Steelskin and the Guard Skills

All these seems like a big buff to jugg :x
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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mic01851165 wrote:
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AbsinthSvK wrote:
after reading posts i think complainers need 100% imunity in one button easy mode. any other change = ruined all characters. You dont even try it, forum warriors.


You are the definition of Forum warrior because you barely play this league.

Hint: you can pretty much get 5+ challenge done by the time you complete story mode. Guess that's where you're at.

Sorry for not doing lifeless challenges and don't playing this game as you wish.
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mic01851165 wrote:
Considering your challenges done, you didn't go much into harder contents like deep delve didn't you? Then ofc you're fine with it because 90% of the builds can easily blow through t16 without trouble.


You're right, I haven't. Mainly cos I don't like Delve (I find it way too repetitive, and I dislike the darkness mechanic). I have handled other endgame content without IC (except, notably, in builds using its interaction with the Arakaali pantheon - which is the real loss here) and not felt any loss. I removed it from my setups a long time ago since I don't like IC either - never liked effects that're so short-lived I can barely even see the timer on them before it's over (found plenty of alternative setups - I've even often run 2 CwDT 4-links - that provided other benefits that I can actually see working).

But I'll agree with you - deep delvers are gonna lose out. However, I'll also point out that the vast majority of the playerbase aren't in that group, indeed it's likely very very niche. So most players will be fine, and will hopefully now try experimenting with other ideas (like I did). And, frankly, if your progress deep in the mine is based on some level of immunity mechanics, then I've little sympathy for the loss (they've been steadily nerfing immunity builds for several patches now too). If not, well, my condolences. But I still do agree with the design direction GGG is going with these changes (albeit I wish there was still more uses for / changes to armour than just buffing Molten Shell).
Why you complain, you do not have the full path note yet. There is more for sure. And if a skill it's the only defence worth using it's bad.
This seems like a very poor idea :(

The assumption that active defense makes is that we can predict when this will be needed. If that was reliably the case, or even close to it, we wouldn't all be using CWDT+IC so heavily.
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FramFramson wrote:

No other skill compares to it because it's the sole solution to a problem which exists in the game which huge numbers of builds cannot otherwise deal with.


so you mean all the builds that have no other mitigation than IC right?
"I""C" a problem here.
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simsalabim77 wrote:
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FramFramson wrote:
(...)
If alternatives had been found, don't you think maybe some builds would be using them? Still waiting for even ONE serious suggestion for anything even half-comparable to CWDT + IC.
(...)
Oh and Delve is only ONE situation out of several that's been mentioned as a problem. How many people fight Uber Atziri/Uber Elder/etc. Bet it's a lot more than .001%


The bold part is the reason it will get nerfed... seriously, think about it. No other skill compares to it... that means its like Winter orb.

And how exactly is physical damage a problem on Uber Elder? pls explain

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I myself look forward to having IC work on elemental damage. That's way scarier most of the time. Physical damage can be dodged (as in activley moving out of harms way) way easier (i.e. izaro, shaper come to mind).

I'm a little scared of porcupines though, ill admit that


If they really gonna change IC, they need to address delve issue and many on death effect issue as a whole first.

For delve's ice thing from azurite node , even shatter doesn't help since it 100% triggers no matter what you do.

So basically you're saying: go play Overpowered/ Overtuned Occult/ Jugg or go fuck off? They have all the best passive mitigation in the world for more than 4 leagues now.

This game is not designed balanced , not at all, some classes just have way more passive mitigation than other classes, and the whole endgame of this game is built around passive mitigation because there's no counterplay. (Especially in Delve). This is not an action game like Sekiro which skills could solve all the issue by not getting hit. You WILL get hit.

Btw it's funny you mentioned Izuro who dies in literally 1~2 secs by any decently built character, and Shaper who can't hit anything and die in a few seconds too.
Last edited by mic01851165#0058 on May 29, 2019, 3:02:49 AM
looks interesting!
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FramFramson wrote:
It can be argued either way if "build tanky" should be the only way to survive the endgame, but no matter which side of that argument you're on, forcing everyone to go tanky if they want to engage in endgame content can only mean a reduction in build variety, not an increase.


You're not 'forced' to go tanky - you'd be surprised how survivable porcupines often are. I mentioned building tanky only in relation to your 'massive, sudden physical hits', where I also pointed out that IC does nothing for that (unless you've built specifically for always keeping it up, which qualifies as an immunity build). So it really changes little wrt survivability for most. Perhaps in HC, since the spines' damage can sometimes spike and you only get 1 life in HC, but if you're not building tanky in HC, why're you even playing HC?

There is a real big loss here, mind you, but it isn't the protection afforded by IC (except for very deep delvers) - it's the interaction it had with the Arakaali pantheon. That's what most regular players will miss. It's what I'm going to miss as well, as I did sometimes use IC myself too for just that interaction. Guess we'll see how that goes (who knows, maybe they'll tweak the pantheon too?). We should be able to do without the increased recovery, although it definitely is nice to have.
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Shrodin wrote:
Now I just want ranged to not be able to clear 2 screens away. Personally, I'd prefer a slower, more controlled game that makes you think about combat rather than just steamrolling everything without a single thought, but I don't think PoE would ever be that. Oh well!


Try Grim Dawn. You'll like it. :)
Last edited by Exile009#1139 on May 29, 2019, 3:25:08 AM

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