Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
Playing as a summoner this definitely seems to be needed or capturing needs to be an AOE cast, it's hard as it is to even find where the monsters are in the mess of all the summons yet alone to even get a cast of a net off before it dies.
Just make the mechanics similar to WOW. Mob has to be at low life to throw the net and each net increases the chance of trapping by 33%. SO on third net you will trap the beat 100% of the time. Please remove that stupid heal when the net fails. Just make it so that you cant throw netsif the target hasn't reached low life at least once.

No dead caps plz.
IGN - Endoplasm
I found out today by chance you can net the beast and then attack it while it's netted; doing so and killing the beast grants the capture. Maybe its just me but I feel that others don't know that its an easier way to make a capture, so I'm throwing it out there. Cuts down on the accidental kills.

This doesn't address the amount of skill it takes to click a single target out of a hoard, but in the meantime its something that I've found to help quite a bit with making the capture.

Also if you miss an boss type monster conveniently near the end of the map, go into the next area and then hold control while going back into the previous area to spawn a new instance and you can have another shot at catching the beast you desire so badly ;)
I just realized.

Isn't capturing dead beast called essence league?
"
SunL4D2 wrote:
Make these nets a bit more rare.

Bending under a little bit of people (even though there was a lot more people who hated currenct implementation of beast capture) who want to forcibly impose their playstyle they see fit for everyone else. Literally nothing would changed if you just implemented them already - people who want to only capture beasts alive could continue doing so, nothing would stop them. I was thinking better of you Chris and of Community.

If for some reason minority who want to forcibly impose the only playstyle they see fit on everyone (no extra option to capture dead beasts), instead of just letting people play as they like and capturing mechanic still gonna be so frustrating (cooldown, namelock, tanky adds, etc. etc.), this might be first League I might actually quit. I lot of people feel the same.


I see by your time you put into the game this league you have not given it a fair shack so before you say so many mighty ideas or saying your leaving try to slow down and see what GGG has given you it's a chance at TARGETED uniques so you farm like for div cards now you get poke man......

<(^.^)2
"
malcom1985 wrote:
I'm glad this is up for a vote. If you change it so that you can capture dead mobs.. the entire point of this league is completely wasted. Might as well run another 3 month Legacy league instead. Never be afraid to step outside the box of traditional ARPGs. The game is still all about the loot, but new mechanics, new ways of playing.. that's what makes PoE the best ARPG out there by far and helps the game continue to feel fresh.

Great job on the league, I'm enjoying it!


Well said! I like how creative and willing to take risks GGG is. This Beastiary League has a very original concept and I find it very fun as is.
Where's the "Yes, but don't add more nets" option? I don't want more nets, I want less nets. Just make them all able to capture dead mobs if you do any thing at all.

The last thing I'd ever desire in this game is more stuff that has to take up my limited inventory.
Where's the "Yes, but don't add more nets" option? I don't want more nets, I want less nets. Just make them all able to capture dead mobs if you do any thing at all.

The last thing I'd ever desire in this game is more stuff that has to take up my limited inventory.
I'm a big fan of an earlier proposed option for a rare beast (yellows or reds) to be "stunned" upon reaching 1 hp drop their loot (the same as when captured) and stay in that state for 5-10 seconds allowing time for a higher damage build to opt to throw a net.

I do agree that the dead net just feels like an extra step in normal play and isn't very interactive, well on the other side when this mechanic flips to the core game I wouldn't be very happy carting around 2-3 tiers of nets and trying to work around this mechanic with builds that are poor at it forever.
Vote "Yes, but more rare" PLEASE GUYS! Let it cost a lot, 10c, does not matter, just have one-two of this net to grab ultra rare mob if he die in lags or something.
⚔️ https://steamcommunity.com/id/yalme/

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