Build of the Week: The Flicker Strike Supreme

NASA needs to have its astronauts play this build. It will own the vomit comet for sure.
Very nice but one mistake :

The gloves are called "Shapers Touch" but in the video there is "Soul catcher : easy to aquire" written above it.
GGG refuses to buff Melee and gives every surivability tool to Spell/Ranged/Minion Builds because they dont play the game or at least melee themself.
[Removed by Support]
-The Truth
That build looks insanely squishy and very risky to play using CI...
How people find these item combinations is just beyond me.
One of the melee skills I'd love to play. Tried with Oro's and Terminus and it was great but have difficulty playing for extended period of time due to vomit inducing camera movement. Please rework this skill.

Suggestion: The camera stays at the starting point while you flicker through the mobs, character goes to the mouse pointer when you finish the execution. Becomes a great movement skills after killing mobs, click and expend a leftover frenzy and boom you're there.

"
How people find these item combinations is just beyond me.

Yup, same here. One reason I like POE.
Filthy Casual Scrub.
"Belief is the strongest metal of them all." - Izaro
Last edited by element274 on Jul 26, 2018, 1:46:13 AM
Hello. I have one question. The last unique item for build is Soul catcher or Shaper's touch?
Spoiler
nice how it only shows you kill a few packs at once, but not actual map clearing. i find flicker strike really annoying because you fly off in some random direction, something drops and you need to go back a screen and grab it. or it ignores some packs and you zoom past them.

the screen movement only looks terrible if you watch it in a video. it's much less of an issue if you play it yourself.
Can we have a first person perspective VR mode for this build?
I remember when Golden Rule + Red Trail Flicker was a thing.
That was back when it came out and these exact builds were already on Reddit.

Super unique and amazing. Wuaw.
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
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鬼殺し wrote:

I've always loved Flicker Strike the same way I love Krispy Kreme donuts. Perfect in concept. Smell so good. Look so good.

One bite and I'm fucking done. Too many and I'm ready to puke.

Excellent example of how a very cool idea can be ruined by poor execution.

Very nice, if everyone who calls it unplayable can only give these pointless chunks of adjectives and epithets instead of real explanations why it is unplayable(which is totally not true for me), no wonder GGG still didnt rework it.

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鬼殺し wrote:
Oh well, plenty of other games out there for teleport-slash-frenzy-kill fun.

Again, examples?
You show a tendency to dismiss others as unimportant.© All-mighty, worldwide respected, High forum knight, sir 鬼殺し

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