Synthesis Week 1: What We're Working On
Mush power to you guys, filtering all this mess that must be very tiering.
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" It isn't even to properly use the mechanic, but like the bare minimum use of the mechanic. Betrayal league had a similar issue but the learning curve wasn't nearly as steep nor immediate. I've said this a lot in the last few days, but GGG's biggest issue in design/implementation is clarity and usability. Complexity and depth to a mechanic is great, but you don't throw away usability for it or make artificial complexity through bad ui/usability/etc. This league I think is gonna have really bad retention rates which is really sad, as it initially looked great. The art and music for me has been great, the league mechanic itself has been half-baked. Another 2 weeks in the testing phase with a dedicated playtesting team, would have caught a lot of the un-fun and unnecessary things that will be tweaked in the next 3-4 weeks. Sadly by then most of the players will be gone. Especially as other games launch, patch, etc. The initial impression of a league is insanely important, idk why all the rewards were backloaded so heavily in that case, but it is what it is. |
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" " " " " " These points are essential and in my opinion should be top priority. All these issues reduces the ability to comfortably play the league and (as someone who does not have a fancy pants SSD) the league feels almost unplayable. For the time being at least, if you don't have an SSD you literally cannot play Hardcore this league. Which seems like a huge design flaw and, poorly thought out in terms of implementation. Which you guys are notoriously bad at. One last point, I understand the decision to switch to dx11 only but, there needs to be some quality options to make it easier for those of us without an SSD. The load times are severely dismal. However, credit where credit is due. This league mechanic (in my opinion) is far superior to Betrayal league. It's very in depth and rewarding as well as unique in design. So well done in terms on conceptual design. |
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Remove Betrayal or make it optional.
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Honestly...
so far this has been way better than betrayal. way fewer bugs (so it seems). Here here GGG! A toast to you! I'm having fun (ruining all my memories QQ) Delirium ended...
But the Voices never did. |
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I think these point cover the issues I've experienced.
On the whole I really like the league, it's satisfying to plan out a memory chain and then reap the rewards and the mob density in memory fragments is nice too. Haven't experimented too much with the Synthesiser yet but that looks cool too. I must say though it would be nice to be able to place (not plan but actually place) memory fragments remotely (from the memory map) as it feels rather awkward and clunky currently, for me this would be the QOL change that would make the biggest difference. Also keep your chins up, I gather that not everyone is happy with the league but the manner in which some people articulate themselves is, quite frankly, disgusting and completely out of order. I'll look forward to these upcoming patches, keep up the good work. |
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This is basically everything I talked about as essential changes to make the league work with my partner. Can't help the people who hate the league mechanic no matter how much they complain, because they hate the core idea. It's not a perfect solution by far, but there has never been a perfect league.
In case people forgot: Leagues are intended to experiment with mechanics and provide fun. Not all of them have gone core, not all of the future ones will go core, and I've disliked leagues in the past.Disliking the league doesn't mean your behavior is reasonable. Take your attitudes back to Blizzard. This is a free game. Your whining is pathetic and I hope they're ignoring you. |
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Thank you for the updates! Keep up the good work :)
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" You don't have a SSD in 2019? Good lord! "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 |
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My humble suggestion to getting one shotted at the beginning of a memory area:
CwDT + Frost Wall :) "Teamwork is OP"
-The one and only one Dark_Reaper115 at your service. |
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