Update about Synthesis League Changes
The Trampling Path pont is a genius idea, simple and solving the problem, nice.
I am concerned about the "you can move your memory parts around"-part. PoE is a very grindy game (its in the name of the company) and the memory fragments added a nice "pause-and-plan" element, something you usually need to do once and never again in poe (setting up atlas for example). And its great, that sometimes my way wont work. I dont want to get everywhere easily in the Nexus. I want to work for it. This change might dumb that down by a lot. That being said, all other changes A+, keep it up, sometimes these Patchnotes feel like GGG can read my mind. Let tomorrow be about solutions. Today is about vengeance.
- John Oliver Had a Chaos-DoT-Caster-guide for any class, then 2021 patches happened^^ https://www.pathofexile.com/forum/view-thread/2485596 |
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Cool
i have global mod 21 in one....but cant do challenge Last edited by Warler2090#7649 on Mar 22, 2019, 1:21:44 PM
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Nice!
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" You should have done this BEFORE the league launched. |
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I mean, that's going to be better than nothing, but doesn't really fix the main issue, which is that I have no reason to give two shits about the memory board, it is just busywork that gets in the way of killing shit. If anything being able to move memories around on the board is going to increase the amount of time spent in that busywork instead of killing.
The most busywork intensive leagues have been synthesis, betrayal, and talisman. None of them have been popular with players. The most popular leagues are the ones where the mechanics just get out of your way and let you kill monsters. Breach, abyss, beyond. About the most management you should need to do is Delve. With delve you've got a couple resources to balance, a route to plot, and upgrades to do. They're all fairly streamlined though, and you're rewarded not only with good loot and experience, but a sense of permanent progression, as you upgrade your cart, and gain depth. Only problem with delve right now is the central shaft doesn't go deep enough on starting a new league, so you're forced to grind through content that it way below your level. This league mechanic won't magically become popular with these changes. The entire memory board concept would need to be reworked to cut down on the bullshit. One option would be to give unlimited (or huge) space for memories, hide the memories from the player, and just let zana plan your routes. You click the node you want to travel to, zana checks to see if she has pieces she can use to make the connection, favoring the highest zone level pieces. You could open your memory inventory to modify the routes zana plans, if you don't like something about it, but otherwise you just go. Completely remove the memory modifier nonsense, make memories rewarding at a base level, give them only one use (no decay, you already stabilized this memory when you acquired it), and having reaching the reward nodes be the primary goal. The concept that was revealed a while before release for this league, where memory chains passed their mods down the line to make harder and more rewarding memories was way better than the one that went live, with all the memory modifier bullshit. You've created a mechanic that requires as much time spent planning as actually playing the game. Absurd. |
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" Yeah bugs from a league nobody wanted to go to core. |
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I hope they shit can this league, I pray to god they don't put this one on standard but they will cause that what they do best turn a good game into a bad one :D
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" This is the best post I read and instead of just bitching they provide a solid solution to the problem. PLEASE READ THIS! |
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Awesome!
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So until next patch note it's general mapping & delve for usual players. OK, at least this league sounds playable 3 weeks from start. Go go GGG ^^
PS: Hope next league you guys won't be inspired by Jenga or something :P Last edited by rainbowsin#1862 on Mar 22, 2019, 3:00:39 PM
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