Steelskin and the Guard Skills

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Enygmatik wrote:
I think this is heading in the right direction.

To all of you crying for the IC nerf. Can't you see that we have those hilarous OS mechanics BECAUSE OF HOW IC IS.

Because of one single fucking spell, they had no choice but to make stupid one shot hard hitters to make ppl die...

The mobs are not the reason IC exists. IC IS the reason why this mobs exist.

So yeah, next league is probably gonna be harsh cause those mobs still exist and IC does not. But now they are free again to make previsible and reasonable damage sources and not fucking dumb OS mechanics to even hope some ppl will die.

To me, this is the begining of a bigger change who will bee far much healthier to the game that what we have now.

I can see coming in coming patches "Biggest sources of damage from heavy hard hitters monsters have been reduced"

To GGG : Thanks for the bold move, don't back up and keep it going !
I agree, this seems like a step in the right direction with the overall direction the game is heading in 4.0. Relying on immunities is poor gameplay design and poor gameplay. Good for them to try and fix it.

I just have some concerns with theese skills. They look very nice on paper and a cool defensive mechanic, its just the pace of the game is too fast for theese type of skills. I think they will be great when leveling but when you are lvl 93 and zooming through maps in 30 seconds, they will just be put on CWDT if that will still be a thing.
Last edited by Essem on May 29, 2019, 7:22:40 AM
Where are we supposed to place those skills?
Already have main skill, auras, movement skills, focus, totem/vaal totem/trap/mine/bomb, warcrys etc.
As always - useless.
.
Last edited by Black__Dawn on May 29, 2019, 7:19:58 AM
IC change is interesting one, I dearly hope this means GGG will have more room designing enemies and tone down the crazy damage which became pretty much necessary to give some dangerous feel into the game.

The new skills look decent choices, I do feel we would be starting to need 1-2 more hotkeys to be used, maybe that's coming for 4.0?

I'm still excited for the new league, waiting those patch notes to get better picture of the changes before calling if it's going to fail or success.
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Black__Dawn wrote:
Where are we supposed to place those skills?
Already have main skill, auras, movement skills, focus, totem/vaal totem/trap/mine/bomb, warcrys etc.
As always - useless.


This. I'd like to see a second skill bar (similar to Grim Dawn), where I can just store all of my "toggle once a while skills" like Auras, so that I can fill the primary bar with skills I actually actively and frequently use.

I like the IC change. I've never been a fan of automated abilities, especially when they are triggered with the weird level restrictions cwdt includes. Deliberately keeping skills at low levels always felt off to me.

Also, I'll reserve any judgement as long as I haven't seen the whole picture. Changes to the Passive Tree, Ascendancies and the teased changes to Fortify all play a potentially huge role in this discussion and none of that is known so far.

But then again... I'm just a PoE scrub who's only really been playing a single league so far, who hasn't done a myriad of challenges and who isn't facing Delve level 9000. So my thoughts don't seem to count.
need more hotkeys please
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Enygmatik wrote:
I think this is heading in the right direction.

To all of you crying for the IC nerf. Can't you see that we have those hilarous OS mechanics BECAUSE OF HOW IC IS.

Because of one single fucking spell, they had no choice but to make stupid one shot hard hitters to make ppl die...

The mobs are not the reason IC exists. IC IS the reason why this mobs exist.

So yeah, next league is probably gonna be harsh cause those mobs still exist and IC does not. But now they are free again to make previsible and reasonable damage sources and not fucking dumb OS mechanics to even hope some ppl will die.

To me, this is the begining of a bigger change who will bee far much healthier to the game that what we have now.

I can see coming in coming patches "Biggest sources of damage from heavy hard hitters monsters have been reduced"

To GGG : Thanks for the bold move, don't back up and keep it going !


I don't believe ggg would fix Delve's issue and insane mods stack together issue at all, and one shot would still be there always while IC got gutted = normal 5~7k hp classes suffers in Delve while 20k es CI still dominate.

They seem to focus their balance on story mode which 90% of players quit before they get to Atlus.

You seem to overestimate and put blind faith in GGG even though they have been heading the wrong direction since 3.4 and continue going off rail. (For example, they make certain Cortexes unbeatable for many builds with their "patch" ) I don't think they make those imbalance stuffs BECAUSE IC exists, since IC existed for a very long time. They make those imbalance stuffs because they didn't test it properly, and they're too lazy to fix it during the league. That's all.

Proof? Just check Betrayal. Betrayal encounter has consistently one shot those 12k+ ehp builds in a single hit, and GGG knew they're too overpowered after so many feedback suggested they're overpowered, and GGG has been consistently nerfing them for 10+ patches.
Last edited by mic01851165 on May 29, 2019, 8:00:22 AM
People act like IC won't get boosted by any unique/keystone/ascendancy/lab enchant or quality(1 could dream, it's probably 10-20% inc duration or less cd).

I'd really like to see an enchant that gives greater cap to the phys reduction with the offset of lower elemental and visa versa. 95% phys/64% ele at the end would seem reasonable.

The guys that seem to think it's reasonable to be totally immune to chaos and phys and almost everything else seem to have high expectations of longevity. Survival should be difficult. Giant cannibal gods and dangerous twisted horrors of the maps or whatever Zana calls them. If you see a wave of death spike from lmp ridiculous mob, or porcupines. The new dodge cancel isn't enough you've got IC for some builds and MS for actually making armour viable.... but is it really that hard to tactically not leeroy jenkins right into them.

Steelskin just depends on the numbers really. Seems like a weaker MS for ES & ES/ER/Dodge builds. Would need to be good with nice quality bonuses & lvl attributes.
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GhettoJesus wrote:
People act like IC won't get boosted by any unique/keystone/ascendancy/lab enchant or quality(1 could dream, it's probably 10-20% inc duration or less cd).

I'd really like to see an enchant that gives greater cap to the phys reduction with the offset of lower elemental and visa versa. 95% phys/64% ele at the end would seem reasonable.

The guys that seem to think it's reasonable to be totally immune to chaos and phys and almost everything else seem to have high expectations of longevity. Survival should be difficult. Giant cannibal gods and dangerous twisted horrors of the maps or whatever Zana calls them. If you see a wave of death spike from lmp ridiculous mob, or porcupines. The new dodge cancel isn't enough you've got IC for some builds and MS for actually making armour viable.... but is it really that hard to tactically not leeroy jenkins right into them.

Steelskin just depends on the numbers really. Seems like a weaker MS for ES & ES/ER/Dodge builds. Would need to be good with nice quality bonuses & lvl attributes.


"Survival should be difficult"

Checked the account, never have a character that goes beyond lv90..
(Hint, takes 2~3 days to do so, and at most a week from people who has busy schedule and can only play POE a few hours everyday)

Ok this is why POE forum and reddit can't be taken seriously.
Their vision of balance is balanced around the easiest content, and skills need to be nerfed down to make the easiest content harder.
Also death penalty is a joke before lv93+. You can get 10%+ xp per map easily at lv85 , so you literally don't have to care about dying alot.
Last edited by mic01851165 on May 29, 2019, 8:27:58 AM
Hey, that seems awesome!
But what about monsters IC like Oak's? His IC lasts forever and I would always rely on elemental damage to kill him. But now that IC also mitigate elemental damage this boss is going to be a pain unless you can deal chaos damage :/. Will he have the full 85% mitigation which would be expected considering how long his buff lasts? That would make a t15 Oak harder to kill than a guardian and I would définitivement skip him or refrain from shaping Mesa! Of course if he gets 35% mitigation I think he's still doable but maybe harder than the bosses from the same tier.
Also what about goats? They use MS right? Does it mean that they will all gain 20% of their armor as extra life? Although I am fine with this I think we'll have to pay more attention to them in the early game.

Finally do the new three skills work on dot or only on hit as they should be? Also I can see a reason why IC should mitigate dot, MS and steelskin definitly should not!
The same question goes for chaos damage: do they grant chaos damage mitigation? Considering the handful sources of chaos damage, it will feel mandatory and this will be a huge nerf to so many chaos skills! As some monsters use MS they will be harder to kill! I don't think that chaos damage should be affected by any of these mecanics! Base chaos damage is lower and you can't boost it by damage conversion but chaos damage bypass armor and ES, even evasion and block and dodge depending on the skill. If you introduce a source of chaos damage mitigation I feel like this balance will be in danger.

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