Time Capsule from PoE Closed Beta -- a classic PoE vs D3 thread circa 2012

@ Tagek

Not sure, I don't really follow the battle.net update stuff.
Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1
Last edited by Faerie_Storm#2108 on Apr 20, 2012, 9:19:17 AM
RMHA will fuck up a lot of things with diablo, and some it already did. If you're not planning to sell items for real money, there is no positive thing with RMHA.

"
miljan wrote:
RMHA will fuck up a lot of things with diablo, and some it already did. If you're not planning to sell items for real money, there is no positive thing with RMHA.



Agreed. Having a RMAH in a game were the point is to farm gear defeats the purpose of the game to me.
Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1
@Charan

Hm, I have to say that while I think Warcraft was well-established and was renowned for the RTS games, WoW was Blizzard's first attempt at "challenging" themselves. You mentioned Dune 2 as an RTS game, and I'm going to be honest and say that I never played it nor did I hear of it until six or so years ago. The only other RTS games off the top of my head that existed in those times were Command & Conquer and Age of Empires. Basically, Blizzard had a strangehold on that from the near get-go. Diablo didn't have any actual contenders and was mostly unchallenged (though you could debate Dungeon Siege). The MMO market already had games in it and established including the then head honcho of Everquest.

When WoW came out, Everquest II was not too far behind and it had superior graphical quality yet it likely held those traditional MMO quirks you mentioned. I felt like Blizzard took a real chance/risk to finally break Warcraft away from RTS and become its own entity and did their homework on a genre that was nowhere near the size it is now. They took the complexity and hid it behind the curtains, simplified, made a good and user-friendly interface, allow modifications, and make seeing endgame humanly possible without risking bloodclots in your legs. The way how they had their Battle.net playerbase shift over to WoW was masterfully done and I admire them for going into a galaxy and absorbing all the planets.


And I also think similarly to you on how WoW will "die." I don't know if Blizzard's games actually have a way to die as there always seems to be some sort of community around, even to this day. But if WoW is going to die, it is going to bring the MMO genre down with it. At this point, that dimension may as well be called "The Warcraft genre." A crash ala the video-game crash of the 1980's must occur for MMOs and in that fallout can new ones emerge and not struggle after six months.


"
Faerie_Storm wrote:
"
miljan wrote:
RMHA will fuck up a lot of things with diablo, and some it already did. If you're not planning to sell items for real money, there is no positive thing with RMHA.



Agreed. Having a RMAH in a game were the point is to farm gear defeats the purpose of the game to me.


Sigh. It would have been there regardless of what blizzard did.

What would you propose they do then?
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
DOUBLEZZZ
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 20, 2012, 9:22:08 AM
"
Disillusioned wrote:
@Charan

Hm, I have to say that while I think Warcraft was well-established and was renowned for the RTS games, WoW was Blizzard's first attempt at "challenging" themselves. You mentioned Dune 2 as an RTS game, and I'm going to be honest and say that I never played it nor did I hear of it until six or so years ago. The only other RTS games off the top of my head that existed in those times were Command & Conquer and Age of Empires. Basically, Blizzard had a strangehold on that from the near get-go. Diablo didn't have any actual contenders and was mostly unchallenged (though you could debate Dungeon Siege). The MMO market already had games in it and established including the then head honcho of Everquest.

When WoW came out, Everquest II was not too far behind and it had superior graphical quality yet it likely held those traditional MMO quirks you mentioned. I felt like Blizzard took a real chance/risk to finally break Warcraft away from RTS and become its own entity and did their homework on a genre that was nowhere near the size it is now. They took the complexity and hid it behind the curtains, simplified, made a good and user-friendly interface, allow modifications, and make seeing endgame humanly possible without risking bloodclots in your legs. The way how they had their Battle.net playerbase shift over to WoW was masterfully done and I admire them for going into a galaxy and absorbing all the planets.


And I also think similarly to you on how WoW will "die." I don't know if Blizzard's games actually have a way to die as there always seems to be some sort of community around, even to this day. But if WoW is going to die, it is going to bring the MMO genre down with it. At this point, that dimension may as well be called "The Warcraft genre." A crash ala the video-game crash of the 1980's must occur for MMOs and in that fallout can new ones emerge and not struggle after six months.




I'm quite convinced blizzard's next MMO will carry the torch onward.

(With the necessary changes ofcourse)
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 20, 2012, 9:26:47 AM
"
Tagek wrote:
"
Faerie_Storm wrote:
"
miljan wrote:
RMHA will fuck up a lot of things with diablo, and some it already did. If you're not planning to sell items for real money, there is no positive thing with RMHA.



Agreed. Having a RMAH in a game were the point is to farm gear defeats the purpose of the game to me.


Sigh. It would have been there regardless of what blizzard did.

What would you propose they do then?


I propose them to not be a ass, and make it so that every retarded kid can sell items with no effort.

Also it would not be there in such big numbers.

Bots will be there. Should they legalize it also? Maybe pay 5$ a month so you can use bots?
Legal RMHA is not same as illegal.
Last edited by miljan#1261 on Apr 20, 2012, 9:28:41 AM
"
Tagek wrote:
Ok, but how do you know they don't care about the well being of the users? Sure, they're just people paying money, but in the end, every videogame company's customers are just 'people paying money'.

I guess your bad is a different kind of bad than my bad.
The game itself with all it's mechanics is not (my) 'bad'.
In fact, it's undeniably 'good' given how it dominates the market.


It was a bad choice of words. :) Flimsy of me, probably thinking about meth and thus Breaking Bad. I apologise, although I did my best to clarify. I'm happy not seeing eye-to-eye with you on this one.

As for how Blizzard treats its players? I dunno, I remember feeling like D1 had been made by gamers, for gamers. Small team, ambitious as they come, just as talented, ready to shake the pillars of heaven and raise some hell. D2 was definitely less trail-blazing but it did the series proud and evolved it. However, prolonged exposure to battle.net's many, many problems definitely made me lose some faith in Blizzard. They never did fix many of those problems, either. Maybe they couldn't. Either way, I felt like things had gotten beyond them, and rather than really try to solve it, they just shrugged and figured people would keep playing anyway, as long as they kept adding fairly superficial content.

This course of apathy has only gained momentum since. I linked Bashiok before, remember? I've read enough of his stuff to know placation and word-games when I see them. That's not caring for the gamers, that's making sure they don't slide out of your grip.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
"
Tagek wrote:
Ok, but how do you know they don't care about the well being of the users? Sure, they're just people paying money, but in the end, every videogame company's customers are just 'people paying money'.

I guess your bad is a different kind of bad than my bad.
The game itself with all it's mechanics is not (my) 'bad'.
In fact, it's undeniably 'good' given how it dominates the market.


It may not be knowledge as much as a feeling that as a customer, they are no longer as valued by Blizzard they once were.

I share that feeling, by the way. Once I felt like they understood what I want better than me, and not only were they making games to that end, but those games came with plenty of extra. Namely internet play with Diablo and Diablo II. And they kept patching those games well after their best-sold-by-date.

Nowadays Blizzard has adopted a "You pay for anything extra" attitude. And while that may be understandable and financially feasible, it's not having a positive effect on customers. When you pay for your game monthly, and still have to shell out extra for mounts or pets only available through a separate store you might feel not so valued any more. Especially when those pay-mounts are vastly nicer than the new ones you can get in-game (which are re-coloured versions of old models).


Anyway: WoW is played for much more than the game itself. I know many people (myself included) that keep their sub up for one reason alone: to hop in once a week (if that) and have a good time with some friends. And even that is only had when we impose penalties on ourselves (such as 10-manning BWL) since everything apart from HC raids is ludicrously easy nowadays.
And that leads right back to Diablo III: I have no longer confidence in Blizzard that they make games that challenge me and suck me in like they did before.
They're now catering to the mass market, and to that end, they're "selling out" as the term was in the 90's music industry: They do mainstream. It's okay, it might even be fun for a time if you don't look too closely.

But it's a far cry from the masterpieces they once created.

And just as with pop music: Just because it's popular doesn't mean it's good.
12/12/12 - the day Germany decided boys are not quite human.
Last edited by Avireyn#0756 on Apr 20, 2012, 9:35:27 AM

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