Lab is terrible

"
MrsDeath_ wrote:
"
regars wrote:
the problem you white knights dont see is that most people dont even have problems with lab but STILL hate it, and here are some of the reasons:

- long
- boring
- crashes happen cause poe has a shit engine. ofc white knights gonna say "upgrade ur computer pleb", but i dont give a shit, its a fact that there are way too many crashes
- whenever you are in lab, you will get whispered for a trade. you can list a single item and that item can be lets say a wurms molt and listed for 30 exalts, but still you WILL get a wisp from someone trying to buy it

tldr: lab is shit, and has always been shit. if you dont think its shit, then your opinion is shit. and if a ggg mod removes this, he is shit as well. edit: or she because there are 2 genders



kind regars

this kid is so funny and adorable :D
i d pay to see ur face when u die in lab ^^


Dies to traps and blames it on lag I bet.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
MrsDeath_ wrote:
this kid is so funny and adorable :D
i d pay to see ur face when u die in lab ^^


if you were missdeath instead of mrsdeath, i would pay to see your face

eheheh

subscribe to pewdiepie
kind regars
"
lagwin1980 wrote:
if you don't like it then don't play it...you CAN reach level 100 without any ascendancy.

Stop expecting that any game will cater to your laziness, if you want a casual theme park experience look elsewhere.

Seriously it is like going to a theme park and complaining that the rides are too scary and demanding they all be changed to dull slow paced trash rides just so you can say you went on it.


Missed the point though. it's not about 'slow' 'quick' 'different' or anything like that.

As said, lab definitely has a place in the game, the crafting aspect is a nice one, the general reward is also interesting. A specific group of people definitely likes doing it. So yes, it should be kept it.

Though, then ask further. A game has an overall 'feel' at its main progression. Hence that progression needs to be steady, straight-forward and intuitive. It means there aren't any hiccups in pacing allowed, otherwise people will feel frustration as reaching a deadlock, those can be avoided, it's a general game-design issue.

So, unraveling the lab from the progression itself would be a positive choice, allowing people to run that content at the same time as not frustrating people trying to get into the game. It's a very different style of game-play compared to the other parts of PoE, one which isn't to everyones taste, or rather, one which isn't to the taste of quite a large amount of people.
For me personally? I DO like lab, I run it fairly often, still I can accept it not being a good mechanic as-is.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
You can do so many different things in POE today. I think Lab fills specific niche. Its cash for work which nobody wants to do.

If we make that work plasure then cash will wanish.
Entia non sunt multiplicanda praeter necessitatem
"
acemcgeezseries wrote:
Lab has absolutely no place as a mandatory requirement for all builds.

1. It is designed for a limited build type even tho all build need it for character development.

2. It includes all the hated elements of poe, Massive backtracking, tons of slowing mechanics, one shots, very time consuming, etc ..

3. It is very time consuming and designed as hardcore element in both softcore and hardcore.

4. Massive amounts of rng just to get access to eternal lab

I don't care if there was a guaranteed ex drop at end of lab, i would only do it once per character. There is 1 reason running lab is so profitable. It's because it is a terrible design and totally out of place for a mandatory requirement for al builds.

solution= a. Make lab running straight forward to just get ascension point. Letting players skip all side crap and enchantments and end chests.

or- Make ascension points a different xp bar ( like gems have) unlocked by killing bosses or map tiers, whatever


I don't disagree with you. But the lab is one of the least problems this game has right now dude. We have more pressing issues right now.
"
MrsDeath_ wrote:
lab is very easy.
1- if u have the learning abilities of a child u can pass it with any character
2- it takes 5 min each. if you think doing lab once a character is time consuming, you probably havent even passed the white maps.
3- takes 5 min each. i can see why you are not that good at defining the lab mechanic and why you fail.
4- even if u play ssf it shouldnt take you more than a day's playtime to reach uber lab. if it does again thats a problem needs to be self questioned.
solution:a = get better at learning. u cant go far with this mentality kid.
b = stop trying to make this game easier and shittier for the rest of us
gl. u r gonna need it.


You rate fun based on success, others treat it like a video game.

I havent failed the lab in a while, but i still dont like it.

I hate the lab for one reason, it brought phased boss fights. It also brought things that can hurt us that we cant damage (traps, makes no sense). Physical objects work both ways, if they can touch you, you can touch them. Its just not logical game play.

Last edited by Chadwixx#5277 on Apr 7, 2019, 6:36:27 PM
Why is Izaro even training us to be an Emperor, anyways?

I don't really understand the lore of this game that well.
"
Chadwixx wrote:

It also brought things that can hurt us that we cant damage (traps, makes no sense).


Lol, I bet you play a broken build so you never have to actually play any of the content. Traps are the only way to provide the same fair challenge to everyone in an RPG.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
"
Xinronyr wrote:
Why is Izaro even training us to be an Emperor, anyways?

I don't really understand the lore of this game that well.


its okay, no one understands it really! most people dont even know the story

nothing of value was lost by not knowing it tho
kind regars
"
Xinronyr wrote:
Why is Izaro even training us to be an Emperor, anyways?

I don't really understand the lore of this game that well.


The lore of lab doesn't make sense anymore. It kind of made sense when we repeated the acts three times. Now it is just BS. Becoming emperor 3 times through the 10 acts then another time at endgame? Doesn't make sense.Compared to the lore of the rest of the game lab really doesn't fit in.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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