Synthesis Week 1: What We're Working On
Please try to fix immediately the nexus portal bug. For me that was the only bug that's keeping me not running the memories. I loved the long runs but whenever my inventory is full I have to back to nexus only to find out the it is not working. Maybe you can try of instead having a portal try what you did on delve. I'm having a blast with these memory runs and will be much more happy when this is fixed. Thanks GGG!
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" The delve button like option I think would be best, especially if the code is portable at all, but I dont know how modular their code base is. Even just much longer instances timers before instance closes would solve a lot of the nexus portal bug issues, though not the most elegant fix. |
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Should disable Syndicate until you're happy with it. Including at this point the way you have is disruptive.
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" Let us hold more than 10 then, 10 is an awfully tiny number.Even delve's sulphite capacity can be upgraded. |
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It would also be nice to be able to backtrack to a previous memory from a collapsed one.
Having to teleport back to the nexus and run all the way through again is a huge pain in the a##. This is especially true when you manage to plan a memory route that connects two or more reward memories, then find at the end that you can't run back to access the other connected areas that you've managed to connect. |
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" ^^This. Plus the incoming able to delete memory piece in the tab, will be a huge QoL for building long paths. With these, it will be ok even if we can't rotate the memory pieces or it's cap to 10. "A game IS supposed to waste your time but it's not supposed to make you FEEL like you're wasting your time:
It's supposed to make you WANT to waste your time." |
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I feel like someone is being a bit too ambitious. While I do like a set time schedule for release of new content I would much rather have some things more hashed out. 4 days in and the amount of plans to update/change things suggests that this was hardly ready to go out. These bugs that I personally run into are quite demoralizing and make me not even want to start a new league until about a month after they are released. But even up until the final week of Betrayal there were still some of the same bugs I ran into on week one so I'm a bit at a loss.
Edit: Yea.. fuck this.. I keep trying to play and I jump into a decaying memory. The way I need to go (the only way that is connected) gets immediately covered in blue. No joke.. I could not have moved faster unless I chose the specific correct path. NOT FUN! Edit 2: Still waiting on some sort of death log or the ability to maneuver the debuff icons so one might have the possibility of knowing where they are in something they should not be. Or are we just supposed to die countless times without being able to determine what killed us. How can one learn if there is no clear reason for dying????????? So many "improvements/upgrades" to shiny skill effects without the regard for this games unforgiving one-shot mechanics or rapid degen abilities. It is becoming more and more difficult to see what's going on. Trying to appease all the kiddies that think bright and shiny graphics make a game better I suppose. Last edited by Durf#2997 on Mar 11, 2019, 9:23:44 PM
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Nothing new.
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"We feel that Synthesis encounters in the first few areas can be too difficult so we are working on balancing this further. "
To me, it is NOT a Feeling! It is a CRUEL SOLID MORTAL FACT! :) I died 22 times trying to stabilize the memories even before act 3 !!!! LOL!! |
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Still no release date for PS4
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