Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
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MutantMark wrote:
I just saw this vote now after all weekend.... should have left the vote up for a week...

I vote NO. Its fine how it is at the moment...

Its the speed racers who are to lazy to collect as they are going along that want nets on dead stuff.

There is a bit a challenge to net things while fighting. Why is everything put on silver platter?


Right? I thought this game was abotu making tough choices. Every advantage has a balanced disadvantage.

When one item or mechanic gets too one-sidedly positive, it gets nerfed. Kaoms and Shav's got nerfed right away. Vaal pact has been under nerf review for years. ES meta has fallen to Health. MoM has been buffed and nerfed and buffed again...

I was chatting with a new player who was saying every guide he was trying all recommended belly of the Beast. And I'm like, well, it's like the one chest piece that benefits practically every build and it has no strong disadvantages compared to what you get...

The inflation of this kind of shit is so silly. I can see why something like Death's Door or Atziri's Acuity are rewarding: they're not easy to acquire. I never understood why something like Shavronne's Wrappings has to be so damn rare. Other than Solaris lorica, it is the only item that enables Low Life builds. Considering the other Low-Life stats on so much other gear, the whole Low-Life thing seems kind of a silly choice for all but the most min-max and wealthy ambitious players.

Similarly, I understand why as a League, Beastcrafting and Beast capture should ideally be accessible to all players... but this is also why this death-net thing is so ridiculous. Summoner builds are too complicated for most new players. They require a lot of balance and gearing and knowledge of the game. I think the issue isn't this league, but in the perpetuating of the speed/racing competitiveness as the only way to play.

I have still not unlocked most of the recipes, but it seems to me that if we knew in advance how powerful or exclusive some recipes would be, there may be some incentive to choosing a slower, but more focused Beast Crafting build. If the stuff you could craft with Beasts were comparable to the Speed RNG of Red Maps, then both methods of playstyle could exist as equally valid choices. So like, if we knew the RESULT of all recipes, but needed to discover their ingredients, I think that might encourage both new and experienced players to try to engage the league on the terms of its new mechanics rather than try to strong-arm the league to adapt to the speed meta.
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DamageIncorporated wrote:
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NKoder wrote:


- Every game in this genre is -not- the same.
- 3x slower does not equate to 3x less loot.


Yes it is, and yes it is. Clear slower = less loot acquired in a period of time. I feel like I'm explaining common sense.
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NKoder wrote:

This is why people make different builds. Ever heard of a lab runner, a boss killer? What's wrong with making a build that has more control over their damage output?



So...play a slow mapper for mapping. That's ...the opposite of a good way to play.


Again, you're just proving the point of the other arguments... you recognize that the game RNG is heavily one-sided in terms of the most objectively efficient way to play: kill a lot, and do it fast.

What we in the "No" camp have been arguing is that it would be a positive addition to the game to introduce an alternative way to play. Yeah, the efficiency of Speed + IIQ + IIR = more and better loot might always be default, but if alternative playstyles could craft some awesome ass beastcrafted shit, then they can be rewarded with some top tier gear and access to special gear mechanics playing the game a different way. And the two types of playstyles can TRADE with one another, further increasing diversity in the playerbase and the game economy.

Offering a different way to play is not the same as taking away the dominant way to play. I feel like so many of these arguments on this topic mirror the arguments for social justice. I forget who said it first, but "when you're accustomed to privilege, equality can feel like oppression."
I hope the dead beast will have lower level. That will be something called "balance". XD
Anyway, a live one is "usually" more valuable in real life.
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cipher_nemo wrote:
Quit whining, please, the poll is over and the "no" camp lost. Move on. :-)


Quit being a sore winner. The fact that opinion was so closely divided demonstrates that players care and believe this issue to be important. It's not just about who wins and who loses this vote -- it speaks more profoundly to the way players [i.e. consumers] -- expect a well-balanced game to be built.

I feel kind of torn... I like that GGG seriously considers the voices of we the players. I also recognize they need our financial support to keep the game running for us, so it is in their best interest to keep the majority happy.

I am disappointed, though, that in this league, they seem to have worked so hard at building it, but ultimately lack a strong viewpoint about how they want both existing and new players to approach the new content. It looks wishywashy and people-pleasing and money-grabby to me. They're letting us "whine" about the game instead of designing and implementing something they believe will be a positive addition.

So, yeah, dead-capture nets are being added. But i think this has opened another conversation about the dominant meta in the game and if that is intentional, or just the nature of the beast. I've been a big supporter of GGG and this game because i liked how they stuck to their Mission to make an AARPG about making tough choices. As it happens, though, this game seems to be increasingly more about making the "right" choices instead, which is disappointing.
I missed the vote to but mine is for the fourth (unavailable) option:

4. Don't allow capturing dead beasts but rethink the mechanic a bit to compensate all builds and still fit the leagues purpose.

Some options are:

1. Instead of a net to capture dead beasts, an item to revive dead beasts. This means players who were going too fast will still need to slow down and participate in the mechanic instead of getting a free "currency". Even totems / summons can do that (summon less totems or minions when reviving). Make this item common and not rare.

2. When non netted beasts get to 0 HP, they don't die. They enrage and heal to full and get more Max life. This means if someone is clearing too fast they will get easier and easier chances to capture it, but at the cost of much more time spent.

3. Instead of netting before they die and trying to get them sub 5% in 3 seconds, just make the beast more visible and once they hit 0% all other beasts get knocked away and it is stunned for 2 seconds. If you net in that timeframe, you capture it. This means the league is less about damage control and more about paying attention and not just blasting through everything, but I think this works as an option too.

Pandering to those who just want to do max clear speed and not pay attention is against what this league is about. Ignoring some builds is against what this game is about. Better options should be looked at.
Darn, missed this poll completely (too busy playing instead of reading...). I have to admit that capturing live critters is very difficult for my build (AoE Summoner). Also: being new to the game doesn't help so much either. Right now (for me), they either die too fast or are way tougher than same-level story bosses and require kill focus to survive (red-con).

Edit: I read Powersthatbe's post after I posted this: I love his point 3 suggestion. With fast-moving red-cons, I find it hard to even find it in the middle of all the mess, let alone click on it at the appropriate time to try and net it. His suggestion #3 fixes a LOT of that
Last edited by Threndor#0996 on Mar 5, 2018, 9:41:18 PM
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DanteUnbound wrote:
Not that it matters anymore since they'll be adding those nets in anyway...people who voted no, yaw do realize that anyone going minion, totem, dot or cull builds have an extremely hard time not killing the beast. I read one guy's post "No, because it doesn't effect my build". Those who've voted no you can still capture it when it's alive, it will effect you in NO way if they make you able to catch them if they die. It just makes high dps/totem/minion/dot/cull builds be able to actually participate with the same ease as ALL OTHER BUILDS. Also if yaw didn't notice Einhar Frey KILLS the beast and turns it into blood essence when you capture it anyway, so who care's if it's alive or dead since it's going to be killed anyway.



Throw net+ nuke mob as normal= caught

How difficult is that? It's easier to do with high DPS. It shouldn't be that hard for the multitude of popular high DPS builds to have a far higher damage output for the level of whatever zone they are in. With the clear speed meta that should be a given.

Step 1: find the mob you want
Step 2: throw net
Step 3: clear speed meta as normal


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Vekta408 wrote:
"
DanteUnbound wrote:
Not that it matters anymore since they'll be adding those nets in anyway...people who voted no, yaw do realize that anyone going minion, totem, dot or cull builds have an extremely hard time not killing the beast. I read one guy's post "No, because it doesn't effect my build". Those who've voted no you can still capture it when it's alive, it will effect you in NO way if they make you able to catch them if they die. It just makes high dps/totem/minion/dot/cull builds be able to actually participate with the same ease as ALL OTHER BUILDS. Also if yaw didn't notice Einhar Frey KILLS the beast and turns it into blood essence when you capture it anyway, so who care's if it's alive or dead since it's going to be killed anyway.



Throw net+ nuke mob as normal= caught

How difficult is that? It's easier to do with high DPS. It shouldn't be that hard for the multitude of popular high DPS builds to have a far higher damage output for the level of whatever zone they are in. With the clear speed meta that should be a given.

Step 1: find the mob you want
Step 2: throw net
Step 3: clear speed meta as normal




Right? I think the summoners though are arguing that they off-screen shit, or that the net throwing range is shorter than it is possible to target a beast before their minions do.

I actually think a compromise with the nets is to make them like the strongboxes: maybe ALL of them can revive dead monsters... Enraged. So your option is try to get it once, alive, or kill it and then revive it to capture it.
YES

Failing to catch someone because the mechanic is wonky does not feel good at all.
While I can greatly appreciate that GGG is doing it's best to have a middle ground option, it is very sad to see that certain people are being catered to just because they want to speed run and nothing more. I realize that minion and totem builds have a hard time sometimes with a mechanic that involves not killing, but you don't see them nerfing certain Vorici quests just for those builds. That is the case in point, beyond that fact that the majority of the votes went for NO while the rest were split on how to proceed. Learn to play for the mechanic, not just to be the first to clear the game in under an hour. Learn to enjoy the content instead of trying to push everyone else into your system of one-upping and then complaining the fastest clearing build kills things too fast. You built it to kill fast, so make another one to play the mechanic or stop whining and let the rest of us actually enjoy the game instead of ruining it.

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