Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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" Yeah, good point in making it fair. I thought about logging into my mule account to vote, but that is not fair. Also, since All Gems are available form Lilly Roth now I don't need a mule account in the first place. Remember when that was a legit tactic to get your damn gems? so glad all characters can buy them now. |
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Come on GGG you know better than this.. I don't really want to repeat my self but holy damn. I don't know who thought of capturing dead beasts but that really takes the fun away from this league. This is so upsetting.
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" I use 5 totems and i can't stop dps in seconds. Totems just kill target and failed any capture. Some build like cast on stun or cast on death even can't have chance to throw net in mob, just because this build works only in passive mode. If you choose NO, you say: I have good build, if you not play like me - you noob, dismiss pls. |
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" Ugh, yeah, I'm surprised by this voting result so far. It's way more 50/50 than the posts in the proposal announcement would suggest. Actually, maybe that's a legit project: go thru that forum thread and tally each account's position, then see if that lines up with the poll results in any kind of predictive way. It's not the same sampling, but it would be strange to see the verbal complaints at 13% but the votes at 50% you know? With the 3 second window, you can net a beast and then kill it anyhow... you almost HAVE to be a bot to miss that. Or at least a player who doesn't care enough to practice the skill of the timing. |
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I play a totem character, capturing right now is is a massive pita. Having nets that can capture dead beast would improve my game a lot.
IRC is just multiplayer notepad.
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In the firsts acts it was a lot of easier to throw nets. At maps it is almost impossible to see where this monster even is. I play with multistrike, and I think the net has a global cooldown connectet to skills or something. It is hard to throw it fast enough. And you have to attack fast, or you just die from the incoming damage.
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No.
The 3 sec cap is perfect and need some rate to fail the whole capture to be not so casual like. |
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Legendaries don't need to change, they are perfect as they are.
Normal rare mobs need to change somehow but I'm not sure how to change it without implementing the whole capture dead stuff. The normal rare mobs have far too low hp and I often end up oneshotting it even before seeing it. The animation for the Nets is far too slow. I think if you made the Nets be 100% instant it would be fine for high damage shatter builds, I can accept oneshotting some mobs on the edge of my screen. I can't live with actually seeing the rare mobs, throwing a net and having my totem killing it before the net can reach the mob. Bumping rare mob hp is gonna cause too much of an outrage but that would also be a solution. |
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Yes more common.
I have more than 1 challange completed and I'm playing in maps. I have 5 totems and a pseudo 6L. 1 single totem is enough a lot of times to kill rare mobs marked or not before I can even mouse over it let alone launch the trap. I have a crit build, makes my damage very bursty and inconsistent in dps over short time intervals. Sometimes stuff dies 1 hit sometimes it takes 4 hits. I also can't control which monsters my totems target. Sometimes they spend several seconds damaging just the random adds red beasts spawn ignoring the boss and wasting the trap and then they all decide to burst it down in half a second. While I'm sure the game will be perfectly fine for most of the playerbase without dead traps(tanky juggernauts 25% of a poll as first characters who can pick their targets) it will most definitely suck for people who play bursty long range characters, high crit multiplier, totems, summoners maybe even uncontrollable dots. So yes more common. | |
I voted for yes, however remove them after league ends if beastiary find it's way to core game.
I do agree with people saying "no" because this is meaningful choice - you play fast and kill all monsters or slower but capture more of them. But we are not talking about core game but whole league. Punishing people for dealing "too much" damage suck. I kill 90% of rare and yellow skull monsters before i even notice them and im not even close reaching my dmg. cap (and im not talking about mirror gear, my current items are bad but still i kill mobs too fast). That's why i would like to see "dead monster capturing" during league. Beastiary feels like standard now with exception of findind buffed monsters (red skull) from time to time. |
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