Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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Yes but more rare.
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If 'no' wins, then u HAVE to add some other QoL for capturing, esp. for summoners. Currently, it just feels bad esp. if ur srs because they move offscreen and kill stuff before u get there. In this way, only mobs with high hp can ever be captured.
Why didnt u make it so in the first place, that when the beast reaches capturable hp (10% or whatever) they get stunned or something when u can try to capture it. This isnt a turn based game like pokemon, it is rather the very opposite of it - a fast paced arpg where all but a few monsters die instantly from the massive dmg players have these days. I'm not a fan of the idea of being able to capture dead beasts, but the current mechanics would discourage players from playing certain types of builds. This league just feels bad GGG, why did you make mechanics that would make half of the playerbase feel left out? Bad move |
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This is literally the only piece of content in the entire game that DOESN'T get massively better the faster your build clears maps and offscreens enemies. For the love of God, no. Maybe there SHOULD be something you miss out of by wiping three screens in half a second.
I level slow, but full disclosure: this will affect my build once its running full tilt at endgame. I still think it's more than fair for those kinds of builds to suffer low efficiency for this content. I WOULD like to see instant nets with an AoE for the rarest beast, though. Getting stunned out of the net or trying to target one out of 60 mobs is not fun at any speed. Last edited by C0Y0T3_SLY#2226 on Mar 4, 2018, 10:20:45 PM
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Yes please its soo annoying some monsters die with the explosions of the pack via blood or inpulsa explosions and there is no way to capture it with some builds.
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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It isn't this clear cut. Your poll and the split it shows proves you are going about this the wrong way. If you had just fixed the whole idiotic net problem we wouldn't have to even consider catching dead beasts. But no, you wanted your 10 tiers of nets that have a chance to fail and have a projectile travel time, which still heals mobs when thrown too soon. All wrong. To quote AVGN, "What were they THINKING?!"
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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I like it as is. If you can slaughter the enemy super fast you can toss a net and obliterate them in time and you'll still get it. If not, then you can whittle away the health without fearing the need to toss a net right away and tag it when it's health is low.
Gets a bit harder with multiplayer, needing to tag and overkill in relative sync but not a huge issue. Something that could be done in that respect, which I don't think it is, is to pile on timers. That is, if there is a 2-3 second delay as is, having a teammate throw their net would add a couple more seconds. Could be some limiting additions, especially on very special creatures for recipes. But having them not even needing to be alive seems like teetering on failure of the league as a whole. Why even have nets then at all? Just kill them. But then it is like every other thing. Don't think there is an option, but having the ability to 'tag' recipes would be nice, to show the enemies you are needing on the minimap even if they aren't the special ones that already pop up. Anyhow having fun so far! It's easy to dismiss and say ignore 90% of it and just play regularly for currency, but some of us are having fun playing with it! |
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Looking at the results so far this is going to be weird:
5450 50.24% 2575 23.73% 2824 26.03% There is a 50:50 chance that 75% of people won't get their way here, the other option is 50% won't get their way. So best case scenario half the people playing are going to be pissed. Kind of trapped yourself making this poll I think Bex. |
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Honestly, if Dead Beast isn't implemented in the game in some way, I'll be done playing and moving onto something else until next League. I'm not wasting my time on that, currently I'm just trade flipping until I get more information.
I Agree with the idea that when a a rare mob Yellow/Orange or Red hit 10% life, they get stun/immune from damage so capture can be done easier. You love your immunity phases GGG, might as well put another one in. |
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normal yellow beasts die with one shot... how can i capture them?
if "no" wins then plz give yellow beasts more life Last edited by obojetnecotujest#6248 on Mar 4, 2018, 10:23:46 PM
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I agree this should be !!! You guys should know that summoners are really hard to capture the pokemon since stupid shit srs/spectres running around and killing everything without brain -_-
Last edited by tab1ta2020#2233 on Mar 4, 2018, 10:24:16 PM
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