Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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I'm kinda torn tbh. I love the idea of 'corpse nets' because I can't aim for toffee and trying to capture beasts without killing them or getting killed by them first is going to get me killed sooner or later. After having had so much fun with Abyss, I was planning to give HC a shot this league, but so far...no way.
I do also like the idea of a crafting penalty for beasts captured by corpse nets (don't know who first brought that one up) - maybe slap a level penalty on them, e.g. a lvl 87 corpse comes across as a lvl 72 beast at the altar. It's not as if the 3 second system doesn't already allow for throwing a net on a low lvl rare and easy capture for non-level-influencing slots. I'll admit, I'm not terribly impressed by the crafting system so far (although maybe that's because I'm too low lvl to appreciate its glory), it feels, outside of the uniques, like a cross between the essence mechanic and the master crafting system, only with the added hoops of finding/capturing/pit-fighting the required beasts to jump through. But yeah, I can see where corpse nets kind of make the mechanic a bit 'meh', especially if they're common/cheap enough that buying/using them isn't a considered investment. Personally, I'd be happier if net capture levels were 'up to x-level', rather than 'between x and y levels', so that backtracking for lower level uniques doesn't involve faffing around with different net rarities. You could still do it, if you wanted to save 'better' nets for 'better' captures, but you wouldn't be penalised for not doing it. This may only be an issue for those of us who feel compelled to have a fully-stocked bestiary/menagerie and don't pay as much attention to area level as they should xD I'd also be happier if nets auto-locked-on to bestiary modded mobs (i.e. the ones with icons), so they can't hide in a sea of dangerous-in-their-own-right adds. For me, that and the 3s window would make capturing things a lot safer/easier, without necessarily gutting the spirit of the mechanic. |
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" That's not ridiculous, that's fantasy. Are telling me you can't see how silly is a game mechanic where you have to kill a mob, then resurrect it so you can kill it again? Come on... |
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" ^ |
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" That is a good idea, we can build on that. 1) The current net item still remains. 2) We don't throw the net, we can mark multiple target at a time. Mark will not expires. 3) All marked targets get a slight buff(because no more net escape buff) and has a chance to flee from combat. 4) On successful capture Einhar will throw the net for us, any lowest tier net will be used 1st(we don't need to pick which net to use ever, faster gameplay) 5) If you don't have the required nets for capture in inventory, the beast will be killed. Optional 1) Reduce Einhar capture animation, was impressive early on after a few time just feels excessive. 2) Einhar will appears after 100% map clears, give the player to pick a few beast that spawned in current map as reward. Last edited by linghuchong9#4177 on Mar 5, 2018, 3:15:53 PM
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" But then I'm not experiencing anything new. I only come back to this game when a league starts to try out new things. I'll play for around a month before I vaal all my gear and play something else. So I'd rather have GGG alter the game in a way that makes the league mechanic fun for me than simply quit at the beginning. |
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Personally I would say NO, However due to the direction you (GGG) has allowed the game to take(that is the focus on one-shoting an entire packs/screen including rares) It is difficult for players to 'weaken' a mob with this mentality in the game.
Also with the games current setup on gambling/random rolls I feel it would be a better fit to have a much more Rare net that players have to farm for. or combine nets to get. So I went with yes but Rare. I would love to know how you guys ignored all the hate from the master missions where you have to keep the target alive at 10% hp or not kill them at all and then turned around and did the SAME THING again but added a net to the mission and made it so the player can not simply ignore those missions. (o.O) |
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It would be a nice idea if the dead nets only worked on monsters lower level than you.
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NO. THERE IS ZERO EFFORT IF U CAN JUST CAPTURE DEAD BEASTS thats just stupid.
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By adding these nets, you're killing the challenge aspect of the hunt.
The problem is that you pushed a speedrun meta with the ascendency power creep which lead to those complains about mobs being oneshotted. There is also the issue of totems/minions builds where a player doesn't necessarily have a real control over the damage done. The Bestiary idea is great on paper, but I find the mechanisms/implementation not very fitting in the game. |
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Im Saying Yes,
Cause my favorite build is Essence drain+Contagion, i enjoy it, i love it, i know it, etc. and there is cases like my beast just died before im close enough to throw my net or making the throw very difficult, when DoT is applied, so that made the build kinda R.I.P. for me in this league. Okay, it's good to me have move experience in new metas, and new playstiles, but im Forced to do that, it shouldn't go that way, aight? And I'm pretty sure that there are meteas that have similar, exceptionally technical, problems with throwing the net. |
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