Leveling new characters is unbearable aids - rant

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Fruz wrote:
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Legatus1982 wrote:
[...]

Ranged mobs are more my concern tbh, especially the vaal constructs in some incursions.
This and ... well, spells of course.
"capped spell dodge" ? Oo I mean, 50% when you have a ES .... that's not enough to dodge most spells and allow your ES to recharge often. With high AS and ES on hit though, I guess you should be able to get it to 50% most of the time, as long as you can keep hitting that is.


It's capped with vaal grace, I swapped it for vaal haste because I didn't need vaal grace but that was the original intent.

I was also planning/ toying with the idea of using atziris step but those won't actually cap you out. With atziris step and hyrris ire you are actually capped with flasks up I think, obviously I went with kintsugi since i 6 linked mine

I would definitely NOT RECOMMEND playing vs in an ssf league, its not even viable for regular sc league play in my opinion
my evasion is so high i only insta rip sometimes
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Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jul 10, 2018, 7:37:53 AM
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Legatus1982 wrote:
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Fruz wrote:
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Legatus1982 wrote:
[...]

Ranged mobs are more my concern tbh, especially the vaal constructs in some incursions.
This and ... well, spells of course.
"capped spell dodge" ? Oo I mean, 50% when you have a ES .... that's not enough to dodge most spells and allow your ES to recharge often. With high AS and ES on hit though, I guess you should be able to get it to 50% most of the time, as long as you can keep hitting that is.


It's capped with vaal grace, I swapped it for vaal haste because I didn't need vaal grace but that was the original intent.

I was also planning/ toying with the idea of using atziris step but those won't actually cap you out. With atziris step and hyrris ire you are actually capped with flasks up I think, obviously I went with kintsugi since i 6 linked mine

I would definitely NOT RECOMMEND playing vs in an ssf league, its not even viable for regular sc league play in my opinion


I'm sure it's viable. It just will not get any "opie-op meta" level mentions, but I bet I could play a goddamn Shadow or Duelist relying on VS (probably Assassin and Champion) and clear everything, maybe with even more ease than my current Static/Lightning Strike dual wielding RT Jugg...

You just need to acknowledge that single target namelocking melee will let you play PoE "Hard Mode ON" and simply "enjoy" it.
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Fair enough, I still think that it's something more suited for very mobile, range (at least somewhat ranged) characters, but with all that there is some survivability for sure.

I would not call that "very tanky" though.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Slaanesh69 wrote:

I will agree with OP in that I am not the biggest fan of the 3.0 expansion and, in hindsight, preferred the 3 x 4 Act runs rather than Acts 5-10.


Wait what? The expansion from 3x4 acts to 10 acts is for sure one of the best things that happened to PoE. I hated having to redo the same story 3 times in D3 (heck, I hated D3 completely) and I hated having to progress the same story 3 times in PoE as well. At least now it feels like 1 complete immersive timeline you go through instead of just grinding towards endgame.

Btw OP; if you'd play HC I would understand the rant. But this coming from an SC player? Don't be such a bitch, you can just portal back and try again anyway. Besides, dying to any pre-map boss is about understanding game mechanics. You're probably just overlooking something (e.g. too low resists, incorrect flask mods, etc)
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Tssrct wrote:
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Slaanesh69 wrote:

I will agree with OP in that I am not the biggest fan of the 3.0 expansion and, in hindsight, preferred the 3 x 4 Act runs rather than Acts 5-10.


Wait what? The expansion from 3x4 acts to 10 acts is for sure one of the best things that happened to PoE. I hated having to redo the same story 3 times in D3 (heck, I hated D3 completely) and I hated having to progress the same story 3 times in PoE as well. At least now it feels like 1 complete immersive timeline you go through instead of just grinding towards endgame.

Btw OP; if you'd play HC I would understand the rant. But this coming from an SC player? Don't be such a bitch, you can just portal back and try again anyway. Besides, dying to any pre-map boss is about understanding game mechanics. You're probably just overlooking something (e.g. too low resists, incorrect flask mods, etc)

My guess would be that :
- Some people tend to forget that many of the <a5 areas have been shortened, making them thing of those old acts as "better" as the new one partly for that.
- Some people tend to forget that some bosses <a5 have also been nerfed.
- They don't like going throuhg the new bosses, neither going through Kitava before having access to maps.


But I agree, having 10 acts instead of 5 made the game more enjoyable to me too, it was imho a very good thing.
I still dislike the that some bosses just have too many effects everywhere, making the arena hardly visible enough, and not enough enough space to manoeuver ( Brine King and Kitava a10 mainly ).
Still ... it's more enjoyable and interesting this way (imho).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Tssrct wrote:
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Slaanesh69 wrote:

I will agree with OP in that I am not the biggest fan of the 3.0 expansion and, in hindsight, preferred the 3 x 4 Act runs rather than Acts 5-10.


Wait what? The expansion from 3x4 acts to 10 acts is for sure one of the best things that happened to PoE. I hated having to redo the same story 3 times in D3 (heck, I hated D3 completely) and I hated having to progress the same story 3 times in PoE as well. At least now it feels like 1 complete immersive timeline you go through instead of just grinding towards endgame.

Btw OP; if you'd play HC I would understand the rant. But this coming from an SC player? Don't be such a bitch, you can just portal back and try again anyway. Besides, dying to any pre-map boss is about understanding game mechanics. You're probably just overlooking something (e.g. too low resists, incorrect flask mods, etc)


Actually it's more along the lines of "I used to play hc exclusively, and got tired of being forced into certain builds". As I said I make a melee shadow character every league, only one time did I make it bleed rather poison (that build was amazing, too bad they nerfed it). Those types of builds always die to something. Always

I would go back to hc if I could, I just don't like playing marauder/duelist or spellcasters
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jul 11, 2018, 7:36:13 AM
I find it kind of comical that in the same first page of feedback we have a post about the bosses being too tough and a post with them being too easy https://www.pathofexile.com/forum/view-thread/2183302.

Leveling in this game isn't bad. It is worlds easier than it used to be and outside of the first playthrough in a league is more tedious than difficult. Until you get your gems you are slogging through with a build that is sometimes very different than the one you intend to play end game. That part sucks and I would much rather play with a toned down version of the skills I will be playing than another skill entirely, but not sure how to manage that.

As for the person talking about 2nd character being great to level & 3rd back to boring, I would definitely agree with this. I make 5-8 chars a league and this gets VERY old by the end. I really wish there was an adventure mode that unlocked after the first character completes the campaign each league.

As others have said, it isn't the leveling process that is the pain ... it is that it takes a long time to get through all that campaign again. Feels even worse because you go from a speedy character killing large mob density to a fresh (slow) character killing few. A couple randomly generated maps with decent mob density, magic & rare monsters is ideal at that point as all I care about is getting a feel for the character and how it will perform end game.

Don't even get me started on Uber Izaro. This argument has been beaten to death, but I have characters to this day that are past 90 and do not have their last ascendency points. I have also had tanky characters that have done him as soon as possible.
Have always hated that lab gates progression points as some characters are just not meant for bossing and will never be prepared to do this fight.
Last edited by jddc78#1131 on Jul 11, 2018, 9:34:51 AM
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jddc78 wrote:
I find it kind of comical that in the same first page of feedback we have a post about the bosses being too tough and a post with them being too easy https://www.pathofexile.com/forum/view-thread/2183302.


There's a key difference here: he's arguing that mobs in general are too pushover (which for meta builds, often times they are). I'm not arguing for the general state of mobs in the game, I'm arguing to state of mobs DURING PROGRESSION SPECIFICALLY. We are most probably in total agreement.

If you go back far enough into my post history, you will find several posts about optional bosses that some people thought were total bullshit but were specifically OPTIONAL (ledge/volcano totem unique mobs, the chimera or the trapper unique mobs in the act 3 tower, etc etc). In every single case I have said it is TOTALLY OK for these bosses to be completely bullshit, as long as they aren't one-shotting you so fast you can't even skip them, because you CAN skip them. That's the key difference.

In the case of the act bosses or arguably Izaro, you CANNOT skip this content because you are forced to complete it in order to progress. There's nothing optional about them.

The thing about non-optional bosses in poe especially, is that this game is really unbalanced and certain bosses really shit on certain builds. Daresso against evasion characters for example, or labs/izaro against any build that isn't designed tanky, fast, or designed with high sustain.

You might then argue "so make a build with more sustain" and that's the problem... some of us want to do certain builds (like glacial hammer or VS), and ESPECIALLY BECAUSE YOU ARE STILL LEVELING you do not have access to that sustain at the point in your character's development where you encounter this content. I'm not saying "hey, you must nerf map kitava", because that is OPTIONAL CONTENT. The act bosses are NOT OPTIONAL. That is the key.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Jul 11, 2018, 4:49:18 PM
During leveling, sustain comes from potions and that is enough to go through the bosses .... unless your dsp is too low.
But it's not a sustain problem there oimo,you just lack dps.

Some skills have it of course much easier than others, but evenon weapons based builds are pretty much fine atm imho.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
During leveling, sustain comes from potions and that is enough to go through the bosses .... unless your dsp is too low.
But it's not a sustain problem there oimo,you just lack dps.

Some skills have it of course much easier than others, but evenon weapons based builds are pretty much fine atm imho.


Well ggg is largely the controller of dps so
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.

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