3.4.3 Patch Notes

No fix for the rhoa nest delve encounter yet?
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Galtrovan wrote:
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RaZeR1976 wrote:

On a side note, introducing an expansion like Delve and expecting players to grind sulphite in high tier maps on the atlas to get into the mine is extraordinary stupid. I welcomed delve as a change to the atlas yeah because it really gets boring after you run 10k maps or something. But you decide to still force players to run the atlas 75% of the time to be able to delve 25%. If it'd be the other way around, i wouldn't even complain.


I disagree. Delve (the mine) is a perfect companion end-game to maps. Play the maps. Get the resource. Delve into the mine. Rinse, repeat.

While personally I'm completely fine with that mechanic, it's the ratio of mapping to mining that is unsatisfactory to me. 25-30 maps to get 5000 sulphite is unbalanced. It's not realistic for anyone except the 1% to chain T16's so those of us "lucky" enough to at least stay in red maps will be doing this with T11-T15 maps for the most part, and mostly in the T11-T13 range on average. I'm really hoping that rolling quantity will make a drastic difference. If I can't fill my sulphite in 12-15 maps AT MOST, then I'm done. Just too boring of a grind otherwise. 12-15 maps would be a slightly longer mapping session than was required for Incursion and I thought the balance of mapping to new content was great in Incursion.

As far as the option of running T10 maps using the Zana mod to get T15, that's a bullshit replacement for actual T15 maps IMO. The cost is too high for one thing (6c), especially since doing that doesn't even count for the Zana map mod challenge, which will cost another 600c MINIMUM plus requires running 300 MORE maps. While 6c is cheaper than trading for a T15 it's also BORING. I'd rather run the higher tier maps than spend 6c to upgrade maps I already have to run more than any other map tier. Now, if they had a Zana mod that both shaped the map AND added a "Fortune Favors the Brave" mod for say, 8c, I'd be all over that. But that's another topic for another day.
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
My question is very simple GGG. At Tier 16 on average, how many maps will it take to fill up 30,000 sulphite capacity? If your answer is 10 or more maps then simply put. You did it wrong again, since as a baseline model. USE INCURSION! a max of 11 maps before reaching your new league mechanic.
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Fixed a bug where the Unbreakable Ascendancy passive could grant negative life regeneration in PvP.

Yay i contributed to the community(i reported that bug):)
Check out ”Bjorns Boss Services” here:
https://www.pathofexile.com/forum/view-thread/2119500
After completing the service,please vouch my thread,vouches are greatly appreciated!
30k rather than 5k for an upgrade. If the rest of the changes is shit like that this league might be over for me.
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vacii wrote:
Yet again the lazy people who like to exploit mindless shit are outraged. If you are so bad at this game why do you even bother.
With this attitude you will never be even close to the top players.
Delve should be gated the way it is gated due to how rewarding it is.
For me 200 sulphite = a minimum of pure chaos drop. You do get where i'm going with this right.

Stop being lazy by constantly farming one thing. You are killing the enjoyment by yourselves and GGG have nothing to do with your psychological problems.

And last but not least this change is what you actually deserve.

In conclusion i would like to add that due to being a casual in trade league i was only able this league to progress more than ever due to delves being the most rewarding thing after Uber Lab.


I work regularly. I have other obligations in life. I can't be around constantly farming the things I need in order to trade for maps (that seem to be in shorter supply this league anyway) in order to do large amounts of mapping.

I DO enjoy the the rush of keeping up with the crawler while bashing my way through swarms. I love to jump ahead of it and see how fast I can keep it moving while clearing what I can. I get a kick out of jumping into the darkness after that node I saw, then rushing back before I get consumed. The periodic changes of environment and different types of events along the way keep the tactics rotating.

All of this has come together to equal the most fun I've had in a very long time. If I want a challenge I can push my limits, and if I want mindless relaxation I have that too.

I don't really care about the drops. I don't care about pulling in large amounts of currency with little effort. I LIKE the feeling of hearing that rare ping and seeing something fancy glowing, because it feels like I actually accomplished something. Seeing a ton of them drop in quick succession lessens the impact of that.

The infinite dungeon concept was originally pitched as something to keep players entertained beyond the other options. People get tired of running around act zones. People get tired of the constant map grind. People will get tired of this, too, but at least it's another alternative. More options are good!

Please, remove sulphite as a requirement. Nerf the drops if it's warranted (and probably is), even if it's just at the sub-1000 tiers or whatever. Let the difficulty of the delve itself be the determining factor, not the time spent gathering tickets to get on the ride. Give the casual players some things they can do, and meanwhile the hardcore players still have their high-tier maps and super deep delves.

Just please, let us "casuals with psychological problems" enjoy something. It's a game after all, it's meant to be fun. GGG has an opportunity here to provide a viable alternative endgame for people who can't or simply dislike mapping (of which it sounds like there's many), that can be less item rewarding due to the there being less work and resources devoted to it, but still provide everyone with an enjoyable option. The core of PoE is built around options and player choice, why should the endgame be any different?
Last edited by bwfang1235#3601 on Sep 19, 2018, 2:10:08 PM
Please include a SEARCH bar for Delve map, to zoom onto Azurite, Jewelry, Currency nodes etc.
Sweet. Nice worx peeps. Happy gamer here. =)
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Thor_Inica wrote:
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Fixed a bug where the Unbreakable Ascendancy passive could grant negative life regeneration in PvP.

Yay i contributed to the community(i reported that bug):)


Noice work buddy! We appreciate you. :)
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Fruz wrote:

Before calling people out on Math, you should start reading and trying to understand what you read first, this way you won't feel embarrassed when you realized how silly what you just said was.


Reading is hard, I guess.

Not that it would affect you, you haven't even reached depth 100, and that 2k cap is at depth 955 ( which you would know if you had actually read the patchnotes )?

Then throwing a 1/80 implying that quarry gives as much as half what a red map's vein gives is very, very uninformed, especially since they are decreasing the amount that quarry gives.


The irony of thinking you've caught someone and calling them out on it, by failing to do the things you're trying to call them out on.

You obviously read nothing of the context in which you are responding to. They did increase the sulphite you get per map, while also increasing the cost to delve equally; ergo ..there is zero net gain. Quoting what GGG said doesn't help your case or show evidence that I missed something, quite to the contrary.

You also glossed over the fact this isn't a discussion about just dong T16 maps, which means the ratio can in fact go down. It doesn't matter that the cap is only reached at just short of 1k depth ..or that you think it's appalling to mention doing quarry runs ..because this is the situation actual leaderboard runners are experiencing. I stated a range for a reason.

It doesn't have to affect me personally to be able to argue objective reasoning and facts. We don't have a black hole or a pulsar star in our solar system, yet we can still argue the facts of them and their implications.

All you have are ad hominem attacks as an argument, and you're factually contradicting yourself along the way. I guess reading is hard. Don't you feel embarrassed now?


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Fruz wrote:

Maps, MAPS.
People are running QUARRY to farm Sulfite atm, not MAPS.
Are you getting it now ?

An again, you have not delved any deep, you don't know what the nodes bring, you don't know what the lower biomes gives, pretending that nodes themselves pretty much don't give anything good is very uninformed again, you don't know what you are talking about.
Hell, you might have never even reached red maps to begin with, since you have never actually reached lvl 90 ...


People were also running Not-Maps for incursions, did you have a point?

Sulphite is just fuel, it's not challenging content; that's the discrepancy and point. You're not "earning" anything by gathering it, and it's not an essential factor to getting loot in delves ..it's just an arbitrary gating mechanic. The actual delve itself is the challenging content, and the factor in which determines how much loot you get.

Are you getting it now?

Again, you have nothing to contribute other than ad hominem attacks.



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Fruz wrote:

wat ? it has never been this way, the main content ( maps in endgame ) has always, always, always been where most of the time in the leage is being spent, incursions where only a short amount of time compared to whole maps, and even factoring a full temple, maps were still taking more time than the temple.


Do you even understand what you quoted, since you quoted it out of context?

Of course this has always been the case prior. You go into a zone, you get an equal encounter with the league and get appropriate loot / experience / etc.

In delve though, you do a zone and you get stuck with a delve that's 10 levels lower than you; not just because of the pace in which things unlock, but because of the sulphite costs to delve as well as the azurite progress to maintain your resist / light radius / etc.. You're constantly backtracking / delayed by the delve mechanics ..compared to in previous leagues where you just entered a zone ..and you did the league content with no extra work or penalties.

Incursions were a short amount of time, and they were vastly more rewarding ( including the frustration of opening doors and upgrading rooms ) than delve content of similar pacing. You're so fixated on maps as if that means anything; of course maps are "the end game" ...its the only core content GGG lets us do. It's also the entire point of these arguments about delve ..which people are equating to an alternative to maps, because they literally are.



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Fruz wrote:

Now comparing a mud flat gain to a t1 map, absolutely the same thing.
Rofl.
Uber trials have mostly the same content whatever the tier, and you have to find them in maps, how is that hard to understand ?


I dunno, how hard is it to understand that the argument wasn't about the difficulty of the trials, but in the acquisition of the keys. It's the same exact concept as sulphite ...it's fuel for content that you can get anywhere in maps, be that T1 or T16; and there's no redundant scaling of it based on where you found the trial. You don't get 1 key per T1 map and 16 keys per T16 map. One key, one trial, no matter what.

You're so fixated on this idea that "Maps" is an answer to every argument, without even attempting to argue the points around it.



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Fruz wrote:

Stupid idea, for obvious reasons.
I tried to explain, I might not want to waste any more time trying though.


Saying something is stupid is not an obvious answer to something, that's just what children and teenagers say when they can't articulate an actual response.

If you had actually tried to explain anything, you would understand that.
Maybe you should refrain from wasting any more of your time.

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