Changes to Ignite in 3.3.0
Please Not Nerf for Elemental Equilibrium.
Not Nerf for Curse. Go Buff more damage ignite for Explosive Arrow. Thx GGG! |
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I hope the long-term rework includes things like penetration also applying to damage over time cuz you know, logic and consistency.
Last edited by dyneol#3245 on Apr 27, 2018, 8:28:07 AM
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How about some lightning/shock? Arc could really use some attention...
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Great changes! Keep up the good work.
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Please remove Bameth's curse inmunity, when you focus on curses as occultist and you face Bameth, you just die because the curses are your weapon and your deffense, i mean one thing its to know when you need to reroll a map mod such 60% less effectiveness of curses on monsters, but it's different beging vulnerable against that beyond boss even taking all the precautions posible.
Last edited by MaferPoe#4986 on Apr 27, 2018, 8:51:08 AM
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Can I control-click into and out of guild stash tabs yet?
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
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Sweet, back to baking up some delicious pizza!
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Gene Quagmire/Kwagmyr - Parts Unknown |
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and they still dont know what they do.
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How can u be so ignorant after 5+ years of shit balancing?
Wasting (VERY LIMITED) resources u have on something that is doomed at start. Unbeliveable. https://www.youtube.com/watch?v=4r7wHMg5Yjg
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We would like to update the way that Elemental Equilibrium works in the future. At the moment it provides a significant bonus that goes against its intended use. Most notably, it currently has a non-penalised 50% reduction of resistances on enemies. A single keystone on the passive tree shouldn't be providing such a significant damage boost unless there's a significant investment required first.
Is still the same since these passive is released. Instead of delvelping the passives it is only step from the left to the right and back. I read about the reputation from POE and I really expected more. |
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