a nerf to recharge occultists, which are some of the stronger es builds especially spell based, unless the very high investment es leech scions and this kind of stuff. so well it's a nerf to melee glasscanons maybe but also to a big part of es builds. points out the issue of ic it's to good to pass on

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