Scourge Arrow Skill Reveal

Good
Oh thats tasty arrow stuff :D
Runslingan! The Power Of ~^S.W.E.D.E.N^~
Kinda was thinking quill rain with "added x" gems and abyss jewels. So charging 5 stacks gets faster and coverage better due to proj speed.

Then people pointed out that it still doesnt solve duration until spores fire... The skill better have really good numbers.
Gravity is just a prejudice. A part of Earth's jurisdiction. As an apache helicopter, I find that very oppressive.
Last edited by Zorajin#7086 on Aug 17, 2018, 6:45:17 AM
Cool... nvm the "TS is better herpa derpa ppl" - i mean those guys would play the most efficient skill, even if it's boring AF and only like 5 % more efficient, over something that's 10x more fun and almost as efficient.
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
Looks fun ;)
"
Paldamus wrote:
Cool... nvm the "TS is better herpa derpa ppl" - i mean those guys would play the most efficient skill, even if it's boring AF and only like 5 % more efficient, over something that's 10x more fun and almost as efficient.


O_o Why are you worried about how other people enjoy their time?
This looks amazing not going to lie...

Cant wait to see the changes to path finder...
Take they are going to move the ascendency away from flasks and straight into Chaos and Poison Damage.
A hit and Run Skirmisher Asendency sounds cool.
Ranger needs this
I am your Devine one Bow before me
First I thought nice, then I've read it's another channeling skill...
Looks really interesting but I wonder how it well it will be accepted by the community that dispites everything where they have to wait for more than 0.1 second to everything to be dead.
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too slow

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