Update about Synthesis League Changes
Wow, these changes are great, and they cover everything that was frustrating to me. Thanks for all your hard work :)
PS I freaking adored Betrayal league |
|
i think it still will be crappy ;(
/me going back to delve! |
|
" he kinda has a point here :o edit: and what about all those crappy leggies? Last edited by Wonkie#1541 on Mar 22, 2019, 8:04:54 PM
|
|
I'm glad to see improvements coming, particularly in terms of rewards for time spent in the Nexus, so thanks for that. The combination of moving pieces around plus global mods now affecting a target piece and those next to it sounds like it'll add more busywork. Rearranging pieces just to apply mods to them and then putting them back where you want them sounds like it'll be required to optimise rewards. Also perhaps it should be possible to just place memories instead of only planning them since otherwise it incentivises a workaround of placing them beside your Nexus and moving them.
|
|
So, I doubt Bex or anyone will read this, but I have high hope. Regarding the fact that we can move our pieces around in the next update, and the way memory Modifiers will work(Central node + Adjacent), can we please get the ability to trigger the modifier on the Nexus and the surrounding four nodes?
The reason why I ask is so that there's not an obscene value placed on only four-connection nodes, as i'm assuming once they hit 5 modifiers, you can no longer select them for the buff, regardless of if they're connected to other, zero-modded memories. After all, I don't know about anyone else, but the amount of four-connection nodes I get compared to 2 or 3 is... Staggering, and I want to get the most use out of my memory modifiers! |
|
Too much work/time to enjoy. Next.
In all serious though, when can we move memories? This leagues mechanics have been down to just running memories for me. One issue i have found is when i try to go to a memory modifier and the previous area decays, if i remove the previous area and try to place another memory i can not link the bridge. Just left with a dead modifier. If there is something im missing then as i said before... too much time/work to enjoy. next |
|
you can polish a turd.. but its still a turd..
| |
Awesome
|
|
From my point of view Memory Modifiers are perfect as they are.
With current mechanics I need to build complicated paths in my memory nexus to achieve more bonuses. For example I have few memories which have 11!!! memory buffs right now. And now .... after the patch... all I need is to quick run to the memory 5 times and go boss. That is terrible that GGG change that "core mechanic" of this league one month after the start. I'm really upset about this, because this memory bridges were a really good maze for me If you want to change something to make people play this league - change craft synthesis mechanic. I think it will be much better because a lot of my friends start skipping this craft system because it is too... I can't say it in one word |
|
First time i have gotten bored so fast in a league, but what is killing it for me isn't the league itself, its the extremely low drop rate of maps.
I want to do end game stuff, like killing uber elder, done it once, but cant afford to pay 150-170 chaos every time. And chasing elder around the atlas isn't easy either, always some maps I'm missing, and then i have to go buy more maps, and everyone knows how frustrating it is trying to pm 20 people before someone responds. Also, getting to lvl 94, and having to farm Tier 11/12 maps because you barely get maps of higher Tier does not feel good. |
|