[3.6] Classic Mjolner reborn! 7+k EHP, 550+k Shaper DPS, all content viable, with Vid Guide

Okay I took out HoA, I will see if that improves..I do have 4.8k life and 1.8k unreserved mana
I could probably increase that with good jewels.
I play both the Jugg version and now this one, and honestly I don't get all the hype for the witch. Yes, clear speed is much better - but the damage is not compensating enough for the major loss in defense IMHO, at least if you do not have all the BiS items and jewels and are at least lvl 94. Random one-hits and death to bleeding are still a serious thing, and many map mods pose a serious threat (especially Vulnerability, Ele Weakness / -Max Res, 60% less / no regen etc.) - much more so than when playing the jugg build.
Only thing I really prefer more on the witch - apart from DPS - is the melee skill used, as Cyclone simply is much harder to aim on bosses, and makes dodging more difficult.

All in all, it of course depends on preference, but to anyone really aiming for the tankyness on this build, I would recommend the jugg version over this one. Yes you'll take longer to kill stuff, but you also survive much more. Slow (temp chains, kiss my a**!) and freeze-immunity, paired with beautifully high phys mitigation and even higher ele res than the witch Loreweave version make the Jugg version really nearly unkillable and superiour defense-wise to anything else I played before.
The only thing I cannot do with it so far is Aul (well, never met him :D) and Uber Elder - but I guess this is caused by at least 50% by me sucking at dodging stuff :D

In any case, this is by no means meant as a rant, just an opinion - I really appreciate both guides a lot and love the game play. So again thank you so much for having planned out these beasts :)
"
Saibaschbeis wrote:
I play both the Jugg version and now this one, and honestly I don't get all the hype for the witch. Yes, clear speed is much better - but the damage is not compensating enough for the major loss in defense IMHO, at least if you do not have all the BiS items and jewels and are at least lvl 94. Random one-hits and death to bleeding are still a serious thing, and many map mods pose a serious threat (especially Vulnerability, Ele Weakness / -Max Res, 60% less / no regen etc.) - much more so than when playing the jugg build.
Only thing I really prefer more on the witch - apart from DPS - is the melee skill used, as Cyclone simply is much harder to aim on bosses, and makes dodging more difficult.

All in all, it of course depends on preference, but to anyone really aiming for the tankyness on this build, I would recommend the jugg version over this one. Yes you'll take longer to kill stuff, but you also survive much more. Slow (temp chains, kiss my a**!) and freeze-immunity, paired with beautifully high phys mitigation and even higher ele res than the witch Loreweave version make the Jugg version really nearly unkillable and superiour defense-wise to anything else I played before.
The only thing I cannot do with it so far is Aul (well, never met him :D) and Uber Elder - but I guess this is caused by at least 50% by me sucking at dodging stuff :D

In any case, this is by no means meant as a rant, just an opinion - I really appreciate both guides a lot and love the game play. So again thank you so much for having planned out these beasts :)


True - it all comes to preferences. However I wont confirm that Witch is squishy by any means. I was able to pull deathless Shaper one after another basically farming him with Witch in Betrayal. Something I was never able to do with Jugg (allways 1-2 deaths). That said you must be more carefull with the map mods with the Witch where with Jugg you basically dont care. As a general mapping mashine Witch is still better for me due to the great clear speed and good boss dps - something that Jugg is lacking in comparision. But yes if you plan to lvl high, even up to 100, have relaxing gameplay and just faceroll everything no matter the mods - Jugg all the way :)

On the side note: -max posses 0 threat as it doesnt affect Loreweave - with minus max your ress stays as set by Lorewaeve :)
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Mar 24, 2019, 7:23:02 AM
what i need to use 3 herald + wrath?
coz i use 3 lvlv enlig + accenda and... there is no space for 3h+w
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eclipsedp wrote:
what i need to use 3 herald + wrath?
coz i use 3 lvlv enlig + accenda and... there is no space for 3h+w


It was possible on pure life version. Current version no longer supports that as it is life + mom with 2 Heralds.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
"
True - it all comes to preferences. However I wont confirm that Witch is squishy by any means. I was able to pull deathless Shaper one after another basically farming him with Witch in Betrayal. Something I was never able to do with Jugg (allways 1-2 deaths). That said you must be more carefull with the map mods with the Witch where with Jugg you basically dont care. As a general mapping mashine Witch is still better for me due to the great clear speed and good boss dps - something that Jugg is lacking in comparision. But yes if you plan to lvl high, even up to 100, have relaxing gameplay and just faceroll everything no matter the mods - Jugg all the way :)

On the side note: -max posses 0 threat as it doesnt affect Loreweave - with minus max your ress stays as set by Lorewaeve :)

You were able to pull deathless Shaper - but I'm sure for two simple reasons: 1. the fight is very much mechanic, no real surprises, 2. your gear you did this with (afaik) simply is superb - especially the corruptions.
I'm not saying (or it least did not intend to) that the Witch per se is squishy. I meant it is squishier in many (not all!) cases compared to the Jugg.
I did Shaper deathless on my Jugg, as well as red Elder in Betrayal twice :)
I'm completely with you that Witch is superior (because faster) when it comes to mapping - provided you take care of the actual mods on the map.
However as an example I feel that life leech / gain is slower or maybe simply not as constant as with the Jugg - especially if there are only few enemies which die quickly. You cannot fill your life bar up in those cases and need to wait for regen or use a flask, etc. At least that is what happens to me.

Regarding your note: you are absolutely right of course, I mixed the examples up, as the -max mod only affects the Kingsguard version (which I had in mind for that).
Last edited by Saibaschbeis on Mar 26, 2019, 2:12:31 PM
Finding the enchant for 40% Discharge damage is quite difficult
Very fun build though!
Is there any way to pull this off without Voll's? I played the Jugg version last league and just loved it. This league i am unlucky in drops and Voll's is quite expensive :(
"
Gvault2011 wrote:
Is there any way to pull this off without Voll's? I played the Jugg version last league and just loved it. This league i am unlucky in drops and Voll's is quite expensive :(


You can play without Volls to a certain point in the game. For more info read detailed lvling section in the guide.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Hello, I have been having lots of fun with Mjolner recently and I have made good use of the information you have in the guide. Something I am scratching my head over is how intuitive leap helps. At best it lets us not path through two charge duration and 10 str. That's spending 2 points to save 3. A reasonable deal, but you could gain a jewel if you did not use leap and it only costs 1 point. That's a great deal. I think I am missing how it could be beneficial.
"ran out of high teir maps to leave on the ground - people kept taking the higher teirs" - Da Pagionator
https://www.youtube.com/watch?v=T31clJn_oNQ

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