Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
I just saw this vote now after all weekend.... should have left the vote up for a week...

I vote NO. Its fine how it is at the moment...

Its the speed racers who are to lazy to collect as they are going along that want nets on dead stuff.

There is a bit a challenge to net things while fighting. Why is everything put on silver platter?
Im very pleased to see that the best option has won 'yes - but more rare' It's good to know that the PoE community can come together to make good decisions and it's always good to be on the winning team!

Go winners!
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Samwell_Tarly wrote:
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BackFlashRun wrote:
Just make the beasts in the net immortal or immune to totem damage and minion damage, this would solve most of the proplems!


The beasts inside a net are already immune to ALL damage for 3 seconds, GGG gave us a generous window already.


What does that have to do with them getting bent over a table in under 2 seconds BEFORE you can throw a trap? ( summoners with uncontrollable minions)

Nets should be instant cast, like a flask. The animation is what REALLY makes it hard. not the timer.
Last edited by DamageIncorporated#7815 on Mar 5, 2018, 7:59:02 PM
I don't think the issues is with the 3 seconds of capture time. At lease for me it's them getting insta killed by my golems and never having a chance to throw the net. while i agree capturing dead mobs is lame in concept, capturing these mobs is almost impossible with multiple builds.

Is there a way on "death" to have the mobs stay "dazed" and we capture them that way?
Grats to all who voted "yes"! :-) At least we have one fix to these clunky mechanics.

No I'm taking bets on how long the "no" voters will continue to complain. Also, time to see if those who promised to quit the league over this will keep racking up challenges.
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▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244
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NO. Like, why?

If you already knew what this league entailed, WHY would you make a speed-clear aoe build or like summoner/totem build where you have little control over what you deal damage to? Some single target builds suffer with mapping speeds. Some mapping speed builds tend to suffer with single target damage.

Why is that not okay? If I don't make a character meant for Lab, I won't be efficient at lab. I might even struggle or find it near impossible for uber. Doesn't that make sense? Make a build that can do the content you want to do effectively. I thought that was how PoE worked.
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burlyfish wrote:
NO. Like, why?

If you already knew what this league entailed, WHY would you make a speed-clear aoe build


/snip

If you arent speed clearing in the first place, you're wasting your time and doing it wrong. Why would you NOT play a fast build?
"
Biotech68 wrote:
I don't think the issues is with the 3 seconds of capture time. At lease for me it's them getting insta killed by my golems and never having a chance to throw the net. while i agree capturing dead mobs is lame in concept, capturing these mobs is almost impossible with multiple builds.

Is there a way on "death" to have the mobs stay "dazed" and we capture them that way?


The Rare Beast is shown in a BIG YELLOW SKULL icon on the mini-map several screens away... what's stopping players from using Convocation and throwing the net just before the fight starts?

It's not as hopeless as a lot of players make it out to be.
I'd say Yes, but more rare.

Thanks for the great game!
I suggested a one-use, expensive Revive/Resurrection Orb a couple hours ago, in the Feedback and Suggestions forum.

It would revive the beast with full hp, allowing for a second chance to capture it.
A timer to only be able to revive the beast within a few minutes might be a good idea, allowing for you to go buy it, if you don't have one handy.

I believe that would be a fair compromise for all.
Player numbers are plummeting.

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