3.4.3 Patch Notes

I wont complain yet, i didnt see Live-Patch yet, i HOPE GGG is not destroying this League with the coming Patch.


If we have to MAP MORE to DELVE LESS, then im DONE with this League.

Also this has impact on my Psychology, i mean with that, do i will ever Support PoE when i see only shit Patches that ruin the League.

Sorry for my english, not native speaker/writer.
This league is quite passionate in debate ;)

And I understand that a lot. A nice new functionality in complement of current end game. I take a lot of pleasure in azurite mine. (and thanks a lot GGG for all this work).

Azurite mine was a concept to compete to know how much we can delve ... But today it's more to compete to know who have enough time to gather sulphite to delve.

I'd like to know how far I can go with my character . I know I'll never be in competition for the deepest mine but today I reach a limiter that is how much time I need to grind and that's quite discouraging.

80/90% time to grind >< to spend less than 20 min in mine.

Last edited by Rohel#4246 on Sep 19, 2018, 10:26:32 AM
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Rohel wrote:
This league is quite passionate in debate ;)

And I understand that a lot. A nice new functionality in complement of current end game. I take a lot of pleasure in azurite mine. (and thanks a lot GGG for all this work).

Azurite mine was a concept to compete to know how much we can delve ... But today it's more to compete to know who have enough time to gather sulphite to delve.

I'd like to know how far I can go with my character . I know I'll never be in competition for the deepest mine but today I reach a limiter that is how much time I need to grind and that's quite discouraging.

80/90% time to grind >< to spend less than 20 min in mine.



Yeah, it feels more like a competition to just get the sulphite. And after hours of hours it can get pretty tiring.

I hope next league we get something like this in endgame: 40% map / 10% temple / 50% delve. And just tweak and enhance the fluidity/mechanics of the temple and delves and we would have a pretty nice endgame.

If they announce something like that I would buy my first supporter pack!!


Worst case next league would be: 85% map / 5% temple / 10% delve. Then id ragequit :D
Last edited by brainyyyy#3481 on Sep 19, 2018, 10:42:53 AM
Can't wait to see how this turns out! I hope soon (unless I'm missing it already) you can search to highlight discovered nodes to make it easier to find specific ones
Cool, please fix Coralito's flask level downscaling too. You get insane degen (most of your hp per second) if you scale down to low level
So GGG is nerfing sulphite gain overall unless you can chain t15s ? Why not make mapping just better than running act 9 zones ? Nerfing Quarry tells me GGG isnt confident their "rebalance" would be better than quarry. So i expect to be able to delve even less and quit the league.
Already called this out in the other thread, but am chiming in again.

Thanks GGG for a useless fix since map drop drates as you go up are utter crap for no reason except you designed them that way. Funny how once I get up to t10 that the rate just turns to straight crap.

You didn't rebalance anything you're nerfing the quarry, upping the costs and then leaving maps for crap which will make players have less than if they could quarry run.

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RaZeR1976 wrote:

On a side note, introducing an expansion like Delve and expecting players to grind sulphite in high tier maps on the atlas to get into the mine is extraordinary stupid. I welcomed delve as a change to the atlas yeah because it really gets boring after you run 10k maps or something. But you decide to still force players to run the atlas 75% of the time to be able to delve 25%. If it'd be the other way around, i wouldn't even complain.


I disagree. Delve (the mine) is a perfect companion end-game to maps. Play the maps. Get the resource. Delve into the mine. Rinse, repeat.

Delve available after reaching the first town, that is a mess. The mechanic is way to intrusive to playing the core game, more so than any other league ever.

When the Delve league ends and is rolled into the core game, the mine needs to become available at the same time maps become available, after completing the core game.

Again, the mine is a perfect companion to maps. It's something other to do than maps. Adds more end game crafting options. And provides area levels to run that are comparable to map area levels, without having to have a map.

As an aside, looking forward to the Incursion Temple being available at end game as well.
Any word on the missing stats from characters yet? Still short Int that I had pre 3.4
wish you'd nerf srs though

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