Scourge Arrow Skill Reveal
Slower clearspeed than TS, worse single target than Barrage.
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its low clear speed no one plays that.
"Some things that slumber should never be awoken."
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I wonder how it will interact with a Ranged Attack Totem. Get a Skirmish for easy two Totems and have them spread flower pods while you do your main skill.
"Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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" Ranged attack totem is shit coz of penalty to both dmg and attack speed. |
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" I guess it should deal a lot of damage ^^. Thanks GGG for not making only good skills that all people like, with good clear speed and damage - build diversity is what makes PoE so good. There's obviously a difference between a "good" build and a fun one. This one will give one more option for physical to chaos conversion builds, which are rare nowadays. (Videos are probably slower than reality, so the skill could be nice I guess ;) ) EDIT : sorry for you, scourge arrow, but I've decided to make a good build (for once) next league :D Last edited by Groll_IV#2708 on Aug 17, 2018, 5:10:45 PM
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You guys sure know how to kill any hype that Delve had going for it...
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As channeled skill, maybe we can link it with another skill, using Cast While Channeling Support ^^.
Last edited by obi36#7627 on Aug 17, 2018, 5:38:35 PM
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Not one to appease the "clear screen of mobs with one click" crowd. Looks interesting for filthy casuals though. I especially like the death ripple effect as the spores kick in.
I used to be apathetic, now I just don't care.
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definately would use quill rain quick inject
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im more interested in upcoming skilltree changes now and the rest of new gems
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