Time Capsule from PoE Closed Beta -- a classic PoE vs D3 thread circa 2012

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lordofthedread wrote:
I just reached lvl 14 in PoE and as much as I do like the general feeling of the game theres nothing that tells me PoE is better than D3.

Again the D3 beta was really limited as the max lvl was 13, not much to see there.

This beta is a lot more complete allowing you to go to lvl 60+

One silly question but at what lvl did you start to have fun in Diablo 2 ?

I think too many players expected Diablo 3 to be a copy/paste of Diablo 2 with enhanced graphics, I fail to see how it could be interesting , if I want to play Diablo 2 I'd better keep it the way it is.

Again Diablo 2 was far from perfect, in 10 years I dropped maybe 10 of the best items of Pindleskin and that involves thousands of repetive runs on the same monster, the pvp in D2 while fun was flawed and the economy sucked from day 1.

In PoE as for now with the small community enjoying the beta everything looks good, the fact that the devs are listening to the players is a great thing and the game is sure loads of fun, lets see how it evolves in the future I do think that the public stress test will tell us more.

A lot of great ideas in PoE thats for sure, also a lot of things that I do think need to be changed and tuned but it sure got potential.

Saying that D3 sucks while you ppl saw so little of the game points nowhere.

Plus we all can play both games or you are free to choose one but whats the point of coming here and saying that D3 sucks or going on D3 forums to say that PoE sucks ?

On PoE forums we should be talking about PoE not D3 especially in the General Discussion (everything related to PoE).

Just my two cents....



As stated above, 'better' is painfully subjective. It's better to me, and I've spent far, far many words explaining why. What is it they say on the Internet these days? YMMV. I like that.

I started to have fun at level 1 in Diablo 2, the very first time I fired up the closed beta. Going from Diablo 1 to Diablo 2 was absolutely incredible, and that's pretty much what happened. We were STILL playing Diablo 1 on Battle.net regularly when Diablo 2 emerged -- you went from three very rigid classes, standard spells and what is essentially 'one act' (Under Tristram) to this massive, open-aired multi-act story with five very different classes, each with not one unique skill (Warrior -- repair; Sorceror -- recharge wand; Rogue -- disarm trap) but THIRTY. It was like going from black and white to technicolour. In 3d.

As for what we should discuss in the general discussion, I felt that the best way to approach Path of Exile and my opinion of it was to place it next to what is widely considered the next paradigm shift for the Diablo genre and see how it fared. Plenty of times I've seen professional reviews state that they try not to work within a compare-and-contrast style but sometimes (and I've seen professional reviewers admit this too) it's absolutely unavoidable.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
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CharanJaydemyr wrote:


As stated above, 'better' is painfully subjective. It's better to me, and I've spent far, far many words explaining why. What is it they say on the Internet these days? YMMV. I like that.

I started to have fun at level 1 in Diablo 2, the very first time I fired up the closed beta. Going from Diablo 1 to Diablo 2 was absolutely incredible, and that's pretty much what happened. We were STILL playing Diablo 1 on Battle.net regularly when Diablo 2 emerged -- you went from three very rigid classes, standard spells and what is essentially 'one act' (Under Tristram) to this massive, open-aired multi-act story with five very different classes, each with not one unique skill (Warrior -- repair; Sorceror -- recharge wand; Rogue -- disarm trap) but THIRTY. It was like going from black and white to technicolour. In 3d.


This happened only because you played Diablo 1 in the first place, many players, like me, played Diablo 2 first and the first lvls naked in the Den of Evil were not fun.

Since Diablo 2 went out many other Hack'n Slash came out, some with great ideas, some not that much but you couldnt expect to have the same evolution between D2 and D3 than you had between D1 and D2, mostly because this is not a new genre anymore and it has been visited many times.

You can see this same kind of gap in different type of games for exemple if you payed Doom, playing Duke Nukem for the first time was a huge gap, playing a modern FPS not so much appart for the graphic aspect.


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CharanJaydemyr wrote:

As for what we should discuss in the general discussion, I felt that the best way to approach Path of Exile and my opinion of it was to place it next to what is widely considered the next paradigm shift for the Diablo genre and see how it fared. Plenty of times I've seen professional reviews state that they try not to work within a compare-and-contrast style but sometimes (and I've seen professional reviewers admit this too) it's absolutely unavoidable.


If we really had to compare games I think PoE should be compared to Diablo 2 and not Diablo 3.

Heres my 3rd cent :)
Actually, you could ask me what level I started enjoying Diablo 1 at and you'd get the same response, and believe me, you were a LOT less well-equipped for the first level of Diablo 1 than you ever were in the Den of Evil. If you were somehow super lucky to find the unique RAGS before meeting the Butcher you were doing very well. So maybe this comes down less to the fact that I played Diablo 1 and more to the fact that my idea of 'fun' does not involve a game being too easy at the beginning; in fact, I like it when it's punishing from the start.

In contrast, you could sleepclick your way through the start of D3.

On that note, let me say I compare PoE to Diablo 3 (did you even read my original post? I hate repeating myself...:)) because that is the choice right now. In terms of gameplay/aesthetics, I compared it more to D1/D2, of course.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
Yes, lord, but you have to keep in mind Act I in D3 is the biggest Act of them all...and it lacks any content whatsoever.
well said, I signed up for PoE beta assuming of what you mentioned - PoE being the best diablo clone. I haven't gotten into the beta yet but I'm going to enjoy as much as I can this public test weekend
hope guys like you get a key, you deserve it.
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CharanJaydemyr wrote:
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Tagek wrote:
Yes, Faerie storm gets it.
Besides, you don't even have a beta key.
Why are you already assuming POE will be better when you haven't even played it? It already makes you come off as a very ignorant person.


That's a little elitist of you, Tagek.
While it is true that someone who is in beta can speak from a greater point of experience, I assumed PoE would be better than D3 before I got into the beta. I'd played D3 beta and found it wanting. At that point, I found going back to Titan Quest or Torchlight a 'better' experience for me. And that's not due to the shortness of the d3 beta either -- I think I've sufficiently clarified that.

As I've also said elsewhere, the level of dev involvement and interaction with the PoE beta community leaves anything else I've experienced in the dirt. It's hard not to have faith in a company that shows so much direct interest in its testers, whereas certain others try their best to ignore player feedback...

kodr: no way! Kryta/Maguuma all the way. Loved exploring those areas. Do I really strike you as the sort to enjoy shortcuts?! I took the wrong exit from the Gulch just once and was like EEEEKBIRDSdead.

That said, I did figure out how to effectively kill skales outside of the Gates of Kryta to solo myself to 20 regardless of my class combination. Silly little process but it worked for me. :)



That's not elitist, it's realistic. You cannot form a valid opinion about a game until you have played it.
You can assume something sucks or is good on the basis of footage, but it's rather pointless to post your assumption based opionion in a thread that's about in-depth discussions.

Also, while GGG does spend alot of time with it's users, you have to remember this is mainly because the game isn't very large yet. It's very easy for a small-ish game's developers to interact with it's community because there are so much less people asking questions.

Note: I'm not smacktalking GGG in any way, they seem like very active and nice devs. I'm just pointing out, once you get hundreds of thousands of players, interacting with them becomes a lot harder.



Also, if you were referring to blizzard, a HUGE part of diablo 3's development is based on player feedback.

Ofcourse, they aren't going to change their vision of the game because of a few whining fans, but they took a lot of time seeing what the community said.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Mar 29, 2012, 7:25:13 PM
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DivinityWep wrote:
Yes, lord, but you have to keep in mind Act I in D3 is the biggest Act of them all...and it lacks any content whatsoever.


The fuck? How can you say this? The developers have stated time and time again that what is in the beta is a SMALL part of act 1. Sorry to put it this way, but it sounds like you are just pulling facts out of your ass here.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
It's true, and I'm very certain that GGG are aware of the current player base size-wise and what sort of intimacy this affords them. Blizzard could easily have done the same thing, but instead opted for a much larger closed beta, at my guess because people were getting antsy and needed a bone thrown to/at them.

I wouldn't consider Flux of Diablogamers.inc to be 'a few whining fans.' His reaction to the UI changes were met with a great deal of agreement, so again I wonder who made that change and as a response to whose feedback. I figure it was a hasty 'oh crap we can't do that awesome skill rune system after all, quick, shove it in *there* for now' but 'for now' when you're a month or two off release can turn out to be quite some time.

Can you identify which major changes in the past few patches for D3 were a result of player feedback? I'm curious.

As for the elitist thing, it is realistic that a beta tester can say more about the game but I felt your tone was a bit rough. This isn't necessarily a thread for 'in-depth discussion,' just a generic 'how I feel about Diablo 3 now that I have discovered PoE' gathering. I think non-testers can definitely contribute to that, from either side of the fence.

https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
"
CharanJaydemyr wrote:
It's true, and I'm very certain that GGG are aware of the current player base size-wise and what sort of intimacy this affords them. Blizzard could easily have done the same thing, but instead opted for a much larger closed beta, at my guess because people were getting antsy and needed a bone thrown to/at them.

I wouldn't consider Flux of Diablogamers.inc to be 'a few whining fans.' His reaction to the UI changes were met with a great deal of agreement, so again I wonder who made that change and as a response to whose feedback. I figure it was a hasty 'oh crap we can't do that awesome skill rune system after all, quick, shove it in *there* for now' but 'for now' when you're a month or two off release can turn out to be quite some time.

Can you identify which major changes in the past few patches for D3 were a result of player feedback? I'm curious.

As for the elitist thing, it is realistic that a beta tester can say more about the game but I felt your tone was a bit rough. This isn't necessarily a thread for 'in-depth discussion,' just a generic 'how I feel about Diablo 3 now that I have discovered PoE' gathering. I think non-testers can definitely contribute to that, from either side of the fence.



Well the beta is also about testing server strength, which is one of the biggest reasons for recent invites.

They have very solid reasons for removing the rune finding system. Diablo is (or, became, after d1), whether you like it or not, a game that's very end-game based.
I can't remember any exact quotes, but it came down to that: Everyone would obviously want all the runes once you reach a high level. However, you'll very likely not even be close to having all the runes. So it just becomes tedious and annoying that you don't have the runes you need / want, and you have to waste your time trying to trade for them.

Player feedback: Pretty much every change (that has an effect on the beta) has come forth from player feedback.
Yeah, things like the rune system haven't, but there aren't any beta testers playing with the rune system,
and it would be silly to take advice from people who haven't even played the game while using the rune system.
Yeah, there might be people complaining about this,
but it's still Blizzard's game.
A company shouldn't bend to the will of the gamers whenever they ask for something. Take Bioware for example, they are changing the ME3 ending because some whiners felt it wasn't a good ending.
A developer should stick to their vision of the game, for as much as that is possible.

Also yes, sure, non-testers can contribute.
But just stating 'd3 is dumbed down, POE is good' or whatever, is not contributing, it's just stating some random, unexplained opinion.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Mar 29, 2012, 8:09:30 PM

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