Veiled Mods: Focus

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dayhjawk wrote:
12 second ability

12 seconds is the cooldown. The buff lasts 4 seconds. Enjoy! ^^
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amero2 wrote:
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kogilcane wrote:
btw you can use it to trigger all your utility skills with 1 single button, like blood rage/phasingcurses and other utility stuff

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23ChickenWings wrote:
wut? How? Im confused....


Because you'll be able to put your utility gems in a helmet with "Socketed gems trigger when you Focus"


Doesn't seem that good for losing an item affix though. It even has a 12 sec cooldown while most spells have none.

Any other use for triggering spells you guys can think of? It seems really underwhelming to me otherwise.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
that trigger on focus seems pretty busted allready guess almost PP version2 confirmed? just yikes
Have only been playing for about a month now and am totally hooked. cant wait for the Betrayal expansion and am looking forward to the new league great work to all involved.
another keybind great ....


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amero2 wrote:
"
kogilcane wrote:
btw you can use it to trigger all your utility skills with 1 single button, like blood rage/phasingcurses and other utility stuff

"
23ChickenWings wrote:
wut? How? Im confused....


Because you'll be able to put your utility gems in a helmet with "Socketed gems trigger when you Focus"


And with this, please tell me why GGG killed CwDT + Enduring Cry + Immortal Call.

Instant cast or not, Enduring Cry is a skill.
Focused=/=focussed :-)
A cooldown system with unveiled mods would be alright if these mods that were unveiled didn't require additional supporting gems and more skill bar space. What I mean is that if the mods themselves interact with a particular build and a certain skill or two, then why not just make those skills trigger automatically as a built-in dps and/or support, If we will have to be forced to then choose to remove a useful skill for another bc we don't get additional skill bar space to accompany these new skill mods, then some could digest this, but others might be on the side of not breaking their current build efficiency over the new mod skill.

Any additional support towards the build we like to use is much obliged, but I think this needs a good matriculation process so we can ease into it. Hopefully with enough unveiling these new mods won't require a new gem or additional items just to lower the cooldown on the skills because a cooldown heavy build takes away from efficiency. Time will tell. I am hopeful this new system works.
Wow this is fucking dumb
So, I guess that it has a long cooldown, right. And it acts only 4 seconds?
This means it is unreliable in boss fights, incursions and delves.
I will pass this skill. It would have been great if GGG used the time and money to create something really useful, not another beginner's trap mechanic.

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