Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
As animal lover, I say GGG should have some educational responsibility beside pure entertainment. I would love to see if GGG add some Chris Wilson animal, I will roll laughing when I will see him shakes in his own net and then fight him in the Blood Altar to make some nice bow from his bones.
"
gunnzi wrote:

I can't live with actually seeing the rare mobs, throwing a net and having my totem killing it before the net can reach the mob.

ye, that hurts. But i have to race my spectres, either they charge their lazor or i throw the net before it.
No rest for the wicked
I voted Yes, more rare.
And I would like to elaborate.

First of all I solemnly agree with the fact that captures should not become the same experience as collecting all the other dropped loot.

However:
I think this game should be about choices, no one should dictate how you play.
And not being able to correct mistakes however is not fun, only punishing.
(Remember you can even correct your whole skill tree and ascendancies if you pay enough currency) So I am not opposed to a steep cost to correct the mistake you made by killing that one beast you really needed.

The poll result matches my preference best, what however would fit even better in my humble opinion is the option to resurrect the beast you accidental slaughtered (for a cost), and then try again using normal capture mechanics.
This will ensure that beasts are not top be collected as loot, but also is no definite punishment for making a mistake, you have the freedom to try again for a price.
No. So long as they work from 100% of the mobs life, I don't care.
Just so long as the system isn't crapping on anyone, it's fine.
Slayer is the one that got the most shafted.

I still think tiers have to go. They're awkward and un-necessary.
Please don't spoil the game.
“Appear weak when you are strong, and strong when you are weak.”
― Sun Tzu, The Art of War
hey totemist here
I do not want to vote, changes should not be performed this way, this is populism at it's finest
This may affect only small ammount of players and not gain as many adherents as You expect to be to justify changes
For me as totem user recent league mechanics is retarded
I can not catch yelow beasts beause I can not perform net casting before I kill them
Red beasts are too unpredictable in most cases, too rare to learn how to catch them with regard to their particular affix mechanics
No no no, You got to be kidding me
I play but with no heart, half-heartedly, skipping league mechanics
I can not believe my eyes, all beta testers should be fired or put in deepest pits with snakes, if You have one in NZ
"Je sens que je suis libre,
mais je sais que je ne le suis pas”
―Emil Mihai Cioran
Thanks a lot for this poll !!!
This is a very appreciable decision.

Sadly it seems very close (global yes and global no). I hope it will not contribute to a depopulation of the league.

Anyway for me it is a no,but gg ggg for this!!
Disclaimer: Causual player here

I would like nets to act as a commitment for hunt - you throw a net on monster, monster enrages and you have to "knock out" it (kill, but ends with capturing, not corpse). So the longer you wait with net throwing, the less you have to fight enraged beast (which should be significantly stronger).
"
Bhaykar wrote:
NO.

Using 3 totems I have been failing with capturing rare beasts to start with, but not because it was impossible, it just took a few attempts and some experimenting, just like with any new mechanic introduced in game.
Perhaps instead of wasting time complaining that something is broken people should spend some time learning and putting some work into mastering it. Timing and understanding how you deal damage is the key here, don't we all love this game because it challenges us all the time?

Dear devs, we love your sadistic ways that make you and POE different. So far we have been learning how to deal with whatever murderous things you throw at us and we keep coming back for more because you challenge us and we accept each challenge with enthusiasm and a healthy dose of caution. (Dominus was giving me nightmares when you first brought him in...)

I am absolutely sure that the majority of your player base is happy to learn and take a good old-school beating because we WANT to be challenged and not spoon-fed which is so often the case now.

We chose to support you because the content you are introducing invites us to THINK FOR OURSELVES.

Please do not lose the faith in your bunch of exiles, keep coming up with new ways of killing us and making us learn. If the majority is happy with how the mechanics work then they obviously work. They just require some sort of brain activity and not mindless buttons mashing. Not everyone wants to just faceroll and get lootz. We want to work for rewards.

Thank you for another challenging league, we humbly accept our fails and just get better at understanding what get us murdered this time.

Keep your games special.


this
i think if implemented the nets should be rare and only drop in end game, having multiple types of nets and multiple teirs while leveling will be too much.

Report Forum Post

Report Account:

Report Type

Additional Info