I mean, that's going to be better than nothing, but doesn't really fix the main issue, which is that I have no reason to give two shits about the memory board, it is just busywork that gets in the way of killing shit. If anything being able to move memories around on the board is going to increase the amount of time spent in that busywork instead of killing.
The most busywork intensive leagues have been synthesis, betrayal, and talisman. None of them have been popular with players. The most popular leagues are the ones where the mechanics just get out of your way and let you kill monsters. Breach, abyss, beyond.
About the most management you should need to do is Delve. With delve you've got a couple resources to balance, a route to plot, and upgrades to do. They're all fairly streamlined though, and you're rewarded not only with good loot and experience, but a sense of permanent progression, as you upgrade your cart, and gain depth. Only problem with delve right now is the central shaft doesn't go deep enough on starting a new league, so you're forced to grind through content that it way below your level.
This league mechanic won't magically become popular with these changes. The entire memory board concept would need to be reworked to cut down on the bullshit. One option would be to give unlimited (or huge) space for memories, hide the memories from the player, and just let zana plan your routes. You click the node you want to travel to, zana checks to see if she has pieces she can use to make the connection, favoring the highest zone level pieces. You could open your memory inventory to modify the routes zana plans, if you don't like something about it, but otherwise you just go.
Completely remove the memory modifier nonsense, make memories rewarding at a base level, give them only one use (no decay, you already stabilized this memory when you acquired it), and having reaching the reward nodes be the primary goal.
The concept that was revealed a while before release for this league, where memory chains passed their mods down the line to make harder and more rewarding memories was way better than the one that went live, with all the memory modifier bullshit. You've created a mechanic that requires as much time spent planning as actually playing the game. Absurd.
This is the best post I read and instead of just bitching they provide a solid solution to the problem. PLEASE READ THIS!
That is bitching at it's finnest, and it says Betrayal was bad when it was one of the best they had. Completely off mind this one. Just bitching they have to plan something, just ignore it completely or go to standard then... jesus..
The Trampling Path pont is a genius idea, simple and solving the problem, nice.
I am concerned about the "you can move your memory parts around"-part. PoE is a very grindy game (its in the name of the company) and the memory fragments added a nice "pause-and-plan" element, something you usually need to do once and never again in poe (setting up atlas for example). And its great, that sometimes my way wont work. I dont want to get everywhere easily in the Nexus. I want to work for it. This change might dumb that down by a lot.
That being said, all other changes A+, keep it up, sometimes these Patchnotes feel like GGG can read my mind.
That was the change is was least excited about (moving memories), but i don't it see as too bad or op. memories still lasts very little, so you will still need to grind a lot of fragments, and at best, you won't need to wait too much to get to another memory that was in the opposite side of another. so, i'd say it's.. less frustating and more rewarding?
That's great and all, but it's entirely moot if the client crashes every time I shatter a very large pack with divine ire.
Now that it's happening basically every map I run, I'm going to have to retire my 89 Inquisitor until you guys fix these crashes.
Like others on reddit have said, a lot of us have crashed more in Synthesis than in all other leagues ever released combined. That's like.. more crashes over the course of a week than in 6 entire years. Feelsbadman.
Ripping due to client crashes and losing 30 mins of exp progress is pretty rough. I basically can't play anymore until this gets patched. Mycondolences for anyone playing HC this league.. My system meets all req specs (runs at 60 fps solid with no issues, when it doesn't crash).
Last edited by dizz#2756 on Mar 22, 2019, 3:18:43 PM
I mean, that's going to be better than nothing, but doesn't really fix the main issue, which is that I have no reason to give two shits about the memory board, it is just busywork that gets in the way of killing shit. If anything being able to move memories around on the board is going to increase the amount of time spent in that busywork instead of killing.
The most busywork intensive leagues have been synthesis, betrayal, and talisman. None of them have been popular with players. The most popular leagues are the ones where the mechanics just get out of your way and let you kill monsters. Breach, abyss, beyond.
About the most management you should need to do is Delve. With delve you've got a couple resources to balance, a route to plot, and upgrades to do. They're all fairly streamlined though, and you're rewarded not only with good loot and experience, but a sense of permanent progression, as you upgrade your cart, and gain depth. Only problem with delve right now is the central shaft doesn't go deep enough on starting a new league, so you're forced to grind through content that it way below your level.
This league mechanic won't magically become popular with these changes. The entire memory board concept would need to be reworked to cut down on the bullshit. One option would be to give unlimited (or huge) space for memories, hide the memories from the player, and just let zana plan your routes. You click the node you want to travel to, zana checks to see if she has pieces she can use to make the connection, favoring the highest zone level pieces. You could open your memory inventory to modify the routes zana plans, if you don't like something about it, but otherwise you just go.
Completely remove the memory modifier nonsense, make memories rewarding at a base level, give them only one use (no decay, you already stabilized this memory when you acquired it), and having reaching the reward nodes be the primary goal.
The concept that was revealed a while before release for this league, where memory chains passed their mods down the line to make harder and more rewarding memories was way better than the one that went live, with all the memory modifier bullshit. You've created a mechanic that requires as much time spent planning as actually playing the game. Absurd.
+50 Exactly how I feel. What happened to the game i've loved and played since Essence league? My dungeon crawler, hack n slasher??? Betrayal and Synthesis are literally sucking the life from this game. Who the hell want's to continually alt+tab out of the game to consult cheat sheets and plan out some grand overarching strategy for a card game when they could be killing monsters? Who wants to have the game come to a screeching halt while they try to figure out some kind of completely non-intuitive and cumbersome mechanic? (Even Ziggy admitted Synthesis was the first league ever that he didn't make it into maps on the first day of the league because he spent so much time trying to figure out how the frickin league worked?)
Essence: extra mob to kill, drops crafting currency, takes zero time planning a strategy. kill it and go.
Breech: extra mobs to kill, drops splinters that can let you do a hack n slash, no strategy needed boss. Hit it, kill it, and go.
Harbinger: extra mobs to kill. unique currency orbs that can let you do a cool map with lots of extra mobs to kill and a great bossfight. no time consuming strategy to plan... kill it and go.
Abyss: extra mobs to kill. potential for a special extra 'map' with more mobs to kill and a potential extra boss to kill, with some excellent potential drops. no cheat sheets or strategy needed... kill it and go.
Bestiary: extra rares in your map to kill, with potential decent rewards for using the beasts in recipes. crazy people can waste their time hunting specific beasts for specific recipes, but normal players need no deep strategy or planning.... kill it and go.
Incursion: extra mobs in a mini-dungeon to kill. Planning takes 3 seconds before you enter. Then later a larger full blown dungeon to clear with multiple mini-bosses, some excellent potential rewards, and a main boss that is actually stupidly easy but whatever. No big overarching strategy to plan. kill it and go.
Delve: grab sulphite when you encounter it...takes no planning and zero time. When you have a bunch, go delving. few seconds planning to pick your next node. More mobs to kill. good rewards, good exp. grabbing upgrades for cart takes mere seconds. explore for walls or dark delve only if you want to, no need to interrupt game play for it if you don't. Kill it and go.
Betrayal: HOLY F**K WHAT DID YOU DO TO MY HACK N SLASH GAME???
Synthesis: HOLY F**K WHAT DID YOU DO TO MY HACK N SLASH GAME???
That, that is, is. That, that is not, is not. Is that it? It is.
That is bitching at it's finnest, and it says Betrayal was bad when it was one of the best they had. Completely off mind this one. Just bitching they have to plan something, just ignore it completely or go to standard then... jesus..
Betrayal was broken as hell at launch.
The majority of posts in response to Betrayal going core was: PLEASE DON'T.
It's complaining that the Memory board is not efficient use of XP. Which, is 100% true. The memories are a terrible time sink, with little reward.
GGG has spent significant time, and development building a GO GO GO mentality into it's players, where the goal of the game is to kill, and loot at quickly, and efficiently as possible.
Synthesis, doesn't neither of these things.
Though, It is cute that the person with 2 challenges done, is telling the 21 challenge complete person (2 weeks into the league, mind you) that their opinion is invalid.
And then, to top it all off, you try and use Standard League as an insult.
I mean, that's going to be better than nothing, but doesn't really fix the main issue, which is that I have no reason to give two shits about the memory board, it is just busywork that gets in the way of killing shit. If anything being able to move memories around on the board is going to increase the amount of time spent in that busywork instead of killing.
The most busywork intensive leagues have been synthesis, betrayal, and talisman. None of them have been popular with players. The most popular leagues are the ones where the mechanics just get out of your way and let you kill monsters. Breach, abyss, beyond.
About the most management you should need to do is Delve. With delve you've got a couple resources to balance, a route to plot, and upgrades to do. They're all fairly streamlined though, and you're rewarded not only with good loot and experience, but a sense of permanent progression, as you upgrade your cart, and gain depth. Only problem with delve right now is the central shaft doesn't go deep enough on starting a new league, so you're forced to grind through content that it way below your level.
This league mechanic won't magically become popular with these changes. The entire memory board concept would need to be reworked to cut down on the bullshit. One option would be to give unlimited (or huge) space for memories, hide the memories from the player, and just let zana plan your routes. You click the node you want to travel to, zana checks to see if she has pieces she can use to make the connection, favoring the highest zone level pieces. You could open your memory inventory to modify the routes zana plans, if you don't like something about it, but otherwise you just go.
Completely remove the memory modifier nonsense, make memories rewarding at a base level, give them only one use (no decay, you already stabilized this memory when you acquired it), and having reaching the reward nodes be the primary goal.
The concept that was revealed a while before release for this league, where memory chains passed their mods down the line to make harder and more rewarding memories was way better than the one that went live, with all the memory modifier bullshit. You've created a mechanic that requires as much time spent planning as actually playing the game. Absurd.
This is the best post I read and instead of just bitching they provide a solid solution to the problem. PLEASE READ THIS!
That is bitching at it's finnest, and it says Betrayal was bad when it was one of the best they had. Completely off mind this one. Just bitching they have to plan something, just ignore it completely or go to standard then... jesus..
Said hardly any player ever. Have you actually read the (still ongoing) feedback on Betrayal? It's probably in the bottom 3 leagues when it comes to player appraisal. They are still fixing things because even when it went core it was a mess. And I like Betrayal, believe it or not, but to pretend it was one of the best mechanics ever is just bogus.
The best mechanics are the less intrusive ones, the ones that seamlessly meld with the core gameplay, while still providing a unique twist on it. That's why Breach still is and probably always will be seen as one of the most fun mechanics. You didn't have to study 3rd-party websites or watch several videos about it, you just went in and got it immediately. It was challenging, it was rewarding, it was smooth. No other league since then in my opinion was able to hit all those 3 checkmarks at the same time.
I knew that I felt like this league was hot garbage so far, but until reading all of this I wasn't exactly sure why. Now I'm actually looking forward to playing! Next week.
Thanks for the update. I have been playing every single league since Prophecy. This league is the first one that got me quit playing.
Here are my thoughts to the current state of the game:
Please don't add this league to core. In my oppinion with the atlas, Delve and the Memory Nexus the game feels so bloated.
Also I think that the item system needs a change. It feels like you can only find one good rare in a thousand drops.
Lastly I want to say that the change of the masters system really refreshed the game for me. However, I still think that the bestiary mechanic and it's missions are plain out of place and I wished they were replaced.
Is bumping the quantity of mobs and loot is the only answer you know league after league? You fail to appreciate the key feedback that it is difficult to like a bug-riddled league, uninspiring mechanics and downright unfun trashlootbloat.
Let's not also forget the fact that you keep introducing past league in the core game in a broken state, not taking nearly enough time to polish, rethink and perfect them.
You're churning MTXS at a dizzying rate, yet character models still look poo-poo (pantless giraffe, buttplugged weirdo, floatysteps mc float, jasonmomoa on steroids, etc.)
You're introducing fucking celestial cat soulrend when thousands of items in game could use an updated 3d art, and hundreds of unique just don't even have a unique 3d art.
You say you listen to feedback. You tell good jokes.
The worst league I've played since 2.6 Essence league. And i've played Garbagiary.
Last edited by Kaia_PP#0190 on Mar 22, 2019, 5:36:08 PM