Leveling new characters is unbearable aids - rant
" I will start the same way as you did so : The main problem.. and the rest is.. that [Removed by Support]. If you manage to solve this problem, other ones dissapear for sure. GGG Patch Notes: "Fixed an unwanted interaction where players had fun playing the game" Last edited by Allen_GGG#0000 on Jun 27, 2018, 10:54:36 AM
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regardless of how you play, there are those of who make a lot of alts in a league. Regardless of how good you think you are, it would be nice if there were an unlock once you get your 5th toon into maps that allows you to make level 68, no gear, map enabled toons (or maybe only Kitava mk 2 left)
For those who are elite, this does not impact you at all. For those too weak to get there....you're still too weak to get to 5 toons. For those of us who like to play a lot of builds in a single league (forgive us for enjoying the act of playing the game), this is a huge quality of life improvement. Some builds, like my main, cannot even use their main skill until 68 anyway. So to have to play something like MS and Ancestral Call every time you want to try a new build just to change at 68 is tedious. Around the third toon like this, and I'm usually done for the league, no matter how much leveling gear I have. The early game is simply not enjoyable, not rewarding, and has no bearing on "teaching" how the build should play. A few leagues ago, I did play 3 RF toons to maps before finding one that worked for me, even then it turned out there was a better choice for ascendancy that I didn't realize until level 75. Again, for people who just play Meta, good for you. Changing this will not impact you at all. For those of us who play non-Meta builds or tinker with variations on popular builds, this would be a huge win. |
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" you want to get to 68 earn it every single time.... I dont see any any key!
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I feel like a lot of OP's problems would be mitigated if they chose to start the league with a "starter" build first. Take summoner builds for instance, they cheese act content without even thinking about it, and they can tackle the labyrinth on their own. This has been consistent for a very long time.
If you're running builds that require specific gear before they start to see significant improvement, then you need to start the game with one that doesn't, and use the currency you acquire to fund the build you want. I would love to start leagues with a terminus flicker build, for example, but I know I'm gonna have a real bad time if I didn't first acquire the means to build and level it. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Jun 27, 2018, 3:27:27 PM
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It's odd not to develop a sense of awareness as to what do with bosses, gears and things to look out for (resistance, flasks, quality gems, chaos res etc.) at certain acts in this game for somerhing you have been doing repetitively for years. Leveling problems are noobish.
From my experience, just get started with a familar build that can go up to maps and I am pretty much set to support a new (experimental/risky) toon. Well, the better the league expansion is I do seconds (like incursion) with ease compared to a boring one (bestiary). |
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" Um, buddy? You know you can just stand next to Zana and ignore Shaper's bullet hell phase, right? Right? And Innocence bullet hell ain't really a bullet hell. All you need to know is that you can hide behind these giant statues he sometimes animates. So where is that bullet hell, exactly? In bullet hell games you actually have to navigate through the bullets. There is no other way, that is what these games are about. PoE is not about that. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Last edited by Perq#4049 on Jun 28, 2018, 3:34:17 AM
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The OP has some valid points about boss fights, as POE has changed over the years from an ARPG into an isometric arcade shooter with lots of on-screen visual clutter during busy fights.
Still, it's late game mapping and end game bosses where the one shots and two-shots are more challenging to manage. Going through the leveling process to reach maps and even low-to-mid tier maps is a matter of learning. Full stop. If the OP doesn't see that then that's the first thing that needs to change before the leveling process will go better for the OP. On a related point, the OP can figure out how to not die during the leveling phase boss fights either by watching video clips on youtube that explain mechanics for particular boss fights or through personally experienced trial and error (which also works, although it takes more patience). I have slow and unreliable reflexes, a high misclick rate, and a dodgy internet connection. Nobody would confuse me with a top tier player if they ever saw me play. And yet, I get through to maps when playing SSF in hardcore much more often than not in every league I play. So, it's not only streamers with incredible reflexes who are making it to maps without dying. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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I dont see any any key!
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" You people aren't getting it. First of all, nobody cares how great you or anyone else is or is not at poe. The point is these bosses are unfun garbage that I don't want to do. And from the comments alone I'm not the only one who doesn't want to deal with the act bosses. In maps if you don't want to do a boss you do the map and skip the boss. In the story you can't do that, and the story bosses are worse than any map boss up to like tier 10 maps my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Jun 28, 2018, 1:06:28 PM
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"I'm not great at POE. That's my key point. GGG clearly puts a lot of effort into designing boss fights, but I think many would agree that the results of those efforts are ... uneven. And, if you were saying that a fair percentage of the leveling bosses are annoying, then I'd pretty much agree with you (as just one example, who actually enjoys Yugul?). But, you're saying that you're throwing your character again and again at a fair number of the leveling bosses until they finally fall over. Not only is that inefficient and unnecessary, it's probably a key reason why you so dislike the leveling process. There's a fair number of annoying boss fights, but they get less annoying as the time the boss is alive goes down. At least, that's been my experience. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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