Scourge Arrow Skill Reveal
bad version of tornado shit, still noone will playin cause ELE hit lel
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" The initial arrow fired DOES do damage. If you actually watch the video, you'll see that the main arrow kills mobs in the middle then the spores explode to clear out the rest. Last edited by Unknownone#1460 on Aug 17, 2018, 1:22:11 PM
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This is not boss killing skill, you still need to swap weapon for singel target damage that if the skill is good enoph against higher tier map mobs.
I think this is another skill that will be parked beside Caustic arrow and some other chaos skills in stash. This skill need less duration to work a little more, that mean lose good support gem and less damage. For me i say thanks GGG for your hard work but no ty NEXT. |
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remove the initial timer on firing the arrow and it will be played, otherwise its trash
you designed your game to have this speed based meta, now you have to live with it No one cares about standard. It's literally a recycle bin, just press empty.
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" I did watch the video, did you? The times it looks like the arrow is actually killing things its because the previous shot finally had it's spores explode which hit the enemies the following arrow shot through at the same time. Did you actually read the context of what I typed out? The skill is advertised as a wide arrow pierce ..but it only hits targets in a very narrow line ( with the arrow ) it doesn't do nearly ( if any at all ) enough dmg to be considered actual damage, nor does it channel or have a wide arrow. I stand by what I stated, it's a charged shot that is just a more clunky and weaker version of Lightning Trap. It aesthetically doesn't apply to be a bow skill at all. |
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" I hope this is duration based. |
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Without any of the details on its mechanics its hard to judge... but it's really tough to balance something that takes so long to power up, so I'm not holding my breath... especially if the best showcase you could show us is against zombies.
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Scourge Arrow looks like a decent skill to me, but I haven't seen the actual gem itself yet, so my opinion is based on presumptions so far.
I can see this doing well with these speculations and/or what is available right now: - Poison, expecting a massive buff in 3.4 hopefully? - Reducing the duration. (Reduced duration when leveling the gem, lab enchant, support gems: swift affliction support, less duration support, uniques). - More attack speed modifier on the gem itself. On a side note: I had this idea in mind for crowd control where most bow builds could benefit from using the new skill Toxic Rain. Using Toxic Rain in combination with these support gems: - Mirage Archer Support. - Increased Duration Support. - Greater Multiple Projectiles Support / Faster Attacks Support. You fire Toxic Rain once on a monster, and your Mirage Archer will keep firing arrows in order to generate a massive slow on nearby monsters. HYPE |
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Seriously nobody actually noticed that new endgame content won't be that fast as it is now? I see lots of people judging the skill based on what we know about CURRENT endgame, but dammit, what do we actually know about how the endgame will be by the time the skill is released?
I see this expansion as an attempt to bring back some sense to the game. Most people here is only thinking about the most efficient build: anything sub-optimal is trash, but if GGG makes a new OP skill, then your current "meta" will be trash (as it will be sub-optimal). So you all, the community, are turning the game to a stupid "only the fastest is good and everything else is a waste of time" dead-end. Only a few skills can be the fastest, and if a new skill becomes even faster, then all the previous will be forgotten into the void. No matter if GGG develops 5 skills or 50, all but a few will be trash for you. So actually YOU are GGG's biggest problem right now, since you are actually cutting down PoE possibilities. That's why GGG brings us a slower endgame content and slower skills, just to bury that brainless "only the fastest is good and everything else is a waste of time" idea. GGG is trying to recover THEIR game from the hands of a stupid community that sets the game on fire just to complain because it's burning. I don't know if Scourge Arrow will succeed or not, I'm not going to blindly defend everything they do (how to defend SST or SPoK?). But sometimes, what we need and what we want aren't the same, and independently of our tastes and opinions, this IS the way that PoE needs right now. PoE offers us a wide (and growing) variety for us to enjoy it, not just to cut it. IMHO, GGG did a master play here. Not the skill itself, but the overall Delve. Feel free to ckeck some skill suggestions:
https://www.pathofexile.com/forum/view-thread/2253742 |
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So, a channeling skill (which is already a penalty) that doesn't do anything until released, and even then it STILL delays the desired effect even further.
Unless the numbers will be absurd, this will be a waste of time. I will play it though, because I like getting disappointed, like what happened with Tectonic Slam. |
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