Time Capsule from PoE Closed Beta -- a classic PoE vs D3 thread circa 2012
I thought for a sec you were talking about D3 when you said skill combination, but you were talking about PoE... ^^;
I'm quite surprised, I agree the entry level is pretty high due to the passive skill tree and the lack of information about skills when you begin the game, but it's not a problem anymore after Cruel because you know what to expect after that. And there isn't much skill combination to be honest, everyone's playing the same build sadly... Sometimes I really wonder if we're playing the same game here or if people really think this game is "hardcore"... seriously, it's not, it just has some design problem. I never had to think really hard to make a build in this game... PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
" GREAT contribution. But on the point of the balance between 'hardcore' and 'accessible,' allow me to tell you a little story, if I may... A long time ago (I think it was 2006), I had to interview a book editor, mostly ascertaining her job, learning the ins and outs -- basically, we just had a chat. After we'd gotten past my scripted queries, I was comfortable to ask her more informal, personal questions about the business. This was slightly before the Twilight phenomenon took off, so I framed the question a little differently than I would today, but what I asked was, 'how do you define a successful book?' She was too smart to simply say 'ones that make lots of money.' Her answer (I have it written down, of course, but I can paraphrase it at any time) really reminded me why people create art, whatever the medium: 'The idea of success depends on the book, of course. If we think it's going to be a big seller, then naturally that's what want. But then there are all the other books, the literary novels that might not sell anywhere near as much as a best-seller but are in our eyes important works that should be published, that we'd be proud to publish. They might only sell five or ten thousand copies, but we sell less...challenging books across the board to cover the cost of supporting writers who might not write to such a large audience.' THAT was a profound thing to hear! Because I do like some books that really aren't that popular, but deserve to be read. Books that deserve to exist and which, as a publisher, are a delight and privilege to support. Now, these books ARE still read, but generally they're not for newbies to serious reading. Maybe a serious reader might recommend it to someone they think will enjoy it. Maybe Oprah jumped on it (...sigh). Point is, not all books are primarily for newcomers. Not all TV shows are either. And most art really isn't. This isn't to say that newcomers can't appreciate them, or perhaps more appropriate learn *how* to appreciate them. Why should games be any different? We have a mass of accessible games that present tutorials, popup tool tips, quick time events, user-friendly stuff. It's virtually the modus operandi of the AAA title. And I think that's just the way it should be -- lowest common denominator and all that. But indeed, if the lady editor was anything close to right, some games deserve to be made, to be supported, even fully knowing those games won't be best-sellers, won't fly off the shelves. They still deserve to be made because they're *good*. And in the case of PoE, I'm afraid part of what makes it that is the initially daunting user interface. And those who truly appreciate that (newcomer or vet, I've seen delight in the proverbial eyes of both upon beholding PoE) will also understand that if they ever want something simpler, something a little less uncompromising, there are any number of games out there that offer that too. Where the analogy with publication falls down is, of course, the fact that PoE is not being published by the same financial juggernaut as other, more popular games. And that's where GGG is banking on those who enjoy its game to realise this and pay precisely what they think the game is worth. I think it logical to conceive that since this *is* a niche game, then a fair majority of those who find it appealing will be the types to support that niche. They will know what they like and like what they see. It's precisely the same strategy as what a lot of indie bands do: put their material up for free and basically say 'pay what you think this is worth,' and if you pay a bit extra (the album itself is free), you might get a bonus track or other goodies. I find this one of the more positive results of an Internet that made data as free as one's morals would allow. So for the newcomers (and I've seen this happen too, already, often in fact), those who aren't so new, hoping to gather more to their not-so-swelling ranks, offer advice, answer questions and provide the helping hand, just as an experienced reader will do if someone expresses interest in their types of books. I'm being extremely optimistic and idealistic, of course. PoE will be free, so it's entirely possible a bunch of belligerent ingrates will flood in...but I'd like to believe they already have their haunts, their favourite bridges under which to brawl. This weekend will be a good indicator of just how much a troll will bother with a game where people are, by and large, there to play, not to sit and chat. I've only seen a few real trolls in PoE and I have no trouble ignoring them. That's actually against my nature -- I like a good verbal punch-up, but in its place. And I think the PoE chat isn't such a place. (Of course, as a game gets older, more and more people sit and chat, but that's another issue, methinks.) https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. Last edited by Foreverhappychan#4626 on Mar 30, 2012, 4:34:48 AM
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So basicaly your so insecure with the choice of your game that you feel the need to "smoothly" bash D3.
D3 will always be better because that scale of production values actualy does make the difference between a niche game like PoE for those oldschool d1-d2 fans and D3 which although may have lost like 60-70% of what made it a diablo game will still be the best dungeon crawler experience when its out. Yes i played the d3 beta aswell, and I understood that its a totaly different game and a good one without crying rivers over the imense change from d2. Stop trying to make PoE what its not ( a D3 killer) |
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@meggiroth: Well, he didn't say that's why other people bash D3.
I think they just like to be hipsters. And I agree with him, this open beta will be a good indicator. Not sure if people will have enough time to have a complete impression of the game, because it took quite some time for me. I really enjoyed playing the game at first, and people bashing D3 killed it for me basically. I already thought PoE had some flaws but could be improved (and there's still time), but people here like to follow blindly GGG without giving much thoughts about the game. Better bash D3 than improving PoE, right?! :) PoE forums ignore list script: http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. Last edited by kodr#0209 on Mar 30, 2012, 5:05:05 AM
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" I think you have something better to do than try to take part in this conversation. I never said PoE is a D3 killer, nor did I say which game I thought was 'better'. You clearly are not equipped to discuss this issue at the level of analysis demanded by the current point of the dialogue. Sorry. This just isn't the thread for you. Enjoy D3, it's an amazing game that will make a lot of people happy. Just not me. I articulated that to start a meaningful, many-sided dialogue about it, and that's precisely what happened. If you can't handle that, I...really can't help you. That's your insecurity, not mine. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. Last edited by Foreverhappychan#4626 on Mar 30, 2012, 5:09:58 AM
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" I actively try to dissuade people D3-bashing in game. It gets on my nerves and makes the community look petty and vindictive. I think it's better on a forum because we can take our time thinking about it and presenting our sides. Tagek and yourself provide the majority of what I consider a defensible, reasonable 'pro-D3' position; unfortunately, the others who come here to defend D3 (against an attack that really was never made) are a little less...friendly, a little less thoughtful. That doesn't encourage me to like D3 any more than I currently don't, that's for sure -- if that's even their goal. I think they're just being defensive because they didn't really read what I said. ...In which case, *I* should be the defensive one, heh! Edit: The beta feedback forum is where people actively try to improve PoE, not 'bash D3'. You're not ignoring that, are you? https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. Last edited by Foreverhappychan#4626 on Mar 30, 2012, 5:08:54 AM
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" Actually, LoL's textures are vastly superior to those of HoN. I agree that the art style is more 'mature'. But from a technical standpoint LoL still beats HoN. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.'' IGN: Vaeralyse |
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" About the book thing. Yeah, perhaps some books are good to publish regardless of sales. But the same thing cannot be done for a game. Why? A book is written in about 1 year (or less) by 1 person. It basically costs no money whatsoever besides the food the person eats etc, and the money used for publishing a book practically always gets made up by sales if the book is at least decent. A game, however, generally takes 2-3, or even more, years to make by anywhere from 10 to 200 people, and costs a very very large amount of money to create. So, if newcomers don't really appreciate them enough, then you suffer enourmous amounts of time and money loss. Something I think GGG, as a pretty small developer, really can't afford. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.'' IGN: Vaeralyse |
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" **This is a pointless post by me but: I lold, you annihilated that guy utterly, and completely. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.'' IGN: Vaeralyse |
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" Oh dude, no. Some of the books I'm talking about take a very long time to write. They're not churned out, they're painstakingly crafted, sometimes to a fault. And losses are made on books -- you're severely underestimating the cost and complexity of publication. If it were that cheap and easy, there wouldn't be so many manuscripts that get rejected. It takes a team to get a book from keyboard to your local book store or Amazon.com. While we can argue for self-publication's recent revival due to Kindle and other e-readers, ultimately the majority of SP/FA (self-published/funded authors) are SP/FA because...well, they're really not very good. Some are, most aren't. In short, it takes a lot more to get a book published than 1 person and a year's worth of food! :) BUT you're right, the production process is quite different between book and game. And maybe GGG are relying on a massive influx of newcomers who just want to throw money at them. I don't think so. I think they're more concerned with making a good game and believing in the Field of Dreams adage. From what I've seen so far, that was the right choice. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. |
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