Leveling new characters is unbearable aids - rant

Perhaps the OP could have a 4-link viper strike skill and a 6-link viper strike skill. When headed into a boss fight, keep melee splash in the 4-link (for adds), otherwise run melee splash in the 6-link for clearing maps at a high speed.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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EnjoyTheJourney wrote:
Perhaps the OP could have a 4-link viper strike skill and a 6-link viper strike skill. When headed into a boss fight, keep melee splash in the 4-link (for adds), otherwise run melee splash in the 6-link for clearing maps at a high speed.


Agree with the first part, that's what those gloves should be used for.
The part in bold .... is pretty much unrealistic ? It won't be high speed compared to skills that have some innate coverage in it ( all the recenty added skills for example ? )

There are so many shaper/elder items that turn a pair or gloves/helmet into a pseudo 5L or even 6L now too ... in a league where you can trade, it should not be that much of a problem imo.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:

I have played a dot based trickster and hit red map SSF HC, at lvl 90, relatively recently.
Which likely gives me a lot more experience playing dot trickster than you have, judging by your character being lvl 81 and your gems being lvl 18 (including viper strike ), seriously.
And I have also toyed with viper strike a long time ago, I think that it was before ascendancies though, it has changed but the skill use remains pretty much the same.

You are playing an Acro melee (and a real close combat one) character without Coil, without ToH, without even a basalt flask, without any block nodes, without stuff like Atziri's steps, or even endurance charges .... yeah, no kidding you have survivability problems.

Many ( if not most ) bosses have adds at some point which will trigger the increase recovery, which is one of the biggest boost you could have to your leech from your flat chaos dmg, by the way, that + the increase damage to your dots.
( Killing a boss 20%+ faster also means that you will be endangered for a shorter amount of time.
There is also the notable "fatal toxin" that you should definitely take imo, it's only 3 point and of coures way better than those 12% inc dot dmg.

Why don't you put viper strike in your gloves for single target and use another skill for pack clearing ? You could go high AS reave and I bet you'd have much high clearspeed, and that pseudo 5L viper strike without melee splash would likely just be better for single target.


Anyway, I think that you just made bad choices on your char, that ghost dance ascendancy is pretty much waster on your char since you have nothing to make ES recharge start quickly, and you don't even have a jewel or something that gives you ES on hit ( which you give you an extra 10% dodge against big single targets on most hits ... ).


Patient reaper as a first ascendancy would have made the whole progression smoother imho, really.
And as sofocle is pointing out, there is obviously something about single target namelocking skill such as viper strike : They don't fit the game anymore, as sad as that might sound.
At least definitely not as a main skill.
If you can get bonkers of dmg with that skill then you can use a single target setup and use it for big single targets, and at least it would have an okay purpose ... but clearing packs with viper strike ?
... no, not in the current version of the game, that's definitely not the direction it's going.


You're wrong, viper strike is not pretty much the same, its completely different after double dipping changed. It used to be a useful skill, now it's just trash no matter what you do with it.

If it weren't so bad, yes I would be looking to actually finish the character and get the missing es leech I need. I didn't bother because its shit. As for lightning coil, that thing is really overrated. Hyrris would be a possible option but I accidentally 6 linked a kintsugi so I used that. I haven't bothered with finishing the char because vs is trash. Kintsugi is very good because it works in any hit not just phys, and attackers don't ever hit with the build in using. I trigger the es recharge regularly in maps due to insane avoidance.

You think you know about vs but trust me you don't, you need to try the new vs, its not worth continuing the build.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
"I'm a total fucking POE genius."
"I die to act bosses."

Same guy.
There are two types of POE players:
1) Those who want to walk uphill both ways barefoot on broken glass wearing a blindfold
2) F*cking noobs

I identify as transnational Chinese. May I have access to their QOL features, please?
"
Makillda wrote:
"I'm a total fucking POE genius."
"I die to act bosses."

Same guy.


If only that were relevant to this conversation, or if the first quote wasn't completely made up, I'm sure people here would give a shit
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jul 2, 2018, 11:58:01 AM
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Legatus1982 wrote:

You're wrong, viper strike is not pretty much the same, its completely different after double dipping changed. It used to be a useful skill, now it's just trash no matter what you do with it.

"
Fruz wrote:
but the skill use remains pretty much the same.

I wrote that too quickly I think.
Of course the mechanics have changed (not all, but it has changed enough to matter a lot), but you still stand next to your target, and hit with that single target melee skill and try to stack poisons.
That's still the same.


Regarding the "Viper strike is shit" statement :
https://www.pathofexile.com/forum/view-thread/2016604
Yes, he is playing slayer, but it alone is enough to show that it's definitely possible to do something with viper strike.

And sorry, but acro alone does not give "insane avoidance".
And acro + MoM without anything else to go with it is definitely not enough for a melee char to survive properly in higher maps, especially since your life buffer seems pretty low, and you barely have any ES.

"
Legatus1982 wrote:
I trigger the es recharge regularly in maps due to insane avoidance.

I don't see this char going into red maps and actually using Kintsugi to its full ( or even a bit less ) potential unless they are white and you are slow.
Especially since your character is so squishy.
How come are you dying every couple of maps or re-rolling every damage mod if you have such insane avoidance ?


Now it's your choice to give up that character, but in no way should it be taken as an example to balance the content imho.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I'm not dying at all because I took ghost dance. You did realize there is extra dodge in that cluster right? With the dodge flask and a jade and a blind I never get hit by anything, and I leech enough to quickly recover when I do. And that build is designed around moving at least every 4s. It is VERY tanky and between the blind flask and dodge flask it never gets touched. I might have even taken off vaal grace for haste, can't remember. However I seriously doubt that taking off kintsugi for lightning coil, removing ghost dance and taking patient reaper will result in better survivability. The only times I get hit right now kintsugi+mom+es mitigates then enfeeble kicks in and they stop hitting.

That video you linked is a guy using cherubs with no mom and no acro, and my build already uses fortify so he gains almost nothing by building that way. It's a suicide melee sc build.

You're making a ton of assumptions and you're generally wrong, there's nothing wrong with my setup, the skill is just shit. If you try it in path of building it caps out at like 300k dps even with shit like abyssus. I'm pretty sure his 1.2m dps claim is wrong or outdated. The skill IS SHIT, you said so yourself already.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jul 3, 2018, 11:52:30 AM
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Legatus1982 wrote:
I'm not dying at all because I took ghost dance. You did realize there is extra dodge in that cluster right? With the dodge flask and a jade and a blind I never get hit by anything, and I leech enough to quickly recover when I do. And that build is designed around moving at least every 4s. It is VERY tanky and between the blind flask and dodge flask it never gets touched.


Now another quote of you on the same page :
"
Legatus1982 wrote:
Dying every couple maps or rerolling every damage mod is not acceptable, even in SC leagues, IMO.


I'm sorry, VERY tanky builds don't die every couple of maps, period.
Ghost dance increase your survivability if you have energy shield.
You have 254 base ES from your gear, 263 from the EV from your chest with escape artist, 40% inc ES from the tree , 233 int ( ~ 25% inc ES ), 16% from ascendancies so about ... (254+263) * 1.83 * 0.7 (acro) = ~660 ES.
And nothing to reduced the start of its recharge, neither its recharge speed.

So you have 40% chance to dodge spell hit under flask (Unless you already have ES), and you are going to pretend that ... you just basically never get hit ? And I'm not even talking about the "your dodge chance is unlucky" map mod.
How do you do in breaches ? abysses ? anything that has at least somewhat high monster density or even just quick monsters ?

I'm not saying that Kintsugi and ghost dance are bad things ... for range builds are very mobile, they can be pretty good.
You're playing with a melee namelocking skill, linked with multistrike (high AS though, but still), and you barely started mapping with it.



"
Legatus1982 wrote:

That video you linked is a guy using cherubs with no mom and no acro, and my build already uses fortify so he gains almost nothing by building that way. It's a suicide melee sc build.

Right, a shaper killing build is so much worse and a 'suicide melee sc build' than a build dying every couple of maps at lvl 81 unless there are no map mods.


Single target melee namelocking skill don't really fit the game anymore, I did say that.
But some people still manage to do something with it, of course it won't be fotm for obvious reasons.



Bottom line : your build is your build, and you are complaining about the act bosses, linking them with that character of yours.
I agree that some don't have a great design and are too melee unfriendly, but if you get killed by them (or Izaro), the fault is (mostly) on you.

Now I honestly think that I can't/shoudn't add much more, so if you're burned out and if you don't like "dying every couple of maps" without questioning your character, that is your choice.
But since we can find videos of streamers going SSF ( not all fotm builds, but I can't be bothered to look for it. ) beating the 10 acts in couple of hours ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 3, 2018, 1:22:01 PM
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Fruz wrote:
"
Legatus1982 wrote:
I'm not dying at all because I took ghost dance. You did realize there is extra dodge in that cluster right? With the dodge flask and a jade and a blind I never get hit by anything, and I leech enough to quickly recover when I do. And that build is designed around moving at least every 4s. It is VERY tanky and between the blind flask and dodge flask it never gets touched.


Now another quote of you on the same page :
"
Legatus1982 wrote:
Dying every couple maps or rerolling every damage mod is not acceptable, even in SC leagues, IMO.


I'm sorry, VERY tanky builds don't die every couple of maps, period.
Ghost dance increase your survivability if you have energy shield.
You have 254 base ES from your gear, 263 from the EV from your chest with escape artist, 40% inc ES from the tree , 233 int ( ~ 25% inc ES ), 16% from ascendancies so about ... (254+263) * 1.83 * 0.7 (acro) = ~660 ES.
And nothing to reduced the start of its recharge, neither its recharge speed.

So you have 40% chance to dodge spell hit under flask (Unless you already have ES), and you are going to pretend that ... you just basically never get hit ? And I'm not even talking about the "your dodge chance is unlucky" map mod.
How do you do in breaches ? abysses ? anything that has at least somewhat high monster density or even just quick monsters ?

I'm not saying that Kintsugi and ghost dance are bad things ... for range builds are very mobile, they can be pretty good.
You're playing with a melee namelocking skill, linked with multistrike (high AS though, but still), and you barely started mapping with it.


At no point did I ever imply that MY BUILD was dying every other map, that looks like some pretty intentional misquoting to me. I've said numerous times my build will survive better than his and that's a fact. He is trading survivability for damage, nothing more. If his build can do shaper, mine can as well. That isn't the point at all and frankly is irrelevant.

I was responding to your claim that I need to drop ghost dance, which is incorrect for the treade-off. That guy values dps with 5800 life and no acro, no dodge, no ES, and no MoM in red maps. That's fine, he can kill faster and die every other map, I chose to build tanky and not die in red maps, and that's how my character performs.

"
Fruz wrote:
"
Legatus1982 wrote:

That video you linked is a guy using cherubs with no mom and no acro, and my build already uses fortify so he gains almost nothing by building that way. It's a suicide melee sc build.

Right, a shaper killing build is so much worse and a 'suicide melee sc build' than a build dying every couple of maps at lvl 81 unless there are no map mods.


Single target melee namelocking skill don't really fit the game anymore, I did say that.
But some people still manage to do something with it, of course it won't be fotm for obvious reasons.



Bottom line : your build is your build, and you are complaining about the act bosses, linking them with that character of yours.
I agree that some don't have a great design and are too melee unfriendly, but if you get killed by them (or Izaro), the fault is (mostly) on you.

Now I honestly think that I can't/shoudn't add much more, so if you're burned out and if you don't like "dying every couple of maps" without questioning your character, that is your choice.
But since we can find videos of streamers going SSF ( not all fotm builds, but I can't be bothered to look for it. ) beating the 10 acts in couple of hours ...


Again misquoting me multiple times, looks like intentional stuff/trolling to me but I won't judge.

My build IS FINE. I choose not to play it any more because VIPER STRIKE IS TRASH. These are not up for discussion.

We are discussing the leveling process and the act bosses. You're acting like my build has ANYTHING to do with that, which it does not, then telling me stuff like "use lightning coil" which is just flat out incorrect, linking me a build THAT HAS LESS SURVIVABILITY, misquoting me to support these factually incorrect claims, and then telling me to cut ghost dance for patient reaper WHICH IS ALSO REDUCING SURVIVABILITY for more dps.

---------------------------------------------------------------------------------

What we are talking about is ACT BOSSES, DURING THE LEVELING PROCESS, and that they are ANNOYING TO COMPLETE. We are NOT talking about how hard they are or are not, and whether it is possible to do them without dying - which is OBVIOUS, and instead we are talking about the fact that these bosses are NOTHING more than a annoyance-based barrier to prevent me from rerolling more characters, WHICH IS 100% TRUE whether you think they are easy or not. We are NOT talking about my build and we are NOT talking about viper strike. We are going WAY off topic.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jul 3, 2018, 8:00:33 PM
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Legatus1982 wrote:
We are NOT talking about how hard they are or are not, and whether it is possible to do them without dying - which is OBVIOUS

"
Legatus1982 wrote:
I'm using twink leveling gear and overpowered leveling skills and still basically portal in front of the boss room and make sure I finish the nearest level-up because I 100% know my character will get killed by some retarded screen-covering aids bullshit


Right, but I'm misquoting you, right ?
I'm not, I'm quoting you, period. Things that you said.
That line about dying every couple maps was clearly related to your character, or did you imply that you took ghost dance because otherwise you would be dying every couple of mans ? Really ? With such a setup ( not well fit for Ghost dance I'm afraid ), that's the difference between being "VERY tanky" and dying every couple of maps ?
...

Should I quote the whole thing ?



And that post I just linked shows a character using VP at pretty much the highest level, using Viper Strike.
You think it's trash ( I think it does not fit the game anymore, but for single target purposes ), but you clearly haven't pushed it anywhere near far through the game, and have very little experience with it, with a character that .... let's say has questionable design choices.


And you clearly said that this viper-striker was terrible for leveling :

"
Legatus1982 wrote:
I made a viper striker - act bosses were unbearable shit because once you can't oneshot the boss you have to actually avoid their mechanics, and EVERY act boss from 5 to 10 has "mechanics" that are basically just screen-covering cancer. I spend about 90% dodging shit, 5% moving into or out of position, and 5% of the time actually dpsing the boss. Try it man, level a viper strike shadow. You can use sunder or double strike, but unless you're using megatwinked gear that costed 100 exalts you're going to have ZERO FUN doing these act bosses. And that's the problem.


And it's neither about that char or difficulty against act bosses ? Really ?

come on ...




PS : you seriously believe that the patient reaper keystone is about dps ? ....
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 3, 2018, 10:57:13 PM

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