Developer Questions and Answers

Will every league now implement a new crafting system or will the next league will be more focusing on what's already existing?
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SlaserX wrote:
Why do you refuse to budge on improving Trade, despite the fact that the Trade Manifesto is entirely based on false assumptions and bad guesses?

Edit: Due to negative feedback on reddit due to the wording, I'll put it another way.

Have you considered listening to your players about the trade experience, just like you finally did with the desync issue (which lead to the discovery and fixing of several bugs in predictive mode that made the game actually unplayable, due to desync [This one's for you Oos]), or are you going to ignore the feedback of the general population of the game that trade is not a good experience, and not worth the risk (as we've seen in the rates of more than 90% of the playerbase not engaging with the system at all, rampant posts about scammers who go unpunished, the system seemingly built to enable underhanded behaviors like pricefixing, etc.)
Path of Exile is a great action RPG which has a lot of customization.
However each game is stateless, the only state being tracked is your character.
My question is: Are there any plans to maintain game state, have more decisions and ensure your decisions have effect on your game?

Example:
You didn't kill Oak in act 2, which means Oak is still alive in act 7 and his influence has increased a lot.
Please, at least, give us some form of automatic trading for currencies, maps and unique items.
I don't really have a question, I just want to say thank you for your work. While there are bugs and other issues; getting the community to agree on what they think is a good solution, would be difficult. I'm sure that sometimes Ideas seem great until you try to figure out how to implement them. Just keep up the good work, and don't burn out from negativity. Again thank you to the ggg team, for allowing me to idle away hours and hours with something fun to do.
POE is now a roaring dumpster fire filled with lithium batteries will take more then a little water to put this out and right the ship
I'm curious to see how successful Solo Self-Found has been and if there have been any considerations to changing some aspects of it.

1. How does player retention compare between SSF and trade league players?
2. Would you ever consider removing the potential to move out of SSF in order to allow separate balancing? Some goals feel unattainable in SSF, such as high tier uniques, ever seeing beast bosses.
3. Would you ever consider adding a no-trade option that didn't prevent joining friends for some maps? Trading would need to be blocked both through trade window and player-dropped items.

What is your server operating system and how many servers is poe run on?
Hello GGG!
My question is regarding console versions (PS4 specifically but, i guess xbox shares the same fate) and NOT about trading! What a turn, huh? So let's get to the point:
Do you have some plans to improve picking loot on consoles? Because now it's a total pain. When I leave memory, and all loot dropes near Cavas it's almost impossible to pick something in the middle. I keep selecting some useless crap instead of ring/jewel/currency I want. I have to go to options and select "uber-strickt" loot filter to pick the most valuable ones, then i switch to very-strickt to pick less important staff, and so on... You get the point. It's frustrating and very time-consumong. Maybe you could add some pointer to make picking loot less annoying?
My second question is connected to first one in some way: will you plan to add customisable loot filters on consoles? It would greatly improve QOL for all console players!
Thanks for your answer!

UPD. Autoloot for some drops(maps, alts, alchs, etc.) would be awesome.
Last edited by samTallonRUS on Apr 23, 2019, 4:29:57 AM
How come the unique map, Vaults of Atziri, isn't called the Vaalts of Atziri?
As an avid totem player ID like to ask when soul mantle's supported spell totem stat is going to be affected by mtx? Thanks
IGN: _Jacky

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