Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
reading "no" crybabies is more entertaining than the league itself. it will be added,get over it.
really,how one can be such a hypocrite is beyond me. this isnt a job,it's a game.
https://www.youtube.com/watch?v=48H34ukFe8g

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DanteUnbound wrote:
Those who've voted no you can still capture it when it's alive, it will effect you in NO way if they make you able to catch them if they die.

HEY YOU,STOP MAKING SENSE BECAUSE... REASONS !
Last edited by Nibelton#3140 on Mar 5, 2018, 8:47:39 PM
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DamageIncorporated wrote:
Every game in this genre is the same. Why play 3x slower getting 3x less loot? there is no reason to. Oh wait, sorry yes there is. To adapt to a league mechanic. I mean really?


- Every game in this genre is -not- the same.
- 3x slower does not equate to 3x less loot. I would argue that player skill matters here. And speed is not the same as skill.
- Yes, really. What's so bad about adapting to a league mechanic? We adapt every league. This is why people make different builds. Ever heard of a lab runner, a boss killer? What's wrong with making a build that has more control over their damage output?

Anyway, the vote is over, so now I can only hope GGG finds a way to implement this to satisfy the majority. It won't be easy, this was a very close vote.
No... we're suppose to be catching beasts not corpses that's just silly :P
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DanteUnbound wrote:
Not that it matters anymore since they'll be adding those nets in anyway...people who voted no, yaw do realize that anyone going minion, totem, dot or cull builds have an extremely hard time not killing the beast. I read one guy's post "No, because it doesn't effect my build". Those who've voted no you can still capture it when it's alive, it will effect you in NO way if they make you able to catch them if they die. It just makes high dps/totem/minion/dot/cull builds be able to actually participate with the same ease as ALL OTHER BUILDS. Also if yaw didn't notice Einhar Frey KILLS the beast and turns it into blood essence when you capture it anyway, so who care's if it's alive or dead since it's going to be killed anyway.


Dude, you can't be logical about video games. Get the hell outa here with that rational attitude.
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DamageIncorporated wrote:
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NKoder wrote:


I'm so SICK of this gotta go fast clear speed mentality. You can't have your cake and eat it too.

When faced with changes in a game, here are the usual choices:
1) Adapt to the mechanics
2) Ignore the mechanics

GGG, please don't dumb down mechanics for players that don't care to adapt anyway. It would be a knee-jerk reaction that could end up ruining the league for the rest of us.

It's not just a " meta". Every game in this genre is the same. Why play 3x slower getting 3x less loot? there is no reason to. Oh wait, sorry yes there is. To adapt to a league mechanic. I mean really?


You are undermining your own point.

If the "No" camp had won, and Beastcrafting became the alternative way to play compared to speedfarming, then -- well, assuming Beastcrafting proves itself valuable -- the reason to play 3x slower for 3x lass loot is because you get to craft 3x MORE loot and some RNG would be removed because you could craft closer to the things you most desire. Not to mention the selling of valuable Breastcrafted items. Beastcrafters can sell to the Speedfarmers; speedfarmers can sell endgame stuff like Breach blessings and Elder/Shaper gear.

Maybe even with "dead-capture" nets being added, it could still trend this way. After all, even if you CAN capture a dead beast, you gotta spend valuable seconds actually targeting the corpse and tossing a net on it. Some speedy players might still ignore that.
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shreikan wrote:
No... we're suppose to be catching beasts not corpses that's just silly :P


Like the other guy said, did you not notice how he turns every beast you capture into a ball of blood before he sucks it through the portal and revives it on the other side?
Missed voting in the poll by like an hour, bleh...

It seems to me the ability to capture dead beasts will cheapen the experience. Why throw a net and make sure a mob dies within 3s when you can just net it after you kill it? At the least, such a net should be rare and expensive enough to encourage players to be quite selective when choosing to use it.
What I Want is to keep capturing beasts in other leagues...
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NKoder wrote:


- Every game in this genre is -not- the same.
- 3x slower does not equate to 3x less loot.


Yes it is, and yes it is. Clear slower = less loot acquired in a period of time. I feel like I'm explaining common sense.
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NKoder wrote:

This is why people make different builds. Ever heard of a lab runner, a boss killer? What's wrong with making a build that has more control over their damage output?



So...play a slow mapper for mapping. That's ...the opposite of a good way to play.
Last edited by DamageIncorporated#7815 on Mar 5, 2018, 9:08:25 PM

Please tell me how i suppose to capture this shit without killing him?
He fat, eat every mob around i kill while killing him, raping me in few hits, make 10 hits per second.

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