Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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I voted yes but make them more rare. I think that if you *CAN* buy them, they need to be expensive, or crafted taking some regular nets and currency or some such. Hell, make them unique for all I care. I wouldn't go around chucking corpse nets at everything.
It would just be handy for those few beasts that manage to die because I thought it could take one more attack but I crit or something. Just my two pence. I'll be happy with whichever outcome, but I get what others are saying by the spirit of the league. It IS capturing, after all. Hi.
IGN: Lady_Serena |
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" Actually, the masters missions are much harder, as you can not control your damage output. There is no net that you can throw, so your minions will just kill everything on sight. With Bestiary, you can throw a net and the mob will be captured, as the net protects the mob from death. I have no problems whatsoever with the net mechanics as a summoner, but can´t get Voici to 6 due the broken mechanics there. Last edited by Ygidua#3074 on Mar 5, 2018, 1:43:56 PM
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No. That would kinda take out the interesting Part. There is no Effort in capturing dead Beasts.
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To quote my annual Best 100 Guitarists lists...
ALIVE! THEY MUST BE ALIVE! [quote="Lovecraftuk"]I think the new meta is everyone bitching about the new league. [/quote]
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So you are saying, you want to reverse this new game mechanics back to like any other mechanics ?
Let me think, you want to convert every single league and mechanics to find a rare monster , kill it , take its loot; instead of introducing more game mechanics/style for broader player base ? I understand a lot of people are unhappy about this league because they are use to dash and go style (finishing every map in 3-4 minutes, ignores everything (monsters, drops), except currency and T1 rare unique items). to those players... why not play normal for now? I mean this league (especially this league.) is for people who want to take the game slow and understand the depth of monster design and mean while appreciate the new crafting system outside of master's crafting). ps. I have played both dash and go (RF) and slow grinding style (stunner). so they both have its perk and fun. But if you really don't like this league or mechanics... just skip it. |
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I don't have a horse in this race. What I would like to see is for the tiered net system, which accomplishes nothing but requiring me to do more busywork and fumble around in my inventory and adds no excitement to the experience of actually hunting and capturing beasts, to be completely removed and replaced with only a single kind of net.
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" second this. currently the experience is horrible especially with red beast. trying to target it in a tense fight with so many adds is just not fun. |
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It is kinda hard for some builds to capture, by the time I reach the beast and target for netting, my totems have killed the beast. Or I have to get close and net before putting down the totems, and probably fail capture.
If we cannot capture dead, I will experience very little of the league...sucks. summoners probably have it worse.. | |
I mean, if this content is going to be added into the core content, it isn't the most important aspect of the game, but just extra things you can do to make your gameplay more interesting. I don't think it matters how challenging you make it as long as players have the option to invest time into this challenge or not. I really do enjoy the bestiary aspect of the game and hope it sticks around as more PvE content that players can invest time if they choose to. I think you guys did a great job on it and i'm having a blast. I understand the frustration of killing a beast you are trying to catch, but there hasn't been a time yet where I have not been able to do it in a couple of tries, even with the necro build I am using.
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Can we just have nets that allow us to capture the beasts if they are dead but automatically makes all beasts enraged
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