Scourge Arrow Skill Reveal
oooo
█▀▀█ █░░█ █▀▀█ █░░█ █▀▀ ░ █▀▀█ █░░█ █▀▀█ █░░█ █▀▀ ░ █▀▀█ █░░█ █▀▀█ █░░█ █▀▀
█▄▄▀ █▄▄█ █░░█ █▀▀█ █▀▀ ░ █▄▄▀ █▄▄█ █░░█ █▀▀█ █▀▀ ░ █▄▄▀ █▄▄█ █░░█ █▀▀█ █▀▀ ▀░▀▀ ▄▄▄█ █▀▀▀ ▀░░▀ ▀▀▀ ░ ▀░▀▀ ▄▄▄█ █▀▀▀ ▀░░▀ ▀▀▀ ░ ▀░▀▀ ▄▄▄█ █▀▀▀ ▀░░▀ ▀▀▀ |
|
Looks great, but it feels that gameplay will be too slow without Less duration etc.
|
|
Channeled bows??? idk; blurring the lines again between fighting techniques.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone |
|
I really like how it looks. Nice to see a skill that doesn't need MTX right away :-p
Hope it performs, I really like (and hate) chaos damage. |
|
I'm assuming it will work with Cast While Channeling?
|
|
Might work better with RAT which does not have the disadvantage of having to sit still for three seconds while the mobs maul on you.
|
|
I love the new lightning engine the game looks 10 times better.
|
|
I hope you guys do some changes in Chaos Damage, cause this skill will go right to the oblivion if you dont.
|
|
" How is holding an arrow with a bow to aim, to reduce shaking, or in this case to channel more pods blurring lines? This is actually more like a real-life bow skill. |
|
this looks like a worse or better version of tornado depending on gem interactions...
|
|