Scourge Arrow Skill Reveal

boy occultist might have a field day with this.
Second-class poe gamer
How very Zerg.
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
"You want my sockets?"
Bad skill, game is getting worse every day.
"
DistantBliss wrote:
A not instant tornado shot over which you have less control where you target it for single target focus. I feel like i should be bitching about it, but it looks awesome. 60% chaos conversion? channelled skill? things with secondary exploding effect? a new chaos based support gem? I mean; it prolly won't get you to the highest depths but damn, this looks fancy.

Edit: i forgot you also added toxic rain; way i would like it:

1) toxic rain: THIS becomes the channelled skill where you can keep firing and firing longer adds more spore pods. this would work well with CwC and wither for instance.

2) scourge arrow: removed channelled tag (has no synergy with channelling skills because you wanna release asap and that stops/counters CwC skills) but keep the charging arrow part. During the charging you already start to stack pods on the ground but instead of in a line, you stack them at your curser location. This way charging up feels meaningfull because you will do more targeted damage on release. (I know i'm right because people liked scorching ray and thats similar)


This actually sounds like a solid solution!

Might be wrong since skill is not released yet but channeling without any effect doing so and then having to wait for the "spore-plosions" again sounds suicide specially for archers.
"
Bladewing_M wrote:
"
changes to Poison passive skills, the changes to the Pathfinder Ascendancy, and the new support gem for Chaos-based attacks


^ This is the real news here, oooooooh yeaaaaah.



They already said they Are making Changes to the Pathfinder ascendency right in the beggining so it becomes the Go to if you want poison or chaos damage Builds...

I am your Devine one Bow before me
Looks great but mechanically can't tell until we get to play it, gut feeling tells me it'll be weak as GGG have a tendency to miss on channeling skills but for now i'm cautiously optimistic, at least it looks great!
We want revamps of some skills

Sweep, Static Strike, Vigilant Strike, Puncture, Spectral Shield Throw, Flame Surge, Ice Spear and Vortex.
"
cookie_dinosaur wrote:
cool cool
but
"
domiace123 wrote:

PS. Cold channeling spell when?


^ pretty much

^ Yup, still waiting...
"
FCK42 wrote:
Bow channeled skill... chaos damage? Poison improvements?? Chaos support skill??? I can take only so much hype, ggg PLS. As a poison fanboy I NEED details!

HYPE!!
Last edited by LamppuKioski#5980 on Aug 17, 2018, 4:54:15 AM
TS has up to 5+ main arrows and each explosion creates 3 sub-arrows.
Maximum arrows 15+.
Side by side. (= 5+ main arrows)

SA has only one main arrow but 5 pods. Each pod (= TS explosion) creates 6 arrows at base value. Maximum arrows = 30(no LMP/GMP)-50 (with GMP)+
One straight line. (= one main arrow)


Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0#5532 on Aug 17, 2018, 4:32:24 AM
Come on guys?
Viable Ice Spear?
A Channeled ice skill?
When?

"
changes to Poison passive skills, the changes to the Pathfinder

Interesting
"
WyrdDarcnyzz wrote:
Should just make Barrage a channeled skill.

Makes more sense to me

"War's over, soldier. You just don't know it yet. Everybody lost."

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