Scourge Arrow Skill Reveal

I wonder how is this going to scale, because it honestly looks like a total rubbish mechanically.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
What is this heresy? A bow skill I actually want to try? And not just to be a hipster cause this thread is full of rage about it?

Cool.
I hope that when the world comes to an end I can breathe a sigh of relief; because there will be so much to look forward to.
Five (5) stages of channeling. Considering the RoF you regularly get with bow builds, that's 1/2 to 1 second to charge up. Definitely not a case of standing around forever doing nothing while the sky drops on your head.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
Charges up a little to slowly looks like.. most builds the pros are looking to use either damage while moving, or take a second to clear ful screen. Bow channeling skill is cool though and was much needed.
Questions I can't wait to get answers for and scared at the same time:
1. Will having faster attack speed reduce charge time? (from the video, it might but I'm not 100%)
2. How will it interact with Chin Sol? (if the spikes from the pods also receive the Chin Sol buff, that'd be sick af)
3. Is arrow distance affected by aoe or duration?
4. If so how will it change pod placement? (or minimal distance the arrow will travel is to where the 5th pod will be place originally)

It doesn't look like the fastest clear skill but that's fine. It does look like it might have potential bossing though.
Dumping so much money!!
Some notes about scourge arrow - I see that the pods next to it aren't ever getting spread out, just kinda dumped in front of the player in a line. That inherently weakens the skill and means less players will play it due to the lack of spread.

I get using projectile speed to get better area from the pods, but the pods should either be spread out more or appear more towards the end of the arrow rather than immediately dumped in a line.


Also, I do see the charge up time is decreased when faster attacks is added, so that does seem to be a good thing. Hopefully it's reasonable.
Not interesting to me. But for sure for some.
Interesting skill, but I doubt anyone will use it after a while. Maybe only if you nerf traps to the ground...
What is more interesting is what you gonna do with poison again? You know, there is only 6 sockets on items and there is not enough room already for poison-related supports AND regular supports. Do we really need one more??
"
Xenithos wrote:
Some notes about scourge arrow - I see that the pods next to it aren't ever getting spread out, just kinda dumped in front of the player in a line. That inherently weakens the skill and means less players will play it due to the lack of spread.

I get using projectile speed to get better area from the pods, but the pods should either be spread out more or appear more towards the end of the arrow rather than immediately dumped in a line.


Also, I do see the charge up time is decreased when faster attacks is added, so that does seem to be a good thing. Hopefully it's reasonable.


forgeting ofcourse with enough Projectile Speed a single Use can Apply with 100% poison chance..
Somthing like 20-40 stacks of poison...
That on its own might be inherently broken
I am your Devine one Bow before me

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