Developer Questions and Answers
Could I have more chances of being hired if I show up to the interview with coffee and donuts?
"Teamwork is OP"
-The one and only one Dark_Reaper115 at your service. |
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* Are there any planned features or additions for guilds? Personally I would love a guild hideout.
* According to the trade manifesto, the current state of trading is due to balance concerns. Couldn't this be alleviated by tariffs or other costs to trading, rather than inconvenience? I.E. Charge a chaos per trade regardless of content. Charge 5 additional chaos per exalt traded. * What league do you most wish could've made it into the core game that didn't? * Are there any plans for a Nintendo Switch version? * How do you detect what items or gems need a buff? * What mechanic/item/gem do you consider the most design limiting in the game, and how do you deal with that? * What's your favorite customer-made unique that couldn't be added into the game? * In Path of Exile, every skill is ground targeted or a buff. What made you decide on this? * How do you feel about the games' speed at the moment? * Are all master lines pre Betrayal now non-canon? * If you could take an ascendancy from one class and give it to another class, what would you choose and why? * The Ascendant art has always confused me. Why not hire the artist who did the other 21 ascendancies for one more? |
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Are there future plans to expand the POE API?
1. Moving items between stash tabs? 2. Editing characters from outside the game? 3. Maybe being able to craft using the currency tab? 4. Selling items directly from stash? 5. Moving things from my stash to the guild stash? 6. Buying things from vendors? It would be great if I could do more things within the game from outside of it. Maybe even have an app that allows me to do stuff. If you want an example, Destiny 2 had enough functionality in the API where I could swap gear on my character with my bank while I'm doing world quests which allowed three things. 1. Customize my character for the situation without using up inventory space 2. Create loadouts for such situations 3. Play more of the game since I never need to stop to switch | |
Before the launch of Synthesis Chris was on Baeclast and commented to the effect that he'd like rare drops to matter again, or more at least. Synethesis seemed to reflect a desire for that in the design of fractured items. Is there any underlying basic philosophy as to how you're approaching this desire? More specifically have you examined weighting the aspects of an item to be "luckY" in some way as ILevel increases?
Also, have you considered letting players "align" with a master so that the odds of that master showing up in a map is weighted upwards, if not guaranteed? (This would make delve and, most importantly, Betrayal content actually accessible.) Do you balance systems around specific, objective, values or do you go for more of a "feels good" kind of approach? Is there a balance between these things? Do you do something else entirely? | |
How much does player pressure weigh on game design philosophy and the long term vision/future planning?
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Are there any plans to do voice acting for player characters for Acts 5 - 10?
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For some unfathomable reason, every single developer on the PoE team gets horribly sick for three months. You have no time to develop any content for a new league. Your only option is to re-run one of the past leagues. Which one do you pick and why?
Last edited by Abdiel_Kavash on Apr 22, 2019, 11:00:16 PM
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Fairly new PS4 PoE player here.
Are you planning to add text chat features to the console versions? General, zone, trade, whispers? It would improve the game a ton on consoles. Yeah, it's a pain to type with a controller, but still better than nothing, and you can attach a keyboard for typing. About guilds on console, will it ever happen? Thanks for your great work and this great game. |
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How does GGG intend to deal with the overwhelmingly negative feedback in regards to the way trading functions in the game? The average player now expects to be taken advantage by other players and rarely has a positive interaction with the API due to rampant economic abuse.
This combined with foolishly capping players ability to do content (see: slipperyjim's video) has made the act of improving your character tedious, time consuming and frustrating to the point that players will refuse to interact with the trade system on principle. |
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