[3.6] Classic Mjolner reborn! 7+k EHP, 550+k Shaper DPS, all content viable, with Vid Guide

6l is needed for this right? or the basics can be done with only 5l too?
How do you keep the inflicted bleeds manageable?
"
mihokt wrote:
6l is needed for this right? or the basics can be done with only 5l too?


It is needed for the end-game content (Shaper, Guardians, Elders, Uber Lab etc). Also high tier maps (T14-T15) with nasty mods on bosses might be a problem without 6l. This is because 6link is Life Gained on Hit. Without it life recovery from Kingsguard alone might be not enough in those scenarios. Build doesnt use Inyas boots nor it is Juggernaut so average number of endurance charges per Discharge is 2-3 meaning 2.5 * 100 * 6.5 = 1625 hp gained per sec via Kingsguard. Assuming Molten Strike with GMP hits 4 times per attack on average with 5+ APS you have 20 hits, meaning with 20/20 LGoH you have additional 20 * 54 = 1080 life gained per sec for a total of 2705 life gained back each sec. This is what I consider a "safe" value that will hold u up vs heavy dmg income.

"
lordchopf wrote:
How do you keep the inflicted bleeds manageable?


Bleeds you do to yourself via Golden Rule are very, very low so you can basically ignore them (molten stike is 50% fire, 50% physical, only physical part can cause bleed, more than that meele dmg is almost non existent on this build).

"50% chance to be inflicted with bleeding when hit by an attack" is more dangerous, especially vs high physical dmg spikes. That said:

1) Build has around 380 base life regen
2) Build uses fortify that reduces incoming dmg and bleed
3) Build has around 5k armour, this wont affect bleed but will reduce initial physical hit and thus reduces bleed
4) Build has 2-3 endurance charges floating around for additional 8-12% phys dmg reduction and bleed reduction
5) When stationary (and this is a state you will be facetanking boss) The Red Trails has build in additional 10% physical dmg reduction that affects the bleed as well
6) Im using soul of Tukohama for additional phys dmg reduction and life regen while stationary, so +8% additional phys dmg reduction and +2% life regen
7) now this is where it gets intresting: Im also using Soul of Arakaali for few things but most important: 50% increased life recovery for 4sec when you've stopped taking damage over time recently. This ofcourse includes bleed.
8) So together with 7) Im using low lvl CWDT - Immortal Call setup that triggers often, interrupting bleed (damage over time) for a few sec and making Soul of Araakali 50% bonus to total life recovery somewhat automated.

When all added up we have: 750+ life regen when stationary, 51%-55% total phys dmg reduction when stationary, 46%-50% bleed dmg reduction.

So the "problem" might occur only when you recieved a very big hit (and a very high bleed) and you are running while its on. But than you should have enough time to notice that (build has still decent life regen and dmg reduction while on the move) and pop your anti-bleed flask. After doing like 50ish T12-T16 maps I had maybe 2 situations when I needed to pop the flask quickly. Also a good behaviour, something to learn with this build is to pop anti-bleed flask just after you're done with the boss. This way, while not unde Kingsguard + LGoH life recovery, you will protect yourself from any remaining bleed stack before moving out.



Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Dec 24, 2018, 1:32:03 AM
Ok guide has been updated and rewritten. Enjoy!
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
"
RicoKGB wrote:
Ok guide has been updated and rewritten. Enjoy!


Thank you very much :-)

(\ /)
( . .)♥
c(”)(”)
Hej, what do You think about survivality versus syndikate members on red maps?

Merry Xmas everyone!
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362

Are you running the 3 heralds or is the wrath aura also involved?
Thanks!
"
Lightstrikes wrote:

Are you running the 3 heralds or is the wrath aura also involved?
Thanks!


3 Heralds + Wrath.

EDIT: New vid with clear speed demonstration:

https://www.youtube.com/watch?v=ipQztaHY8rc
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Dec 24, 2018, 5:38:43 PM
Planning and always wanted to play this build before all the nerfs to the hammer so definitely gonna book mark this for later.

Unfortunately Mathil is playing a CoC build atm, so that means Voll's Devotion went from 1ex to 3ex lmao. Gonna wait till the Mathil effect dies down.

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