Changes to Ignite in 3.3.0

We would like to update the way that Elemental Equilibrium works in the future. At the moment it provides a significant bonus that goes against its intended use. Most notably, it currently has a non-penalised 50% reduction of resistances on enemies. A single keystone on the passive tree shouldn't be providing such a significant damage boost unless there's a significant investment required first.

Is still the same since these passive is released. Instead of delvelping the passives it is only step from the left to the right and back. I read about the reputation from POE and I really expected more.
Ailment damage still suck
Last edited by cuocdoitan#5719 on Apr 27, 2018, 10:06:19 AM
DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE !

it will kill many builds, and thys keystone is realy funny and helpfull, its unique

DONT CHANGE IT
if he will be that good evry build will use him not like 10%
DONT KILL IT

stop making thys game another d3 - stop!
GGG STOPPPPPPPPPPPPPPPPPPPPPPPP
my builds:
https://www.pathofexile.com/forum/view-thread/2113935
https://www.pathofexile.com/forum/view-thread/2113984/page/1#p15407041
looks fine. Would love to try some burning arrow build if you do a decent job with the reworks.

btw: EE dont need to be reworked by the simple fact that this works only with few specific builds.
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
You always shock/chill, if you deal the correct elemental damage (naturally depend on chances), with a minimum of 1% effectivness. The effectivness increase is based on the damage dealt/enemy max health like before but would be always minimum 1% with at least 1 damage. This way maybe all elemental ailments would become better + if the game would have 0 monster immune/avoid them, except map mods with a maximum of 50% chance to avoid would made those maps harder to E ailemt builds and maybe would be reasonable to reroll them. Or something similar.

The increase to "chance to ignite/chill/shock/freeze" nodes would be a good change anyway it would be better to get before.
Im not 100% sure about nodes damage increase would good/must have but overall we will see later.

EE nerf/change would be a problem. I dont use it too often (maybe with 1 of 10 builds...), but in certain builds it is problem. For example trigger builds... And what about wildtrike?!
IMO EE is good like it is now. If you wanna nerf it then instead of change the mechanic add some plus nodes to it to make characters invest more passive to reach it, but currently i would change nothing on EE... It isnt mandatory for the most builds and i dont see too much build what would use it and none of them looks broken, but for those builds where its a must have option would be unfair to nerf.
Nice, i love pizza
Please make sure to buff the Ignite Prolif Radius from the Xoph's Nurture too!
"
Griever305 wrote:
This is just my personal opinion, but i thought i'd throw it out there anyhow.
Maybe someone will see it and be like: ...huh.
I've been playing this game since beta. Thats a lot of deaths accumulated over time.
I enjoyed learning from my mistakes and getting further into the game with each new character.
However i feel as of late the only thing killing me in maps are spikes, and mostly elemental damage.
In reaction to this, i thought id spend this league as a champion support, focusing completly on staying alive via health, regen and resistances and tanking for my friends.

Perma fortify, 80%+ res, 700 hpreg and 6.5k life and a couple more endurance charges than usual. Not a single offensive node was taken. And i cant charge through a pack of elemental enemies and utilize the taunt mechanic to keep my friends alive, i'll just die to elemental spikes. Suffice to say, considering i can tank ANY physical hit without a problem, it felt quite sad.

The only way to "tank" in this current meta, is to not take ANY damage. Through evasion, dodge or block.
Which to me feels completly brainless.

Also, the powercreep over the years has led to the brainless clearspeed meta we find ourself in today.
Enemies die instantly or instantly spike you as a dps character through cummulative mods, and those encounters usually gives close to 0 chance to react to the situation. There is no in between. Players constantly balance their character around recovering close to full hp after one hit or spam instant potions and killing mobs in one go, which renders the enemy completly redundant. The only thing players usually keep in mind these days are mob post death mechanics.

The game needs to slow down. Give players reaction time, reward players for their actions. Penalize players for only stacking offense, instead of letting them clear maps mindlessly. Nerf enemy elemental damage. Make resistances actually count for something, as it is now, capped resistances are a must, as you've balanced elemental damage around having 75%. this NEEDS to change.

I've been supporting with this game for so long, its been a place for me and my friends to gather, and we could spend hours just theorycrafting and talking about interesting mechanics. However, none of that is necessary in the current meta, we all know what works. And what works isnt fun anymore, its just mindless. I remember a conversation i had with ProjectPT way back, and we discussed powercreep and the direction the game was heading in. We actually called the current state of the game, even though i want to remain hopeful, i see why he left.

TLDR; Unless the game returns to its roots, kills this mindless clearspeed meta, slows down and rewards theorycrafting and actually investing into the mechanics the game supposedly offers i cant see myself playing this for much longer.

Feedback on this post would be greatly appreciated.


I guess we play with different game...

https://www.pathofexile.com/forum/view-thread/2015477/page/1

ps.: I guess nobody wanna fight an endless fight with a white pack of mobs in an ARPG game. If you wanna then instead go play with Dark souls or what...
when they will finally fire that bunch of incompetents, so called 'balance team'?
I'm watching how they ruin the game for at least 3 years already.
I stopped playing PoE because they wanna be a Blizz, hey if you dont know you will never be even close to them. The game is SINGLE player arpg, its not multiplayer game, so you dont need to make everything equal. But you do exactly this and even worse, making so so many builds not even possible to play.
I loved playing good old ES leech builds, yes it was op and just needed a little nerf but what did you do? You just destroy it.
I loved playing BV, but you destroy it.
I loved playing CoC Vagan's Discharge... not exist anymore.
I loved playing Voltaxic Rift, Reach of the Council, Doomfletch's Prism but what did you do? You know what you did.

Blame me for loving playing OP builds if you want, dont fuckin care. ill not play anymore this shiet because there is no diversity. The good old beaty of PoE is GONE.
I still dont understand why you need to destroy something and call it 'balance'. Why not givin new good alternatives and keep the old one as it is.

Now this game is called Path of MTXs. Everything else is on second.
"
Varilecki wrote:
DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE !

it will kill many builds, and thys keystone is realy funny and helpfull, its unique

DONT CHANGE IT
if he will be that good evry build will use him not like 10%
DONT KILL IT

stop making thys game another d3 - stop!
GGG STOPPPPPPPPPPPPPPPPPPPPPPPP

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