Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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Well, in the thread it may be all said but let's see a couple of thoughts... . . . .
About the poll itself: Starting with a quote from this very thread because it points to the only one mistake: "Don't mold the game to the communities liking. New experiences force players to do new things, which is what makes a game last for years to come." Design and leadership does not belong to the crowds. Especially not in a way of the +50% voting in 24 hours without any real discussion before. Looking at the masses of posts of hasty and hating and emotional decisions based on a frustrated experience and "my current build".... ignoring many others. Well, we are not the ones to make such decisions. The sum of narrow perspective based opinions will not be the one wise one! And no offense guys (fellow Exiles) we simply cannot have the big picture and only a couple of days of experience with the mechanics. GGG I love that you are listening... but you do know what you are doing. Listening to the community and giving the decision to the angry mod (we are) are entirely different. Do not waver and back off when you just came up with something new and potentially great design just because ppl are complaining instead of welcoming the challenge! It is not by accident that those thousands of ppl are playing the game and not designing it! No offense to all of us fellow Exiles but after giving all the feedback we should just keep on playing and learning and being creative to welcome the new really fun challenges. I will do. GGG, I believe it is still acceptable to say that due to complexity you reserve the right to decide and also make a new poll or ongoing discussion about the capture mechanincs. But even if you wanted a poll this one is biased. (Not intentionally though, I am quite sure!) As ppl said earlier probably some of the "yes, but rare"-er ppl would say "rather no, if it was to common". Moreover why don't you add an option like "no, but keep up the creative discussion about other methods to improve the experience of capturing beasts"? .... I believe much more than 50% of the community would encourage that! Don't act like there were no other options! Already in this thread there are a plethora of creative ideas. Okay, what about the capturing mechanics and the league itself: I love it! I love it because it is different. It brings something fundamentally new to the game. It is not just another layer of complexity in stats and economy but a new taste of life in the gameplay. Something which is not just another source of stats and another visual theme. It is awesome to have some nice addition to the ssf way of life! It actually requires us to slow down, think and be createive rather than just "creatively" stacking dps and life and movement speed (aka jumping speed). It it needs more than just searching for maximum dps and life values ;) It has a potential to have depth and interesting new immersion in the World of Wraeclast. etc. etc.. etc... There have been a couple of types of builds basically: speed clear, boss killer mainly and aurabot (but only in party) and MF ..... now what's wrong with ppl having to consider capture capability if they want their build to be able to do that? That might even be a whole new type of build as a new direction.... or they can encorporate that with some tradeoffs. There are builds good for speed clear but cannot capture or kill big bosses.... there are boss killers but slower and most likely just trample on beasts' dead corpses.... AND now there is a new way of life emerging: the capure artist, the procurer, the gatherer, the real trapper, the whateverer. It certainly involves movement speed to track down beasts then some big damage to weaken them.... and manageable damage rate not to kill them..... then damage burst when throwing the net not to let them break free..... possibly some creative synergies with conditional killing (eg. your minions can only kill ignited enemies, your hits can only kill frozen enemies etc.) There are a lots of existing ways to manage all that. Sacrificing gem slots for another lesser damage attack... weapon swap even... actual gameplay tactics other than just run-hit-jump-jump..... to lure away and capture isolated monster.... to have good timing of throwing the net when the monster is on really low life..... to swap auras for capture.... etc. Let alone all the creative ideas that you can implement in the next few weeks to enhance the experience (eg. item stats, curse variant, minion control skills, etc.). But seriously "capturing dead beasts" is just plain silly (of course we can explaing anything with some magic but at the end of the day it becomes just another type of dropped currency then) and reduces the whole "new league" to another bunch of recipes and economy complexity...... as many others said: it just takes away the whole spirit and uniqueness of the league. Of course, it can be an interesting concept to be able to revive dead beasts and capture undead versions of them or something like that. Certainly for different recipes... or corrupting the items or ... well, this one you need to think through). It is just a few days from the start. Naturally ppl are resistant when there are real challenges and the need to adjust and improve. It seems we complain and try to bend the world to our lazy "needs". Masses tend to whine before they come up with all sorts of creative ideas. Myself also got frustrated when "losing" the prey after investing the time and deaths to capture. I also had frustrations with bleeding and reflect and breeches and bosses and whatnot. But we will learn. Isn't this something we asked for? Something new? Something challenging other than faster looting? Challenge league... thanks God (which one though?) we got it! If not then there is the world called Standar If it turns out "in the long run" that adjustments are really needed (not just we ppl being lazy to learn and be creative after a couple of days) then you might still change things. Maybe Einhar can invent some new devices or net enchantments that can help with the capture in some spects without ruining the whole idea and break the mechanics. This could be another novelty for the league! .... some real changes mid league andprogression of new invetions. Wouldn't that be cool? GGG Team, you created something novel something other than just some new areas and different ways to stack stats..... this actually can be a new beginning which saves PoE from the slippery temptations of the "arcade" genre. Don't make a hasty decision of basically ruining the novelty and the spirit of the league! Respect the work of your designers they did a great job and I am sure they can also make adjustments to address the real problems to make it viable without ruining it. You know, if all else fails you can still add the league-spirit-killer dead-nets later. ;) Stay sane, GGG Exile! PS It is a definite "no" from me :D |
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RIP
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Definitely no, do not need another item to carry around. If enough players say yes, please just modify the current nets to be able to do it and then only within a couple minutes after death.
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" That's complete nonsense. Cheat codes were available in games like starcraft back in the day. That didn't ruin immersion. You played legit for its own sake, and legit play was fun for its own sake. Exalt/mirror spawning cheats would be a problem because it could drastically affect the economy on a large scale. Making a bunch of optional nets like that would make next to no difference to you, besides giving you a vague feeling of anger that someone might be able to have an easier time. You need to use more comparable examples. It's like you're equating trying to crash the dollar with trying to save a few pennies haggling for apples. |
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I like how it is right now. It seem that if you capture it just when it is about to die, you get it. For example, if a monster is at 5% health, and you get a net on it and then reduce its hp to 0% while it is in the net, you capture the monster.
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" I'm so SICK of this gotta go fast clear speed mentality. You can't have your cake and eat it too. When faced with changes in a game, here are the usual choices: 1) Adapt to the mechanics 2) Ignore the mechanics GGG, please don't dumb down mechanics for players that don't care to adapt anyway. It would be a knee-jerk reaction that could end up ruining the league for the rest of us. |
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Quit whining, please, the poll is over and the "no" camp lost. Move on. :-)
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Not that it matters anymore since they'll be adding those nets in anyway...people who voted no, yaw do realize that anyone going minion, totem, dot or cull builds have an extremely hard time not killing the beast. I read one guy's post "No, because it doesn't effect my build". Those who've voted no you can still capture it when it's alive, it will effect you in NO way if they make you able to catch them if they die. It just makes high dps/totem/minion/dot/cull builds be able to actually participate with the same ease as ALL OTHER BUILDS. Also if yaw didn't notice Einhar Frey KILLS the beast and turns it into blood essence when you capture it anyway, so who care's if it's alive or dead since it's going to be killed anyway.
Last edited by DanteUnbound#5589 on Mar 5, 2018, 8:32:54 PM
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" It's not just a " meta". Every game in this genre is the same. Why play 3x slower getting 3x less loot? there is no reason to. Oh wait, sorry yes there is. To adapt to a league mechanic. I mean really? |
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I can't really comment on this question either way; I support net neutrality.
I'll show myself out. |
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