I mean, that's going to be better than nothing, but doesn't really fix the main issue, which is that I have no reason to give two shits about the memory board, it is just busywork that gets in the way of killing shit. If anything being able to move memories around on the board is going to increase the amount of time spent in that busywork instead of killing.
The most busywork intensive leagues have been synthesis, betrayal, and talisman. None of them have been popular with players. The most popular leagues are the ones where the mechanics just get out of your way and let you kill monsters. Breach, abyss, beyond.
About the most management you should need to do is Delve. With delve you've got a couple resources to balance, a route to plot, and upgrades to do. They're all fairly streamlined though, and you're rewarded not only with good loot and experience, but a sense of permanent progression, as you upgrade your cart, and gain depth. Only problem with delve right now is the central shaft doesn't go deep enough on starting a new league, so you're forced to grind through content that it way below your level.
This league mechanic won't magically become popular with these changes. The entire memory board concept would need to be reworked to cut down on the bullshit. One option would be to give unlimited (or huge) space for memories, hide the memories from the player, and just let zana plan your routes. You click the node you want to travel to, zana checks to see if she has pieces she can use to make the connection, favoring the highest zone level pieces. You could open your memory inventory to modify the routes zana plans, if you don't like something about it, but otherwise you just go.
Completely remove the memory modifier nonsense, make memories rewarding at a base level, give them only one use (no decay, you already stabilized this memory when you acquired it), and having reaching the reward nodes be the primary goal.
The concept that was revealed a while before release for this league, where memory chains passed their mods down the line to make harder and more rewarding memories was way better than the one that went live, with all the memory modifier bullshit. You've created a mechanic that requires as much time spent planning as actually playing the game. Absurd.
This is the best post I read and instead of just bitching they provide a solid solution to the problem. PLEASE READ THIS!
That is bitching at it's finnest, and it says Betrayal was bad when it was one of the best they had. Completely off mind this one. Just bitching they have to plan something, just ignore it completely or go to standard then... jesus..
Perhaps I should clarify, 3.5 was a popular patch, because a lot of other really great changes went in. The master bench rework was awesome. The incorporation of previous leagues into new daily missions was awesome. The new and re-balanced skills were awesome (I loved storm brand personally). But the actual league mechanic, betrayal, was almost universally panned.
3.6 is also a pretty decent patch. The self cast changes are great, the ES leech is cool, the trickster rework was thoughtful and nice. But the memory nexus... no.
Also don't worry about the people making fun of your 2 challenges. Being a casual player doesn't mean your opinions are invalid. A well designed game, and well designed new league mechanic, should have something to offer casual and hardcore players alike. It is good to hear that you are enjoying the memory nexus, but I think you're pretty clearly in the minority on that.
Last edited by magicrectangle#3352 on Mar 22, 2019, 5:43:23 PM
Is bumping the quantity of mobs and loot is the only answer you know league after league? You fail to appreciate the key feedback that it is difficult to like a bug-riddled league, uninspiring mechanics and downright unfun trashlootbloat.
Let's not also forget the fact that you keep introducing past league in the core game in a broken state, not taking nearly enough time to polish, rethink and perfect them.
You're churning MTXS at a dizzying rate, yet character models still look poo-poo (pantless giraffe, buttplugged weirdo, floatysteps mc float, jasonmomoa on steroids, etc.)
You're introducing fucking celestial cat soulrend when thousands of items in game could use an updated 3d art, and hundreds of unique just don't even have a unique 3d art.
You say you listen to feedback. You tell good jokes.
The worst league I've played since 2.6 Essence league. And i've played Garbagiary.
The character models is planned likely as part of the 4.0 mega release and requires them to redo every armor/attack/spell animation in the game. It's not like they can task MTX designers with doing this on a whim.
Its not a whim, those models have been needing a revamp for years now. They were always outdated and fugly pretty much from the word go. The engine is miles ahead of what it was even during 2.6 when i started playing yet models are still old, missing, ugly.
Its just greed, they'd rather work on paid MTX than provide a product of quality for the core game.
And the rest of your statement is most likely untrue, as it is doubtful they will redo all animations. There are just a handful of spell animations in the game, same goes with attacks.
Last edited by Kaia_PP#0190 on Mar 22, 2019, 6:45:40 PM
GGG could also just remove betrayal league completely, and just let us use fractured mods to unlock crafts for the crafting bench instead. I'd rather mess around with memories than lose exp over and over and over every 4-5 maps due to idiotic double, triple or even quadriple one-shot mechanics in regular content. For me betrayal is ruining all the fun tbh.
Sounds way more pleasant to get crafting recipe's unlocked with fractured drops, than with how betrayal 'works' now.
Moving in the right direction, we'll see how rewarding it turns out to be.
Tbh being able to move the memories is what i'm most interested in as even in the current system this would lead to some really legit loot run mechanics.