Synthesis Week 1: What We're Working On

Didn't see any mention of the abysmal Betrayal roll-in integration. It's as super-limited and limiting as we thought it would be. For the average player, I doubt they'll see a single safehouse, let alone scarab, let alone a sulphite scarab, let alone farming specific leaders anyway, let alone reaching the mastermind fight at all... so can you tell us why you don't respect our time at all? This has gotten really ridiculous.

Edit: I didn't even mention, people played all of last ACTUAL Betrayal league and didn't get all of the veiled mods. Now we're expected to acquire them at like 1/10 the rate (or what seems like less)? You're fixing this, right?
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Last edited by Ashriel#5520 on Mar 11, 2019, 7:15:16 PM
I'd love it if you could look into the portals to and from nexus. When I enter the portal after visiting nexus, I end up in a completely different spot, far far away from where I was. Im unable to ever finish any path if I want to travel to nexus and sell/store items. Happens every time :/
> Betrayal Intervention encounters causing lag and client freezes for some players (especially those with non-solid-state drives).

This.
It's ruining my game expirience a lot.
please bring back dx9, a ton of players can't play anymore on dx11
What about the Spell Cascade and CwC bug??
https://www.pathofexile.com/forum/view-thread/2453411
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
"You want my sockets?"
Probably a good thing I haven been able to play too much this league start.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
"
Distant Memories can sometimes spawn on top of or beside planned Memories, which ruins the plan. This is a tricky one because the obvious solution of not having Distant Memories spawn on or next to your plan both introduces something akin to Sextant blocking and also means that you are getting fewer rewards near the path you actually intend to take.


I believe it should be possible to not spawn new memories while running memory areas in the memory nexus and instead only spawn them when acquiring new memories from maps/acts? That way no new memories can spawn while running a planned path but planned paths dont need to interact with spawning memories and cant block them.
"
Bex_GGG wrote:
Distant Memories can sometimes spawn on top of or beside planned Memories, which ruins the plan. This is a tricky one because the obvious solution of not having Distant Memories spawn on or next to your plan both introduces something akin to Sextant blocking and also means that you are getting fewer rewards near the path you actually intend to take. We feel that if we made this change that it'd both encourage blocking abuse and also reduce the rewards that players actually receive. Having said that, we know that the current situation of plans being invalidated feels bad. The solution needs more consideration.

So that means sextants have random effects and can't be overwritten?

If it'd really be about abuse, monstrous treasure wouldn't be a prophecy anymore...
Looking forward to the fixes.
Re-balancing and changing the rules for the Nexus is no easy task as it's not a very granular system. Pretty much all the "Just do this" suggestions either invalidate another aspect of it or trivialize it.
What I would love most, is a sort of Beacon you can set at a Stabilizer from which you can freely go back to the Main Nexus and back again with no time limit, so you don't have to run back out to somewhere if there was a bug or you had to shut down the game in the mid of running a long crumbling path. This probably needs to be limited a bit so people don't just beacon on every zone they get to, either by a cooldown (real time or Nexus event ticks) or that it uses up an actual beacon item that rarely drops in fractured memories.
... is not a troll
"
CrazylikE wrote:
I'd love it if you could look into the portals to and from nexus. When I enter the portal after visiting nexus, I end up in a completely different spot, far far away from where I was. Im unable to ever finish any path if I want to travel to nexus and sell/store items. Happens every time :/

This happened to me when I planned another piece while in the main Nexus. After going back from the main Nexus, I was at the last planned piece instead of the one I was teleporting from. And I thought the patch would fix exactly that. :/
I was curious as the portal didn't show the memory I came from with a timer when I ctrl+clicked. It's weird since planning shouldn't be a Nexus event tick, Decayed Zones don't dissappear just because you plan a new piece.
... is not a troll

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