Changes to Ignite in 3.3.0
Ailment damage still suck
Last edited by cuocdoitan#5719 on Apr 27, 2018, 10:06:19 AM
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DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE ! DONT CHANGE EE !
it will kill many builds, and thys keystone is realy funny and helpfull, its unique DONT CHANGE IT if he will be that good evry build will use him not like 10% DONT KILL IT stop making thys game another d3 - stop! GGG STOPPPPPPPPPPPPPPPPPPPPPPPP my builds:
https://www.pathofexile.com/forum/view-thread/2113935 https://www.pathofexile.com/forum/view-thread/2113984/page/1#p15407041 |
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looks fine. Would love to try some burning arrow build if you do a decent job with the reworks.
btw: EE dont need to be reworked by the simple fact that this works only with few specific builds. My end, it justifies my means,
All I ever do is delay, My every attempt to evade, The end of the road And my end.... |
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You always shock/chill, if you deal the correct elemental damage (naturally depend on chances), with a minimum of 1% effectivness. The effectivness increase is based on the damage dealt/enemy max health like before but would be always minimum 1% with at least 1 damage. This way maybe all elemental ailments would become better + if the game would have 0 monster immune/avoid them, except map mods with a maximum of 50% chance to avoid would made those maps harder to E ailemt builds and maybe would be reasonable to reroll them. Or something similar.
The increase to "chance to ignite/chill/shock/freeze" nodes would be a good change anyway it would be better to get before. Im not 100% sure about nodes damage increase would good/must have but overall we will see later. EE nerf/change would be a problem. I dont use it too often (maybe with 1 of 10 builds...), but in certain builds it is problem. For example trigger builds... And what about wildtrike?! IMO EE is good like it is now. If you wanna nerf it then instead of change the mechanic add some plus nodes to it to make characters invest more passive to reach it, but currently i would change nothing on EE... It isnt mandatory for the most builds and i dont see too much build what would use it and none of them looks broken, but for those builds where its a must have option would be unfair to nerf. |
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Nice, i love pizza
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Please make sure to buff the Ignite Prolif Radius from the Xoph's Nurture too!
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" I guess we play with different game... https://www.pathofexile.com/forum/view-thread/2015477/page/1 ps.: I guess nobody wanna fight an endless fight with a white pack of mobs in an ARPG game. If you wanna then instead go play with Dark souls or what... |
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when they will finally fire that bunch of incompetents, so called 'balance team'?
I'm watching how they ruin the game for at least 3 years already. I stopped playing PoE because they wanna be a Blizz, hey if you dont know you will never be even close to them. The game is SINGLE player arpg, its not multiplayer game, so you dont need to make everything equal. But you do exactly this and even worse, making so so many builds not even possible to play. I loved playing good old ES leech builds, yes it was op and just needed a little nerf but what did you do? You just destroy it. I loved playing BV, but you destroy it. I loved playing CoC Vagan's Discharge... not exist anymore. I loved playing Voltaxic Rift, Reach of the Council, Doomfletch's Prism but what did you do? You know what you did. Blame me for loving playing OP builds if you want, dont fuckin care. ill not play anymore this shiet because there is no diversity. The good old beaty of PoE is GONE. I still dont understand why you need to destroy something and call it 'balance'. Why not givin new good alternatives and keep the old one as it is. Now this game is called Path of MTXs. Everything else is on second. |
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Make the old flameblast eleprolif great again!
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