Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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Its realy to hard capture beast when or golems oneshot atziri
Last edited by thelucifier#5614 on Mar 5, 2018, 1:03:42 PM
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Yes please, there are already players out there killing these beasts from offscreen with gear that's 3 days old in a few weeks half the community will have builds strong enough to kill most beasts (except the red ones with 2 affixes i guess) nearly instantly. Or at least fast enough that we can't clear the thrash mobs around them without killing the rare.
IGN PutzyPS
If u need me for anything u can pm me ingame or send me a private message :) |
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"No, it's clunky mechanics, glitchy net targeting, and net cast desync that are the reason I voted "yes". I agree dead nets are not the best solution, but at least it's a solution instead of the status quo. I'm certainly open to other, better solutions by GGG. If they had an option for "a different solution", I'd vote for that. "Except for what I state above. "If you remember the Bestiary launch notes and discussion, the nets were supposed to auto target the most rare/valuable beast around characters. But we all know the results of that. "And once again you insult when you don't understand/agree with something. "We don't need to, as the community is voting more "yes" than "no" right now. And what you consider a "good reason" isn't going to be the same for people who voted "yes". ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ |
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" +1 Very well and diplomatically written. Thank you for this posting! :) |
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All these suggestions are so valid!
Like, I totally shouldn't summon any minions (especially as a necromancer) until AFTER I have cleared the map! Of course! Or, I should only use 1 zombie or 1 raging spirit or 1 skeleton or... no spectres to bring the mob down to netting range. It would only take 2-3 minutes... every single time. Brilliant! Or, I shouldn't play the build that I enjoy most (summoner)... for the entire league! Amazing! Why couldn't I think of those easy fixes? /sarcasm |
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" ONLY because of all those misguided people who voted YES without having the information about Auto-targeting fix incoming :/ which is sad. Because without those ppl, the YES vote would never win. And now the league will get screwed up, simply because of that. If this vote was re-made AFTER the auto-targeting fix, this disaster wouldn't even come close to happening, because it'd be easy 70:30 win for the "NO" option. |
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Could you create aoe nets? 3s duration, we have to ko all mobs within it to get some reward. And nets that do not capture but only infuriate beasts. And affixes/suffixes to nets, that add modes to the beast you infuriate. And items that interact with capture. Well, lots of cool things can be done to mitigate the frustration of single mob targetting, capture failure or gameplay interruption. But please nothing that capture dead beasts. Keep it for a new league with different lore/gameplay.
Last edited by Snag46#6225 on Mar 5, 2018, 1:15:00 PM
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No, and if yes then not as a drop at all... Make it a fairly expensive purchase... Like, a full stack of nets and a regret used in a special crafting location will grant you -one- "soul net" of the same level...
We knew we needed to catch critters going in to this, and while I can appreciate the frustration of working against the system to pull off a build, some of the best builds I've seen start that way... But if you built a ripper, and you got a ripper, I don't believe base any mechanics should be altered simply because any given player hasn't figured out how to meet out the rather clearly stated objective: Catch. Not kill. Catch. Of course, I've also noticed suggestions that an item for weakening a beast could be in order, and I approve of that idea. |
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yes.
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I voted no. The current mechanic is not perfect but scavenging corpses seems too much. I would rather see the beast become immune to damage while enraged with some indicator of this state over their head to know when to cast the net again. It's annoying to see the beast break free and then die from my minions before I can recast the net.
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