3.4.3 Patch Notes

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Roland303 wrote:
Is the fix for Spectres crashing instances coming with this patch? Henry_GGG mentioned a fix would be coming soon.


^^This.

While I can run without my Spectres, I'm quite tired of doing so.
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Sulphite Deposit spawn rates in The Quarry have been decreased slightly.


Because who joins a league then actually wants to play league content, amirite?

/smh

Pointless talking here. I need to stop clicking reply.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
QoL changes are welcome. Not sure how the new sulphite values will play out but quantity giving more sulphite seems fare.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
No fix for consecrated path?? Is anyone still looking into the bug for this?
Where's the fix for the spectre crash?
Seriously, GGG is neglecting this, I've already lost several master quests and maps because of that.
Please, GGG, more attention on this bug !!

Bug already known a few days, since September 14, and so far without correction.

I play Necromancer, to go back to the previous instance, I have to kill the spectre and to get it again, go to act 2, capture the spectre again, go back to the high level map, recapture and logout, and mapping is truly horrible. Or, I'm waiting for RNG from the server, whether or not the instance will crash.
Is this the patch that adds the fun?

Seriously, just buff map drops already. That’s all you had to do but instead mucking with the mechanics just creates more problems.
"I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4."
~Elon Musk, 2023
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grustardo wrote:
congratz GGG - the league was kinda dead before the patch - now its definitely... rip delve - you were very fun at the beginning and the shittest league i ever played in PoE (i play since beta) - even bestiary was 100 times better. (alot of player compare it to that league) Also the league feels so unready and sketchy thought out - azurite upgrades are just decoration and the most encounters in the mine (beside bosses which never appear anyway) are so fucking repetitive and boring - it feels like a 1000 non-skippable belfry or lava lake boss grind. It is also so one sided in terms of position and fighting so the meta gets really one sided as well.

What you have to learn from this: implementation > idea or in other words quality > quantity - if you dont have time enough? no problem develope longer and TEST until your satisfied pushing delphs deep and doing the challenges yourself - everyone will understand that point and have patience!!!

PS: nice fixes BTW


God how i hate insufferable peopl such as yourself. I bet you couldnt even come up with a single idea for the game that is liked by the majority of the community and yet you sit here and shit on things you could not provide a meaningful improvement to.
An endless dungeon with tens of thousands of encounters is repetitive? Wow, really? UNEXPECTED! Why did they not just think of 50 thousand different encounters? Silly GGG!
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End-game Sulphite acquisition and costs have been rebalanced. You now find a lot more Sulphite in maps (especially higher maps) but the cost of travel within deep Delves has been increased proportionally also. The primary effect of this is that players are encouraged to play the highest map content that they can.
Map Item Quantity mods now affect Sulphite gain. This encourages players to play the hardest map content that they can.



Good luck to the people running t8 maps. Sorry guys, your delve progression will now take four/fives times as long.

How the heck is that a good change. It's tailored again towards a few percent of players that actually can run red maps (and sustain them). Red maps btw, where are they?`

On a side note, introducing an expansion like Delve and expecting players to grind sulphite in high tier maps on the atlas to get into the mine is extraordinary stupid. I welcomed delve as a change to the atlas yeah because it really gets boring after you run 10k maps or something. But you decide to still force players to run the atlas 75% of the time to be able to delve 25%. If it'd be the other way around, i wouldn't even complain.
Last edited by RaZeR1976#6427 on Sep 19, 2018, 10:24:46 AM
sad...

i think the back to MHW incomming
Well congrats to 1% of players who can run t16 maps and f... the rest. It seems to me that GGG logic is something like: "Here's new content that we want you to play as less as possible."? Looks like its time to take another break from poe.

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