Steelskin and the Guard Skills

"
Nephalim wrote:
Holy shit, that IC rework just ruined many peoples' day.


Delvers gonna be foamin.
"
HybridBoy wrote:
Omg why!?
why you had to change immortal call?

you ruined the interaction between IC and soul of arakaali -_-


You at least partially answered your own question. Congrats!
I have a pretty good sense of humor. I'm not German.
I'm very happy about the Immortal Call changes. I never liked feeling obligated to devote gem sockets to the IC + CWDT + Increased Duration setup. And the fact that pretty much EVERY build uses it should tell you that it needed to be reworked.

To everyone who is not happy about the IC changes, since when did we become scared to explore and figure out the game? Change is a good thing. The game becomes stale otherwise. And BTW, only like 0.001% of the player base experiences 700+ delve. Don't use that as an argument for why GGG shouldn't change IC. It's silly.

Now I just want ranged to not be able to clear 2 screens away. Personally, I'd prefer a slower, more controlled game that makes you think about combat rather than just steamrolling everything without a single thought, but I don't think PoE would ever be that. Oh well!
"
NoIguanaForZ wrote:
"
FramFramson wrote:
I'm not sure if people have quite realized what this means for squishy characters who really lean on that CWDT.


Squishy, hell, I have a 9,142 ES witch I'm now a bit concerned about. >.>

Especially since IC is strength-based. If it's 35% at level 20, what is it at level 12? -.-

Yeah, my current main is a witch with nearly 10k eHP with MoM and without IC I'm gonna die twice as much as I already do. And I do stack multiple defences - evasion, armour (though the armour is pretty much irrelevant at lvl 95, so I've mostly specced out of it for more useful things), Fortify and other phys damage reduction (I can top out at about 40% I think). and a number of flasks, most notably Basalt with a 99% roll on "of Reflexes".

If this goes through pretty much going to give up my other characters and just get on with getting my Aurabot to endgame, because there's going to be a TON of people begging for Aurabot services after 5.7.
Last edited by FramFramson on May 29, 2019, 2:13:37 AM
"
Shrodin wrote:
I'm very happy about the Immortal Call changes. I never liked feeling obligated to devote gem sockets to the IC + CWDT + Increased Duration setup. And the fact that pretty much EVERY build uses it should tell you that it needed to be reworked.

To everyone who is not happy about the IC changes, since when did we become scared to explore and figure out the game? Change is a good thing. The game becomes stale otherwise. And BTW, only like 0.001% of the player base experiences 700+ delve. Don't use that as an argument for why GGG shouldn't change IC. It's silly.

Now I just want ranged to not be able to clear 2 screens away. Personally, I'd prefer a slower, more controlled game that makes you think about combat rather than just steamrolling everything without a single thought, but I don't think PoE would ever be that. Oh well!


If you think for a bit, you might realize why every build uses it. Hint: It's not because the entire playerbase is lazy or that no one has explored the tech tree or experimented with new things.

If alternatives had been found, don't you think maybe some builds would be using them? Still waiting for even ONE serious suggestion for anything even half-comparable to CWDT + IC.

Oh and Delve is only ONE situation out of several that's been mentioned as a problem. How many people fight Uber Atziri/Uber Elder/etc. Bet it's a lot more than .001%


I'd prefer a slower, more thoughtful game with fewer, but tougher mobs too. But that's not what PoE is, so us players have to deal with the game as it is.
Last edited by FramFramson on May 29, 2019, 2:15:40 AM
I don't get this, if this change is focus on players who are in story arc mode?
There is so many tripping insane map mods that can go over 8k of damage but these change only cap for tiny factions of damage deals by the monsters. No every class is playing max armor, max block or max evasion etc... GGG want to change what we can survive and what can't, but didn't address now map mods need to adjusting to the nerf it bringing?

The game is fun, but GGG lacking of understanding the reason the IC is use in many builds that isn't endurance focus build are going to have tweak the game so many things in short periods when the next league started because the game is getting to many thing to kill us while we have less thing to use in defense that have instance gibs kill.
Wow. RIP IC, I thought reworks were supposed to increase skill usage not kill them off completely?
Judging by the wording, Molten Shell and Steelskin should absorb Chaos damage as well.

"
DAKKONx wrote:
"Molten Shell now grants armour while active and a damage barrier that absorbs 75% of damage taken. The maximum damage that it can absorb is based on 20% of your total armour, making it a powerful choice for high Armour characters."

Would this be before or after mitigation? Seems very good if its after mitigation.
Damage taken modifiers are generally applied after mitigation, so I'm 99% sure that's the case here.

https://pathofexile.gamepedia.com/Receiving_damage

"
NoIguanaForZ wrote:
Especially since IC is strength-based. If it's 35% at level 20, what is it at level 12? -.-
They said 35% physical and 34% elemental at lvl 20, so my best guess is that it increases by alternating 1% physical and elemental per level.

Level 1 25% both
Level 11 30% both
Level 21 35% both

Level 12 would be 31% physical and 30% elemental in this case.
"
FramFramson wrote:
"
Shrodin wrote:
I'm very happy about the Immortal Call changes. I never liked feeling obligated to devote gem sockets to the IC + CWDT + Increased Duration setup. And the fact that pretty much EVERY build uses it should tell you that it needed to be reworked.

To everyone who is not happy about the IC changes, since when did we become scared to explore and figure out the game? Change is a good thing. The game becomes stale otherwise. And BTW, only like 0.001% of the player base experiences 700+ delve. Don't use that as an argument for why GGG shouldn't change IC. It's silly.

Now I just want ranged to not be able to clear 2 screens away. Personally, I'd prefer a slower, more controlled game that makes you think about combat rather than just steamrolling everything without a single thought, but I don't think PoE would ever be that. Oh well!


If you think for a bit, you might realize why every build uses it. Hint: It's not because the entire playerbase is lazy or that no one has explored the tech tree or experimented with new things.

If alternatives had been found, don't you think maybe some builds would be using them? Still waiting for even ONE serious suggestion for anything even half-comparable to CWDT + IC.


I'd prefer a slower, more thoughtful game with fewer, but tougher mobs too. But that's not what PoE is, so us players have to deal with the game as it is.


I'm referring to alternatives that will be available in the new expansion as highlighted in this post along with other potential unannounced changes. I'm excited to try out new defensive mechanics that aren't just passive.
nice

Report Forum Post

Report Account:

Report Type

Additional Info