Skill Rework - Ice Nova and Vortex

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dyneol wrote:
"Forced interaction" wtf does that even mean .... Oh noes, skills with some sort of synergy where you hit more than 1 button ... the absolute horror !


Man you have only 12 challenges and 1 character above 90lvl our in game experience is totaly diffrent. And yes interactions like these isn't good look at Unearth/desecrate + DD, VD or Cremation nobody play these cause at this point there is no place or time for these. Even Ed + conatgion get left behind now. You can bearly find a self spell caster which isn't poet's pen. That's the direction of the game right now and you can't do nothing about it.

And now they doing the effort to bring another similar intaraction which only minority will ever experience. Cause at first plays nobody play cold spells just lightning with inpulsa and call of brotherhood for freeze.
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
Last edited by PsVRTwo on Oct 30, 2018, 1:09:26 PM
When does this update come?
Okay, care to clarify the text...?

"When cast on a frostbolt it'll cast again on two (or four) additional Frostbolts"

Does this mean that if the player is not using GMP or the frostbolt threshold jewel they will *not* get the additional triggers?


This just sounds like another version of ED/Contagion.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
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That's the direction of the game right now and you can't do nothing about it.

I would argue that the trend from recent skill revamps is to make them slower. I am not sure but this might hint that to that GGG wants to rework the game-speed at some point and is moving the pawns right now.

Also I am not sure whether your game experience overlaps with the non-streamer non top-1% experience. 36 Achievements is pretty rare
Last edited by UlfgardLeo on Oct 30, 2018, 2:37:02 PM
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UlfgardLeo wrote:
I would argue that the trend from recent skill revamps is to make them slower. I am not sure but this might hint that to that GGG wants to rework the game-speed at some point and is moving the pawns right now.

Also I am not sure whether your game experience overlaps with the non-streamer non top-1% experience. 36 Achievements is pretty rare


If they ever wanted to change that direction it supposed to happen via some drastic way like reduced global ms cap for 100-150%. Cuase it dosn't rly matter if you cant one shot packs as long as you can't go fast.
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
Hmm tough to visualize, will have to wait and see. I never really got into using the old version(s).
all of these effects are cool and all but don't forget to buff their damage, otherwise, they are useless as they are now.
Main skill with 1s cooldown? I don't believe in it even....... 1s.
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dyuloose wrote:
all of these effects are cool and all but don't forget to buff their damage, otherwise, they are useless as they are now.


Not useless. Severely underpowered. I have videos in this thread showing this.

The simple fact that it uses a secondary interaction tells you it requires additional time and pacing. That should naturally incline you to make it more powerful and faster to use. That's why getting rid of the 40% bonus for "Cast on X" is ludicrous. That is the reason to play with that clunky mechanic in the first place, the DPS BONUS!. Especially since all the people here are only concerned with instanta clearing content.
Last edited by Kijostyle420 on Oct 30, 2018, 4:21:37 PM
Vortex has decent DPS when you cast on X. I suggested a "very humble" 40% damage increase when you self cast vortex. The exact same bonus as "cast on X' gives. I mean to me this is a given. Dead evident.

I also would appreciate automatic detonation on hit, instead of having to hold down a second spell to trigger. but the delay they are talking about sounds like night and day to how I have it working now.

Now, I killed myself getting Vortex to work "decently", though I'm sure there are plenty of other people who figured it out but gave up for something easier or more trendy.

But the amount of gear, gems, tree changes, etc I had to do finally make this viable is crazy. That should also prove without a doubt that the spell is underpowered (under supported by gems, gear, skill itself) as is.

It should probably get 40% added damage to self cast and an additional 40% cast on X for all I know.

"4 weeks with the code and I could have it fixed."


I wanted to make a video with a side by side comparison of an identical boss fight. Using Vortex in place and from a distance.





Last edited by Kijostyle420 on Oct 30, 2018, 4:28:28 PM

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